Afforess
The White Wizard
Discuss the changes from 1.41-1.50.
Changes from 1.41:
Additional feature requests, complaints, etc, go here.
Personally, I've thought of creating a "Better RoM" modmod, tweaking some units strengths and building effects, similar to the way Balanced Civics work. Thoughts?
Changes from 1.41:
Spoiler :
- Event Images Work
- Fixed Borders Game Option
- Military Civics correctly show help text
- GeneralStaff's Civic Buildings
- NIMBY Modmod
- Advanced Diplomacy
- RoM Speed Optmizations
- Red-Brown Interface
- New A.N.D Concepts page
- Dexy's Surround and Destroy Modmod
- RevDCM 2.61
- BUG 4.2
- BULL 1.0
- New Playeroption - Hide Unavailable Buildings/Units
- Transport Promotions - Re-enabled
- Realistic Diplomacy now works for all Megapack leaders
- Advanced Diplomacy now works for all Megapacks leaders
- Buildings can influence the chance of Revolutions
- Your difficulty level can affect the likelihood of revolutions (helpful for beginners, more challenging for deity-players)
- Maximum Wonder limit per city increased to 5, National Wonder limit increased to 6, to balance all the new content.
- Balanced Civics Modmod added.
- BULL suggested buildings list will only show buildings that you can construct at the moment.
- Updated Civic Buildings to the latest version
- Added Early Buildings
- New Unlimited Wonders Game Option
- Included ANM
Additional feature requests, complaints, etc, go here.
Personally, I've thought of creating a "Better RoM" modmod, tweaking some units strengths and building effects, similar to the way Balanced Civics work. Thoughts?
My Holy Shrine does this in part but not completely since it does not work for Hellenism. For some reason that shrine is defined differently to the others by Zappara.
bonus from Wine and gain a
bonus from sheep and cow (due to halal practices) while counteracting the