szemek77
Prince
i wanted to keep the damage system as it was what many wanted due to realism and intended to turn it into a playable version.
Got your point.
the "within/outside cultural borders" is intended to prevent dump AI behavior. it will surely send its troops trough deserts with roads on its into the battle. so at least for defense purposes there shouldn't be a penalty (otherwise the player will have a too easy time finishing off half dead troops). it's also a kind of defender bonus and may represent that cultures living in hostile terrain are better adapted to it.
Questionable. Simplier sollution: dangerous terrain with road should cause no damage, no matter what. Please keep in mind, that defenders already have some bonus within their cultural borders, cause they can move much faster than invader.
Anyway, I'd stick with my proposal
