1000 Bad Habits in Civ 3

74) Abuse engineers: use to build a building, then rush buy a few shields & switch to unit
EXAMPLE: build temple for 5 turns w/ engineers, then rush buy 2 shields and switch to a unit

75) Abuse engineers: for large projects, using partial rush-buys to receive free engineer shields
EXAMPLE: build a temple for a few turns, rush buy a 40s item, then a 50s item, then a 70s item... etc...
--------: each time you click "rush-buy", all the "per-turn" engineer shields are applied to item again and again for free
 
55) Not buliding The Colossus in an OCC game

Funny you should mention this--I'm trying a landlocked Monarch OCC right now. On another Huge map. We'll see how it goes, but so far there's hope. (The Zulus and Vikings are friendly types, right? :rolleyes:)

To the list I'd add:

76) Only knowing/ever using one way to accomplish a goal.

77) Being unwilling to start a war even though you have more than sufficient troops for the task.

(77a: Alternatively, building a bunch of troops if you don't intend to use them.)
 
(77a: Alternatively, building a bunch of troops if you don't intend to use them.)

This was posted as #11. I posted it because it is my greatest flaw.
 
just encountered one :)

78. Rejecting your immediate and large neighbors demand for 10 gold when you barely have a spearman per city.
 
79. Not planning a war properly
80. Throwing cavalry or modern armour as a sacrifice at a city before you artillary arrive to take a city when in rebublic or democratic governments
 
Is this practically turning into a bad management thread?

81: Trying to take over cities on hills in the Ancient Ages when you only have horsemen and no artillery. (Guilty :blush:)
 
82: Adding captured workers to a city then going to war with that nation and get revolts
 
83. Always playing on standard to huge or better archipelago or continent maps, with reduced number of AI civilizations, so as to keep the AI from bothering me for a while.

84. Making and playing on custom maps to make sure that I have all of the needed strategic resources nearby, so that I do not have to worry about trading with the enemy, i.e. the AI.

85. Modding the game drastically to get rid of some of the more annoying nuisances, like corruption and pollution, or at least making them manageable.

86. Tampering with unit combat values, so as to give civilizations with a higher tech level a much bigger combat edge over those pesky warriors and spearman.

87. Tampering with the bonus resource and terrain yields to boost production and speed up the game.

88. Modifying the Wonders to make them more useful, and worth the cost of building them. Then, of course, building them.

89. Worse bad habit, no interest in changing bad habits.
 
90. Placing a stack of workers on a mountain near the boarder to quickly build a rode while at war.
 
90. Placing a stack of workers on a mountain near the border to quickly build a rode while at war.

so what's wrong with this one. If you have a mountain to be roaded for a better advance...??? :scan:
 
91. Not building that early Curragh.
92. Fortifying units in the Jungle (not fortifying = no disease).
93. No fog of war exploration before sending out a settler.
94. Selling a monopoly tech too cheaply.
95. Researching a tech that half the world already knows.

Who gets this to a hundred?
 
sorry... changed my mind.
 
96) Sign MAs with everyone against tribe X, and then send out a cavalry to "watch the action" near tribe X's lands.
 
98. Not properly defending resource towns on a small island on archipelego map, (should have at least two units)
 
so what's wrong with this one. If you have a mountain to be roaded for a better advance...??? :scan:

Yes, I have a habbit of leaving them unprotected. Its usually something like 10 spaces inside my newly aquired territory so no enemy can reach the stack of workers I have building this mountain road. Then forgetting to count squares through land that has roads on it but is now "neutral" so I'll lose a stack workers and my cities will go into revolt. Or more common it will take two turns to build the road but I'll only keep my defenders on top of my workers for the first turn.........
 
96) Sign MAs with everyone against tribe X, and then send out a cavalry to "watch the action" near tribe X's lands.

this is bad?

Is voyeurism now being condemned by the Civ HRC's?

:weneedagood-rotfl-smiliearoundthisplace:
 
96) Sign MAs with everyone against tribe X, and then send out a cavalry to "watch the action" near tribe X's lands.
96a) And then be suprised when everyone else stays at home.
 
97) Flipping off the AI across the continent who demands 20 gold so you can get war happiness and forgetting about them as you happily rex... until 2 longbows show up near a border city :(
 
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