Archwizard
Chieftain
- Joined
- Oct 1, 2010
- Messages
- 72
boredatwork really hits the nail on the head.
The problem is scale. Scale scale scale. The maps are too small for 1upt, which in itself is a vast improvement over stacks.
If maps were large enough, and you could maintain larger armies, you could have some really neat tactical combat (given improved AI). But as it stands, battles are just a huge mess because the maps are running on a Civ4 scale and the combat system is fit for an entirely new scale.
When I heard about 1upt I assumed that they would be changing the whole scale of the game, so that you won't have cities only a few tiles apart, so that a single tile couldn't represent hundreds of square miles of territory. But unfortunately they didn't.
The insane cost of unit upkeep feels like a bandaid fix to the fact that the scale of the maps was far too small for large armies. Instead of rescaling the game, they tried to throttle empire and unit creation.
Well, part of this is an AI city placement problem. Now that cities have a radius of 3 hexes, you should have 5-7 spaces (ideally) between cities. That's much farther than Civ4. But the AI still plops down cities with only 4 hexes (or less!) between them.