marioflag
History Addict
This was a balance issue already in Civ5; in Civ 6 it is simply a bit harder to get the +1 range promotion to artillery units, but it is nonetheless a balance issue again.
AI is unable to defend militarily efficiently against the human player and the +1 range makes things even worse, because it allows the human player the opportunity to attack cities without having its artillery units attacked. Even on an open battlefield artillery promoted with +1 range are lethal because AI doesn't take in account the increased range nor prioritizes them as targets.
For balance reasons i think this ability should be removed or at least there should be a defensive building which increases city defense range to 3.
In the latter case though the balance issue would be only partially resolved for the already listed reasons.
AI is unable to defend militarily efficiently against the human player and the +1 range makes things even worse, because it allows the human player the opportunity to attack cities without having its artillery units attacked. Even on an open battlefield artillery promoted with +1 range are lethal because AI doesn't take in account the increased range nor prioritizes them as targets.
For balance reasons i think this ability should be removed or at least there should be a defensive building which increases city defense range to 3.
In the latter case though the balance issue would be only partially resolved for the already listed reasons.