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Honestly I'm surprised by this. I would have thought that 10 warriors would be enough. Were the archers promoted/on a hill? Also, what was their cultural defense?
Oh, and next time, use archers if you don't have any resources.
If you don't have copper or horses you need to beeline iron if you want to go to war. By the time you have researched Animal Husbandry and Bronze Working, your enemies are guaranteed to have enough defenses to fend off a warrior rush. Even with Quechuas you need to hit them earlier than that.
If you don't have iron either, then turtle until you research Construction and Machinery. Crossbowmen make good attackers if you can softed up the defenders with siege weapons first.
If you dont have Copper or Iron you dont have Crossbows either. Hopefully if your in that bad a boat you at least get Elephents, which are AWESOME rush units if you get to them fast enogh.
It's 25% for fortification, and 25% hill bonus too. I agree with the others, the first strike is the killer--I've had CR1 axeman not damage an archer at times.
If you dont have Copper or Iron you dont have Crossbows either. Hopefully if your in that bad a boat you at least get Elephents, which are AWESOME rush units if you get to them fast enogh.
Warrior rushes work against Warriors. 3 to 1 is a good ratio.
If the AI has Archers, don't even bother. I've lost plenty of CR I Axemen to cities with fortified Archers, so Warriors and Archers have no chance at all, unless in really prohibitive numbers.
true, but still, why waste value hammers sending your warriors into suicide missions? it'd be hammers better spent to build defending archers, and wait til later in the game to attack when you have catapults and maybe access to iron.
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