1000 clues your civ3 management skills need help

81. You start a palace as a placeholder for a wonder, and forget to build the wonder, in so doing moving your capital to an undesirable location (Guilty)
 
82. You are playing with 0% reaserch, and trade for a tech with 14GPT, instead of wating for enough gold to trade for the tech and give them no GPT because you want to advance faster!
:blush: oh so guilty :hammer2: :hammer2: :hammer2:
 
That didn't really make much sense, relenzo.
 
Haven't you heard of 0% science? Trading right away for 14 GPT is most definately not going to make your advancement faster.
 
83. You declare war on the Mongols when they are more powerful than you... in the expansion age.

84. Or on any other Civ for that matter. :egypt:
 
@Relenzo: I meant the way you said it makes no sense.

85. You have ever had 5+ nuclear plants meltdown on the same turn.
 
86. You load an army with Warriors--when you have mech infantry.
 
87. You switch from trying for conquest victory to trying for diplomatic victory.

Yeah Choxorn I'll rewordit
 
* 86 , wow you've to be a lamer ^_^ or very very bored player

88. you're the most advanced civ in the world , and you've a stupid decision to research on 0% gambit . and raise lux slider to 100% .. waiting other civs will get a balance compare your tech situation .

89. You're waiting on 0% Science , the AI will research one tech you don't have to declare war and demand this tech for peace treaty ( lol )
 
90. You have been conquered at least 3 times on Chieftain (guilty :blush:).
 
:D oh man . maybe it's really funny to hear about this now , but the AI was beating me too and more than 3 times than don't worry you're not the only one ;)

91. You try to create a Settler Factory from size4 to 6 , and somehow it drops to 2 sometimes , than you've to produce something else instead of settler
Guilty , :(
 
(inspired by a someone nearby :mischief:)
92. You didn't know that goodie huts don't apear when you play with no barbarians.
 
Yeah- I'm hoping the expert players will read that clue and remember that it is possible to lose on Cheiftain.
93. You declare war on someone bigger and stronger than you to gain land when there's a weaker enemy you could declare war on.
 
93. You declare war on someone bigger and stronger than you.

On Deity, they are always bigger and stronger than you, yet people win on Deity.

94. You try and plant a spy in your biggest rivals capital, when you are in the Middle Ages and he has tanks.
 
I mean, you do it to gain land, but there's a weaker opponent you could declare war on. I'll edit that now.
 
azzaman333 said:
[...] plant a spy [...] in the Middle Ages [...]
That's almost possible :p

95. You have a running 4-turn settler factory, and you remember to lower the lux slider every time it produces a settler, but forget to change it back when it grows. Of course, you do it three times in a row. :)
 
@Pentium: I still forget the lux slider from time to time :aargh:

97: You blunderingly nuke your own territory (Guity :cry:)
 
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