1000 things you don't want to see in a game ever again

Escorting missions in Space Rangers 2 are the best ones, since the ships you are escorting can have it's enemies fought off quite easily, but not so easily as that they become boring.

Another example of what I call "an exception that still doesn't justify the mechanic". As in, yeah, I'd give up the handful of games where a certain mechanic was very good if it meant I'd never see it in its horrible shape in the 95% remaining games.
 
Fixed cameras in platformers. This very nearly ruined the otherwise spectacularly fun Templar/Assassin Lair challenges in ACII for me.
 
One thing I loved about Master of Orion II was the FMVs for all the various victory and defeat scenarios, so I completely agree with you, WIM!
 
respawning monsters (other than mmo's of course)

and areas not allowing to rest in games that require rest to regain spells or healing.

I got done with the Curst in Carceri part of Planescape:Torment. That area is kind of annoying because of respawns. I didn't even have time to pick up all the loot on the ground before more monsters respawned and swamped my weaker characters. I dislike it when I don't have time to explore. Which brings up another one.

Timed quests or quests that force you to rush and not enjoy the sights and exploring of the game.

edit: oh and games that force you into a long conversation resulting in a very tough battle that don't allow you to save first. *bangs head against wall* I hate having to go through entire conversations again. Or in some cases I don't have a save near the start of the conversation and have to replay quite a bit to get back to that conversation/tough battle.
 
As muchas I loved the climactic encounter with Ravel in Planescape: Torment, the conversation pretty much amounts to half an hour of topic-clicking, usually followed by combat. Thatis not necessarily a very good way to go about things.
 
luckily she's not too tough, and I was able to save right before that battle anyways. Many Bioware games have cutscenes where you lose control of your character and can't save before the conversation, and that annoys me.
 
I got done with the Curst in Carceri part of Planescape:Torment. That area is kind of annoying because of respawns. I didn't even have time to pick up all the loot on the ground before more monsters respawned and swamped my weaker characters. I dislike it when I don't have time to explore.

I am in the middle of this part right now, and it is indeed a little bit annoying. But everything else in the game has been absolutely amazing.

Oh yeah, and I also agree with the escort missions. God they suck.
 
56. The protagonist is imprisoned and must escape and retrieve their equipment. I mean, c'mon, it's the oldest trick in the book. I know it adds suspension and extra challenge when you have to bust out of jail using your bare fists and a toothpick, but it happens in so many games that it's more like a cliché than an ingenious plot device.

(I don't own a current-gen console and my PC is a little out-of-date, so I don't know if they actually got rid of this.)
 
56. The protagonist is imprisoned and must escape and retrieve their equipment. I mean, c'mon, it's the oldest trick in the book. I know it adds suspension and extra challenge when you have to bust out of jail using your bare fists and a toothpick, but it happens in so many games that it's more like a cliché than an ingenious plot device.

(I don't own a current-gen console and my PC is a little out-of-date, so I don't know if they actually got rid of this.)

Yeah, that or AMNESIA. Although frankly, while amnesia is overdone, it has a LOT of potential to make a good story... (Planescape Torment!) . So your example is a lot worse than amnesia.
 
I hate it when the game gives you a really nice set of weapons/mons/whatever, but then takes it away after the first level or so. That will not make me want to stay around at all. In fact, I'm likely to turn off the game and never play it again due to that. If you give me good crap, I don't want to have to find the crap again, I want to be able to use said crap!
 
I hate it when the game gives you a really nice set of weapons/mons/whatever, but then takes it away after the first level or so. That will not make me want to stay around at all. In fact, I'm likely to turn off the game and never play it again due to that. If you give me good crap, I don't want to have to find the crap again, I want to be able to use said crap!

Case in point: Metroid Prime. I had that game sitting in my self for 9 years and only played at a maximum of 48-50 hours of it, AND I have no idea where to go.

Which brings up MY list of things that I never, ever want to see in a game ever again:

Maze style platformers.
I don't want spend 3 hours trying to figure out what to do next or where to go. It irritates me when there is NO INDICATOR telling me where to go... makes me want to just turn that bull<snip> off. I hated Metroid Prime for this and cursed every Metroid game thereafter.

Boring storyline.
Storylines that either don't make sense or is very very dull and tedious to understand and get immersed with. Games like The Darkness and Mass Effect are two games that should have their storywriters line up against a wall and shot, executioner style. There is no reason why I should get bored with the storyline. At least step it up a little.

Too difficult/easy gameplay; No learning curve
When I play a game, I want to learn how to master it. When the game is too easy to master and beat, that breaks immersion alot. The same if the game is too hard. I want a game that starts out EASY to learn, but DIFFICULT to master. A game like Civilization IV. Many games are so fusteratingly hard, that it drives whatever limited patience I have, and drives me to simply give up, or too easy, I get bored with it before the allotted 40 hours upon playing it.
 
Jesus some of you people are beyond nitpicky...
 
The one single thing I NEVER, EVER want to see again in video game ?

Dumbing it down for the casual crowd. The plague and death of gaming.
 
Fixed cameras in platformers. This very nearly ruined the otherwise spectacularly fun Templar/Assassin Lair challenges in ACII for me.
QFT! I ragequit Super Mario 64, amongst others, for that.


Two of mine:
- A level like the Library in the first Halo game. That was the most painfully repetitive and unfun level in any game I've ever played.
- Including a tutorial that doesn't work, doesn't teach you anything and gives vague directions and objectives. EU3 stands out in my mind for that.
 
The one single thing I NEVER, EVER want to see again in video game ?

Dumbing it down for the casual crowd. The plague and death of gaming.

I keep hoping the people will rebel and demand good games, but I doubt that will happen. It hasn't happened for movies yet. We still get the same dumbed down movies we've always been getting.
 
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