1 mega mod?

fannarh

Chieftain
Joined
Feb 6, 2006
Messages
21
Has there been any atempt to make one giant mega mod out of the bunch of litle good mods that are around.
To merge for example:
Trade Routes v2.2 by Chinese American
Air Forces Mod v0.1 and v0.1w by TheLopez
Eusebius World Religion Addon for Ket's Unaltered With Flavor by Eusebius
and many other good mods that stand alone.
I aint complaning that there are no good big game altering mods. but I have experienced so many good mods that chance this part of the game but the rest is unchanced, and then there are other that chance that part but leave the rest alone.

This is just a suggestion and is meant to inspire some one out there that has the means to merge some mods together.
 
Uh there are at least 1/2 a dozen really good mega mod's for Vanilla Civ 4 as well as Civ 4 Warlords. Mods such as the SevoMod which is on version 3.1. There is also the "Yet Another Unaltered Gameplay Mod". Civ Gold is another major mod. These are just off the top of my head. As well all of these can be found from Civfanatics downloads Database.
 
Yesss...one giant Uber mod picking the best concepts and unifying them in
a single giant team effort to make the best civ EVER.
One mod to rule them all...

Before the modder elite would have sorted out what concepts to put into this huge project and stopped bickering
among themselves FIRAXIS would have finished CIV5.

It's a nice vision but quite impossible to realize...:crazyeye: :crazyeye: :crazyeye:
 
That might be the case Robotron.
But it is a idea that can be done and whould be like another civ game.
 
But that's exactly what I was talking about: too many (admittedly great) mods
flying around with different tweaks and methods of altering gameplay.
Confusing to say the least.
Why don't they just merge the mods you mentioned?
Why do they compete?
 
The problem with Megamods are that, there will be features, that some players simply hate. In order to combat this, you would need to have a system of disabling certain things that come with the Megamod and etc. But, this can be very time consuming depending on how large the megamod is. So, yeah.
 
I wouldn't say they compete because as Mrdie mentioned there are features that people don't like from some mods. So rather than viewing at as competing these modders are filling a niche of user demand. Many of the features that are present in many of these megamods are repeated between many of them because they are the features that the entire community seems to like. Also many of these mods have people making expansion mods dedicated only to these mods much like an expansion pack.
 
I think a mega mod (or mega-giga-mod) would be a decade off, since you'd have to wait for a gazillion features to be developed by modders. :)

It's possible, but not something that's gonna be done in just 1 year since Civ4's been out.
 
In fact, I am working on such a mod... and guess what? It is almost ready for release... here are the currently included mods:
Spoiler :

- AIAutoPlay v1.0a by jdog5000
- Air Forces Mod v0.1 by TheLopez
- Attitude Icons by Porges
- Blue Marble 2.0
- Building Resource Converter Mod v0.2
- Civ Gold 2.0 by Wyz_sub10, Sevo, Shqype
- Civ4lerts Mod v1.3 by Dr Elmer Jiggle
- Civics Balancer Mod by Aussie_Lurker
- Compare Turn Score by Caesium
- Cultural Influences v0.3 by TheLopez
- Customizable Domestic Advisor v0.93
- Dawn of Man Mod v0.2 by TheLopez
- Dead Civ Scoreboard Mod v0.2 by TheLopez
- Eagle Warrior unit by sepamu92
- Enhanced Culture Conquest v1.4.1 by TheLopez
- Enhanced Foreign Advisor Mod v2.1
- Enhanced Military Advisor v1.3
- Enhanced Tech Conquest v0.5
- Enhanced Tech Window v1.b
- Ethnically Diverse Units Mod v1.47 by White Rabbit
- Exotic Animals Mod v0.1 by Zuul
- Exotic Foreign Advisor Mod v0.95
- Flying Mod 2.0 (only the flying part) by RogerBacon
- GP Trickle Mod v0.3.1 by TheLopez
- Great Doctor Mod v1.0 by TheLopez
- Great General Amped Mod v0.8.2 by TheLopez
- Great Generals' Portraits by White Rabbit
- GreatPersonModwithRenamerMod v1.0 by Patricius
- Great Statesman Mod v0.9.2+SDK by TheLopez
- Greenmod resources by DanoDavid
- Homegrown Domestic Advisor
- Immigration Mod v0.4.5 by TheLopez
- Improvements Outside Borders v0.1.1
- JUnitReligion v0.48 by Jeckel
- Localized Starting Techs Mod v0.3
- M.A.D. Nukes Mod v0.3.2 by TheLopez
- Mercenaries Mod v0.6.1+SDK by TheLopez
- Military Bases Mod v0.2+SDK by TheLopez
- Not Just Another Game Clock Mod v0.3.3 by TheLopez
- No Name Great Person Renamer Mod v0.1 by TheLopez
- Nubian Archer by White Rabbit
- Nuke Anywhere Mod v1.0 by Sevo
- Modified Special Domestic Advisor v1.8e
- Pirates Mod v0.3 by TheLopez
- Plot List Enhancements v2.03 by 12monkeys
- Promotions & Perks Mod v0.8 by Zuul with modifications by TheLopez
- Promotion Upgrade Chart and Civilopedia Index v0.3 by Progor
- Random Great Person Births Mod v0.2.1
- Replaced By Unit Mod v0.1 by TheLopez
- Resource Tech Research Modifier Mod v0.1 by TheLopez
- Route Pillage Mod v0.1
- Sevopedia ver 1.93 by Sevo
- Sniper Mod v0.6.1 by TheLopez
- Specialist Stacker Mod v0.7 by TheLopez
- Unit Allegiance Mod v0.4
- Unique Barbarian Mod v0.2 by TheLopez
- Water Animals Mod v0.2 by TheLopez
 
TheLopez said:
In fact, I am working on such a mod... and guess what? It is almost ready for release... here are the currently included mods:
Spoiler :

- AIAutoPlay v1.0a by jdog5000
- Air Forces Mod v0.1 by TheLopez
- Attitude Icons by Porges
- Blue Marble 2.0
- Building Resource Converter Mod v0.2
- Civ Gold 2.0 by Wyz_sub10, Sevo, Shqype
- Civ4lerts Mod v1.3 by Dr Elmer Jiggle
- Civics Balancer Mod by Aussie_Lurker
- Compare Turn Score by Caesium
- Cultural Influences v0.3 by TheLopez
- Customizable Domestic Advisor v0.93
- Dawn of Man Mod v0.2 by TheLopez
- Dead Civ Scoreboard Mod v0.2 by TheLopez
- Eagle Warrior unit by sepamu92
- Enhanced Culture Conquest v1.4.1 by TheLopez
- Enhanced Foreign Advisor Mod v2.1
- Enhanced Military Advisor v1.3
- Enhanced Tech Conquest v0.5
- Enhanced Tech Window v1.b
- Ethnically Diverse Units Mod v1.47 by White Rabbit
- Exotic Animals Mod v0.1 by Zuul
- Exotic Foreign Advisor Mod v0.95
- Flying Mod 2.0 (only the flying part) by RogerBacon
- GP Trickle Mod v0.3.1 by TheLopez
- Great Doctor Mod v1.0 by TheLopez
- Great General Amped Mod v0.8.2 by TheLopez
- Great Generals' Portraits by White Rabbit
- GreatPersonModwithRenamerMod v1.0 by Patricius
- Great Statesman Mod v0.9.2+SDK by TheLopez
- Greenmod resources by DanoDavid
- Homegrown Domestic Advisor
- Immigration Mod v0.4.5 by TheLopez
- Improvements Outside Borders v0.1.1
- JUnitReligion v0.48 by Jeckel
- Localized Starting Techs Mod v0.3
- M.A.D. Nukes Mod v0.3.2 by TheLopez
- Mercenaries Mod v0.6.1+SDK by TheLopez
- Military Bases Mod v0.2+SDK by TheLopez
- Not Just Another Game Clock Mod v0.3.3 by TheLopez
- No Name Great Person Renamer Mod v0.1 by TheLopez
- Nubian Archer by White Rabbit
- Nuke Anywhere Mod v1.0 by Sevo
- Modified Special Domestic Advisor v1.8e
- Pirates Mod v0.3 by TheLopez
- Plot List Enhancements v2.03 by 12monkeys
- Promotions & Perks Mod v0.8 by Zuul with modifications by TheLopez
- Promotion Upgrade Chart and Civilopedia Index v0.3 by Progor
- Random Great Person Births Mod v0.2.1
- Replaced By Unit Mod v0.1 by TheLopez
- Resource Tech Research Modifier Mod v0.1 by TheLopez
- Route Pillage Mod v0.1
- Sevopedia ver 1.93 by Sevo
- Sniper Mod v0.6.1 by TheLopez
- Specialist Stacker Mod v0.7 by TheLopez
- Unit Allegiance Mod v0.4
- Unique Barbarian Mod v0.2 by TheLopez
- Water Animals Mod v0.2 by TheLopez

great:goodjob: , is this for warlords and/or vanilla?
 
For Vanilla at first and then I will convert it to Warlords
 
Well, the concept of the composite and now composite XL is to be a mega mod, while in no way can I compete with TheLopez's List. (unless I was shooting for vanilla not warlords). Also I have been struggling to maintain game balance.

My Unaltered is a good base to build a mega mod off of, and I hope that people will use it as such a great deal of enhancements.

The Composite XL takes unaltered and pushes it to mega mod potential.. I've been keepiing the development thread updated with whats going on and we are nearing public release of the re-launch. (I abandoned the original mod to move to the same base that unaltered was on...)
 
Mrdie said:
The problem with Megamods are that, there will be features, that some players simply hate. In order to combat this, you would need to have a system of disabling certain things that come with the Megamod and etc. But, this can be very time consuming depending on how large the megamod is. So, yeah.

Not so widely known (since its 'HQ' is on another (german) forum): http://www.civforum.de/forumdisplay.php?f=198. It works fine with the English version and it supports the (de-)selection of all its components.

Modauswahl2.jpg
 
Robotron 2084 said:
Why do they compete?

I just want to address this one because it's a fair question that gets asked frequently.

Generally, mod makers don't "compete" when they release a version of a similar mod. What tends to happen is that people get an idea for what they want to see, and they run with it. Having worked on co-op mods (CIV Gold is a good example), I can say that it is very, very difficult to bring guys together. The reason is not disparate visions, but time and logistics.

I've worked closely with Sevo, Shqype, Amra, TheLopez, among others, and these guys are all very busy in real life (as am I). Most of us are professionals, we have families, we have several RL commitments. It can be just too difficult to get guys together.

The result is that you do what you can to cooperate - Sevomod and Great Options mod uses parts of CIV Gold. Gold has used some of Amra's LH civs, and it uses some from Gold.

It would be great if a team of 5-10 modders - coders, graphics peoples, etc. - could get 10K a piece and take a month or two to bang out something super, but that just isn't going to happen. The result is a lot of work here and there, with people trying to piece together components as they can.

And I think, on the whole, it's worked quite well. I rarely get the level of dedication and commitment from people in my professional environment that I have from casual modders here on the forum.
 
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