FeiLing
Deity
- Joined
- Jan 9, 2012
- Messages
- 2,087
Game Version: 1.0.1.511
The UI misinforms the user, that the current tile would produce one additional gold for any tile improvement build in that tile.
So a road or a fort (see pics) shows it would increase the tile yield by +1 gold. A trading post showed "+3gold, +1science" instead of what would be correct "2g, 1sc".
It's misleading. The rule for golden ages is: "Every tile that already produces 1 gold produces one additional gold during the GA."
Here it's the river granting 1 base gold production. A tile improvement is not needed for the +1 GA bonus, so the UI shouldn't tell people the improvement would cause this.
Here's the savegame:
http://dl.dropbox.com/u/5773554/.../Plus-1-gold-bug.Civ5Save
The UI misinforms the user, that the current tile would produce one additional gold for any tile improvement build in that tile.
So a road or a fort (see pics) shows it would increase the tile yield by +1 gold. A trading post showed "+3gold, +1science" instead of what would be correct "2g, 1sc".
It's misleading. The rule for golden ages is: "Every tile that already produces 1 gold produces one additional gold during the GA."
Here it's the river granting 1 base gold production. A tile improvement is not needed for the +1 GA bonus, so the UI shouldn't tell people the improvement would cause this.
Spoiler :


Here's the savegame:
http://dl.dropbox.com/u/5773554/.../Plus-1-gold-bug.Civ5Save