100% War

Genghis.Khan

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Joined
Jun 9, 2012
Messages
934
Location
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Devolpment Phase

List of Changes

1) Leader Personalities

Spoiler :
VICTORY COMPETIVNESS = 8
WONDER COMPETIVNESS = 2 (5 Ramsess II)
WARMONGER HATE = 2
DOFWILLINGNESS = 2
LOYALTY = 2
FORGIVNESS = 2
MEANESS = 7 (4 Ghandi)
MAJOR CIV WAR = 9 (4 Ghandi)
MAJOR CIV HOSTILE = 7
MAJOR CIV DECEPTIVE = 6
MAJOR CIV GUARDED = 5
MAJOR CIV AFRAID = 6 (2 Montezuma)
MAJOR CIV FRIENDLY = 2 (5 Ghandi)
MAJOR CIV NEUTRAL = 4
MINOR CIV IGNORE = 4 (2 Alexander 2 Siam)
MINOR CIV FRIENDLY = 2 (6 Alexander, 5 Siam)
MINOR CIV PROTECTIVE = 6 (7 Alexander)
MINOR CIV CONQUEST = 7 (4 Alexander Siam)
FLAVOR OFFENSE = 8 (9 Montezuma, 4 Ghandi)
FLAVOR DEFENSE = 5 (6 Ghandi, 4 Montezuma)
FLAVOR CITY DEFENSE = 3
FLAVOR MILITARY TRAINING = 9
FLAVOR INFRASTRUCTURE = 3 (5 Augustus Caesar)
FLAVOR PRODUCTION = 8 (9 Catherine)
FLAVOR GOLD = 6 (7 Darius I)
FLAVOR SCIENCE = 6
FLAVOR CULTURE = 4 (7 Napoleon)
FLAVOR HAPPINESS = 2
FLAVOR GREAT PEOPLE = 4 (7 Wu Zetian)
FLAVOR WONDER = 2 (5 Ramsess II)
FLAVOR SPACESHIP = 2
FLAVOR NUKE = 7


2) Unit Moviment

Spoiler :
+1 Moviment to Every Unit


3) Unit Range

Spoiler :
+1 Range to Every Unit


4) Promotions

Spoiler :
Several Changes. Will be uploaded


5) Units Production Cost

Spoiler :
Decreased to a quarter


6) Luxury Resources

Spoiler :
Double Happiness per Each Luxury Resource


7) Yield Bonus

Spoiler :
Strategic -Yield Increased by 2
Stone - Yield Incresaed by 3
Double Yield from Food Resources
Whale Food Yield Incresead by 1
Whale Gold Yield Incresead by 2
Luxuries Gold Yield Increased by 2
Gold Gold Yield Increased by 4
Silver Gold Yield Increased by 3


8) Strategic Resources Quantity

Spoiler :
Iron 5-10
Horses 6-12
Coal 8
Oil 10
Aluminium 8
Uranium 5-10
 
Detailed Promotions Changes

Spoiler :

*Combat*
Removed Instant Heal Promotion
Shock I grants you now +30 % Combat Strenght
Shock II grants you now +35 % Combat Strenght
Shock III grants you now +45 % Combat Strenght
Drill I grants you now + 30 % Combat Strenght
Drill II grants you now + 35 % Combat Strenght
Drill III grants you now + 45 % Combat Strenght
Acuraccy I grants you now + 30 % Ranged Atack
Accuracy II grants you now + 35 % Ranged Atack
Accuracy III grants you now + 45 % Ranged Atack
Acuraccy I grants you now + 30 % Ranged Atack
Acuraccy II grants you now + 35 % Ranged Atack
Acuraccy III grants you now + 45 % Ranged Atack
Sentry grants you now +1 Visibility
Siege grants you now +50 % City Atack
Volley grants you now +30 % Atack Against Fortified Uints
Medic Now Heals 2 Hiptoints Per Turn
Cover I grants you now + 30 % Defense Against Ranged Atacks
Cover II grants you now + 40 % Defense Against Ranged Atacks
Charge grants you now + 30 % Damage Against Wounded Units
Supply grants you now 2 Hitpoints Healing Per Tutn
Range grants you know +2 Range
Mobility grants you know +2 Moviment Per Turn
Interception I grants you now + 30 % When Intercepting
Interception II grants you now + 35 % When Intecepting
Interception III grants you now + 45 % When Intercepting
Dogfighting I grants you now + 30 % Air Sweeft
Dogfighting II grants you now + 35 % Air Sweeft
Dogfighting III grants you now + 45 % Air Sweeft
Siege I grants you now + 30 % City Atack
Siege II grants you now + 35 % City Atack
Siege III grants you now + 45 % City Atack
Air Range grants you know +4 Range
Sortie grants you now +2 Intecerception Chance Per Turn
Evasion grants you now -75% Inteception Damage
Scouting II grants you now +2 Moviment
Scouting III grants you now +2 Visibility
Survivalism I grants you now +2 Hitpoint Heal Per Turn in Neutral Lands
Survivalism II grants you now +75% Defense
Survivalism III grants you now +75% Defense
Mobility II grants you now + 2 Moviment
*Social Policies.Wonders.Building*
Morale grants you now +25 % Combat Strenght
Disciple grants you now +20 % Combath Strenght
Himeji Castle grants you now + 25 Combat Strenght In Friendly Lands
Naval Tradition grants you now + 2 Moviment
The Great Lightouse grants you 1 extra Visibility
Nationalism grants you now +30 % Friendly Territory Combat Strenght


New 9) Avaible With Different Techs

Spoiler :
Embarkation Is Now Avaible With Sailing, instead of Optics
 
Hey, i've got a few questions about your mod.

1) Is this mod GnK-compatible or vanilla only?

2) a) Do the promotion boni stack? It isn't clear but i guess you didn't change anything here. I'm asking because if they don't stack, you should spread the boni a bit more over the three promotions. Like 15, 30 and 45% and not 30 to 45.

b) You didn't put Scouting I in the list, what did change?

c) Survivalism changed a lot. Is it an error, that you only grant +2hp healing? And did you killed the automatic heal of Survivalism III?

d) If this mod is GnK-compatible, any changes to Alhambra?

3) Did you consider an automatic Cover I promotion for Swordman, Longswordman and every other unit of that line? If you increase the attack range, it should be to easy to hold with a few Composite Bowman everything, an enemy could throw at you. Cover I should balance that out. At least a bit.

4) You didn't say anything about the range of cities. Did you increase it as well?

5) a) How should a player support his bigger army? Only via the luxury yield gold increase?

b) Did you change anything with unit maintenance? With only a quarter of the production cost, any player should hit the cap very fast.

Well, that it for now.
 
1- Vannila Only
2a- Sorry English is not my first Language and You Used some acronyms I dont understand
2b- I did change Scouting I intentationally.
2c- Its not 2 hp per turn. Its the double it was.
2d- Not Compataible
2e- Changed (Please post a list of all units for the promotion)
4- Changed
5a) Decreased Unit Manentaince
b) Cant solve it, but the units cap, means you have to go to war, not sit and wait for atacks.
 
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