Requirements for AI DomV:
Map - Gedemon's YnAEMP Giant map (with own tweaks making Europe larger etc.)
Emperor difficulty
Germany had 22 influental civs with 2nd having only 3 or something.
All data taken from Info Addict and put into excel + mini map
Mostly land/population/military is correlated, in other hand there are few exceptions when there are civs with no victory potential with our current victory types, but this proposal would be something that would open up some paths for them.

- meet all civilizations
- Victory is triggered if AI vassalizes 40-65% of Civilizations (depends on map size and era-and is reverse scaled) or reaches thresholds shown below⤵️
2/2 eras Duel Tiny Small Standard Large Huge % of Land 80%80%80%40%30%25%% of Pop 80%80%80%40%30%25%1/2 eras Duel Tiny Small Standard Large Huge % of Land 80%80%80%40%30%25%% of Pop 80%80%80%40%25%20%- for Players scaling goes up for 7% for each map size but vassalization option is mandatory.
- there should be option to toggle off this victory type
- DomV is nonexsistent for AI, it should be regional not global for AI
- DomV oriented AI should expose every neighbours, win opportunities, but it does not.
- AI is not capital oriented but often goes "fully genocide" which in this case rewards their behavior.
- Players will be forced to prevent AI for such actions making game more "fun" and more competitive as there would be more victory contestants.
- CV and DiploV pure oriented civs wins more than DomV oriented civs with war as just a tool for victory, this tweak should reward AI of going thru all warmonging penalties and focusing production/culture in military rather than straight tourism/diplo unit spamming etc.
- It does not ease up wining conditions for players as still if every threshold is reached, players would win eventually. This eliminates time wasting and rewards players with that splash screen.
- Its harder to catch up leading civs in tourism, so this opens up path for underdog AIs to have a chance of winning/ having comeback.
- This inserts bit of realism into game in larger maps as in history there were many empires "close" to what could be compared to DomV for their times, such as :The Umayyad Caliphate, The Qing Dynasty, The Spanish Empire, The Russian Empire, The Mongol Empire and The British Empire for example.
Map - Gedemon's YnAEMP Giant map (with own tweaks making Europe larger etc.)
Emperor difficulty
Germany had 22 influental civs with 2nd having only 3 or something.
All data taken from Info Addict and put into excel + mini map
Mostly land/population/military is correlated, in other hand there are few exceptions when there are civs with no victory potential with our current victory types, but this proposal would be something that would open up some paths for them.
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