DJ Bonebraker
a.k.a Laura
chucknra said:I thought the AI wasn't good at hidden nationality units???
Far from it. If there are hidden nationality land units, the AI will pump them out like there's no tomorrow. As a matter of fact, the reason I got my first ever Military Great leader in my Tweaked out mod is because the AI kept sending a steady stream of Mercenaries at one of my cities, and it took only three turns for my veteran infantry to go to Elite and elite* (generated a GL)


Antrine, about your barbs: I like some of those ideas, but keep in mind about what my Final Fantasy mod is based on. By the time you get to the modern age, your units are the equivalent of Lv 99 Final Fantasy Charchachters (one of whom could easily take over a third world country). I doubt that even your toughest Barb could stand up to some of the ultra-high end units late game. For instance there's the Makou Cannon, which is an immobile artillery unit with 0 attack, 30 def, 100 bombardment strength, a 30 tile lethal bomardment range and the ability to be airlifted between cities with airports. Okay, before you say that's overpowered, keep in mind that this unit (not wonder or small wonder, but unit) costs 1500 shields. In addition, there's the modern airships (24(30)/18/2, all terrain as roads), Heavy Tanks (Basically the same as the Modern armor, but can bombard enemy units), Samurai (24/12/2), Chocobo Dragoons (same as Samurai, but +1 movement), Dragoons (18(20)/18/2), and those are just the basic offensive units. My sea barbarian units are also powerful (Ghost Ships with the ability to enslave defeated units into more Ghost ships), and I've regularly lost Galleassi (basically a slightly tougher version of the Caravel with +1 transport) and even 1 or 2 heavy galleasi (merged the stats of the Galleon and Frigate, +1 transport) to these monsters. I haven't even mentioned the advanced barbarians: the Sweepers (FF VII mecha), which have a bombardment, 5/5/2. I actually get nervous when I see a horde of those suckers heading toward one of my cities, since they fairly regularly defeat even the strongest ancient age defender (archer, 2/3/1), and even the strongest ancient age offensive unit may not be enough to take them out.