10.6.8 temples missing base culture (intended?)

bwoww78

Warlord
Joined
Jan 1, 2011
Messages
252
this might have already been fixed in 10.6.9, but i wanted to point out that temples (at least in the tech tree/building tooltips) only provided +1 additional culture to the typical luxury resource tiles (i.e. no base culture). i don't recall this being that way beforehand, and i'm not sure if this is intended or not based on recent piety tree changes (i hope not).

like i said, it might already be fixed in 10.6.9, but i wanted to quick point it out before playtesting the newest beta as I know you're trying to pump out a polished release by wednesday.
 
If you tried the things on the Common Checklist, could you give details about the circumstances where temples are not working? Are any other buildings not functioning properly?

I did a quick test, and they appear to be okay on my system:

attachment.php
 

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If you tried the things on the Common Checklist, could you give details about the circumstances where temples are not working? Are any other buildings not functioning properly?

I did a quick test, and they appear to be okay on my system:

attachment.php

I figured it out. it was a moduserdata issue, i think. i usually just clear the catch and almost always clear moduserdata, but i was just in a rush between betas i think this time around. thanks
 
Moduserdata is weird... it works fine 90% of the time, but sometimes does mess up when updating mods, for unknown reasons. Moduserdata is coded by Firaxis and not directly accessible, so I don't know exactly how it works.
 
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