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1000 Bad Habits in Civ 3

Discussion in 'Civ3 - General Discussions' started by axehaxe, Jul 9, 2008.

  1. ronanp

    ronanp Warlord

    Joined:
    Jun 3, 2008
    Messages:
    107
    Location:
    Dublin

    Have come up with loads of cute names for cities in one game of civ in an attempt to prevent my partner being pissed off at amount of time I had spent playing that weekend. It didn't really work, but was fun all the same
     
  2. Civman33

    Civman33 Gunship Pilot

    Joined:
    Aug 14, 2008
    Messages:
    417
    Location:
    Pittsburgh
    184: Having a tank as a guard for you, only to find 100+ enemy spearmen.
    And unfortunatly, this happens. :spear: Then the spearman that killed the tank becomes king :bowdown::bowdown::king:.
     
  3. Death_Machine

    Death_Machine Slaytanic Warrior

    Joined:
    Jul 15, 2008
    Messages:
    1,785
    Location:
    SOUTH Georgia
    That's a good habit, not a bad one!!!:lol:
     
  4. hsy

    hsy Chieftain

    Joined:
    Aug 8, 2008
    Messages:
    56
    185: having workers in groups of 5 (i do that a LOT:blush:)
     
  5. eldar

    eldar ChiefTank

    Joined:
    Apr 19, 2004
    Messages:
    3,244
    Location:
    Mechanicsburg, PA
    Fine if you're non-industrious and making roads on jungles/mountains. (9/2=4.5, rounded up gives 5.) I can be very picky about mixing native and slave workers... bordering on obsessive... so I would be unlikely to be using a stack of 4 natives+1 slave!
     
  6. Bartleby

    Bartleby Remembers laughter

    Joined:
    Apr 21, 2004
    Messages:
    4,353
    Location:
    Englishman in Cork
    ^When I first started using slaves in large numbers, I even insisted on keeping the stacks the same nationality. :blush:
     
  7. criminiminal

    criminiminal Despotic Jingoist

    Joined:
    Aug 5, 2008
    Messages:
    121
    ^ i just started to use slaves more. i would previously let the few i had just wander around doing clean up...but now i've got them in stacks by nationality (i keep them away from their own border in case the ai gets any smart ideas :lol: )
     
  8. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    Actually, that is a good point, Criminimal. If a country gets their own workers back, they can add them to cities or use them to improve at the regular rate. That may also explain the missing slave question. Sometimes, I can recapture stolen slaves the next turn, other times they just vanish. I always assumed they were just destroyed, but now I'm not so sure....
     
  9. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    185a. Mixing workers and slaves together in stacks and still wasting worker turns because your math was wrong. That is, using 2 workers and 3 slaves to road a hill. The hill needs 6 WTs or 12 STs; this combination gives 6.5 ST of effort, which will still take 2 turns to complete. Three slaves here is one too many.

    But note, in PBEM this is not true. You can overload your worker stacks and some units will finish early.
     
  10. capnvonbaron

    capnvonbaron Democratia gladii

    Joined:
    Aug 15, 2008
    Messages:
    1,783
    Location:
    cyberland, USA
    Props to the "one more turn and then..." variations, and the "know a.d.m values, but can't remember bosses name" habit. Way guilty. Also on re-loading because the AI did something crafty like.. oh, I dunno... land a galley with one spearman next to a fairly established city I forgot to fortify with even a warrior?

    On to the list...

    186. Moving a modern armor or calvalry on a two-turn move to a tile shrouded in FOW, just to have an enemy worker be along the path and the unit shunted onto a hill, mountain, or jungle terrain.

    187. Moving stacks past enemy AI stacks in modern era, forgetting about the auto-bombard, and ending up with half a stack of 1hp damaged units :ar15::run:

    187a. Moving a stack along a railroad multiple spaces, having the computer automatically pick a route that runs past a stack of enemy AI, when you could have manually moved them all in a way that doesn't go near that AI stack. Penalty: 1hp. :gripe:

    187b. Moving a unit past a calvalry unit on a mountain whom you thought was your light blue American friends, just to find out that it was actually your kinda-light-blue Persian enemy, and ending up -- you guessed it -- down 1hp.

    187c. Playing with the touchpad on my laptop, being hasty, having the cursor jump to the wrong tile when attacking, and moving my unit to the side of the one I wanted to attack, into a jungle tile, and getting hit with the auto-bombard for a 1hp loss.

    188. Playing with a laptop touchpad.

    189. Skipping COM356 - Intro to Marketing because taking over India is just THAT important

    190. Taking your laptop to COM356... :cringe:
     
  11. Xethorsiph

    Xethorsiph Chieftain

    Joined:
    Sep 1, 2007
    Messages:
    65
    Location:
    N.J. U.S.A.
    191. Reading this website while doing homework.
     
  12. CIV D

    CIV D Chieftain

    Joined:
    Jul 5, 2008
    Messages:
    50
    Location:
    Canada
    192. Not fortifying units in your cites
    (Guilty in my first games):eek:
     
  13. chrisman1

    chrisman1 Chieftain

    Joined:
    Jul 14, 2008
    Messages:
    35
    193. Fighting a long and fairly bloody war with a handful of knights and a whole bunch of war chariots before realizing war chariots can be upgraded to knights...and you also have enough gold to upgrade a bunch of them.

    It was the turn after I made peace when I realized they were upgradeable :(
     
  14. Loki130

    Loki130 I remember when...

    Joined:
    Dec 2, 2007
    Messages:
    899
    Location:
    Over Here
    194. Building an army of tanks then attacking through mountains.
    195. Forgetting that carrier or transport next to your sub.
    196. Sending an armada to destroy your enemy then remembering he's next to your only source of oil.
    197. Charging into battle with knights just before you realize the enemy has tanks.
    198. Send ALL of your effective units in one direction.
    199. Fighting a 2-front (or 3- or 4-front) war because your bored, not noticing the enemy system of alliances.
    200. Running out of tanks but finding a whole bunch of left-over pikemen and knights and enacting 'Operation Drown the Enemy in Our Blood'.
    Yay, 200!
     
  15. Xethorsiph

    Xethorsiph Chieftain

    Joined:
    Sep 1, 2007
    Messages:
    65
    Location:
    N.J. U.S.A.
    201. Landing your D-Day Invasion force on a plain tile when a mountain tile was right next to it.
    202. Trading an up to date resource to the country you plan on going to war with soon.
     
  16. The Professor

    The Professor Emperor

    Joined:
    Jul 11, 2007
    Messages:
    260
    Location:
    at my desk
    203. Going to war with a neighbor, without taking into account that they are between you and the Portugeuse, who are giving you a luxury, and who don't seem to have a single harbor. :wallbash:
     
  17. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    204. Never have the game determine which Civ you will be.
     
  18. anaxagoras

    anaxagoras King

    Joined:
    Jun 1, 2003
    Messages:
    961
    Location:
    Durham, NC
    205. Never have the game determine which Civs your opponents will be.
    206. Only playing positions that have a "good start".
     
  19. mythmonster2

    mythmonster2 BEC NOIR! RUN!

    Joined:
    Jun 26, 2005
    Messages:
    2,873
    Location:
    Houston TX, Yeeeehaw!
    How's 204 bad? I haven't played a not-random game in ages.
     
  20. darski

    darski Regent in Training

    Joined:
    Jan 29, 2007
    Messages:
    3,075
    Location:
    Ontario, Can.
    207. Playing a bad start just because you got an SGL for quick Pyramids.:dubious:
     

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