1000 things you don't want to see in a game ever again

- Minigames unessential to the actual game that fail to be anything but annoying, trivial or monotonous

Yes, minigames of most sorts, with a very wide definition. I've talked about this in other threads, but a driving sequence in a FPS generally annoys me. I know there are exceptions. But I'm ready to give up on these exceptions if it means I never have to go through an annoying tank-driving/speedboat-driving or "I'm frozen in this truck's turret and have to shoot at enemies" moments.
 
21. Movie games. Yeah, just that really.

Well, you just killed Goldeneye, which was the jumpstart of the console FPS.

My biggest gripe is sport games. I have no problem with the games themselves, but that the release the god-forsaken game every single year with just a roster change. This is a rare time in which I'd rather buy DLC than a full-fledged game. People say there's one or two new features, but outside of the Superstar mode now featured in most games (Around the mid 2000s), when have EA produced a new game mode? THEY. DIDN'T. It saddens me that people actually go through with this crap and buy it every year.
 
34. Night time or darkness that is absolutely nothing like reality or looks like the old filters they used to use in movies when filming a night scene during the day.

35. Flashlights rendered completely useless because the darkness isn't dark (example: Crysis 1, thankfully this was fixed in at least one graphical/tweak mod which made flashlights useful!).
 
3rd person camera angles that end up phasing through walls, constantly shift or lose sight of the character all together.
 
I didn't read the thread with a magnifying glass so if there are duplicates, deal with it.

51. Driving sections in games where the engine isn't designed to support them, so they feel clumsy.

52. Forced stealth sections in games that have no real stealth gameplay.

53. Badly scripted events in games. Do something the script writer didn't anticipate and it crashes or glitches.

54. Illogical level design. The straightest way between two points is not a maze. If some of the buildings you see in FPS games were real, there would be a hunting season for architects.
 
54. Illogical level design. The straightest way between two points is not a maze. If some of the buildings you see in FPS games were real, there would be a hunting season for architects.


Yeah although if they were entirely realistic most levels would be pretty short or boring, hehe. And come to think of it, old school dungeons like in pen and paper games never made much sense and were still fun (1 dragon, 3 trolls and 1 lich hanging around together in a room of a dungeon that has no purpose and no ecology or food). That being said, some parts of Half Life 1 were tedious based only on what you mention. So I sort of agree that some of it is unnecessary.

And about stealth...

55. Yes, badly done stealth, you know, the type where as soon as you are detected, everyone zeroes in on you and sees you through walls. Actually Far Cry 2 is one of the better games for this since once you were seen you had some sort of way to confuse the enemy with fire and grenades. That being said, it suffered from the other bad stealth mechanic: really easily spotted by sentries... in the dark 1 mile away walking low in grassland.
 
I too have to jump on the "escort missions" bandwagon. Either what you are escorting is either too vulnerable, too slow, or has some sort of death wish. The only time an escort mission is fun is when you can leave what you are escorting behind in a safe area, clear out the baddies, then continue.

Yeah although if they were entirely realistic most levels would be pretty short or boring, hehe. And come to think of it, old school dungeons like in pen and paper games never made much sense and were still fun (1 dragon, 3 trolls and 1 lich hanging around together in a room of a dungeon that has no purpose and no ecology or food).

Random baddies in a random place to no real purpose bothers me (i.e. some of the caves in Oblivion; what are a minotaur, 2 ogres, and 5 wolves doing back there, and how did they get by the two Will-o-the-Wisps I encountered earlier?). Realistic levels can be made, which are not short or boring, the problem is the many are the complained about sewer levels:p.
 
I too have to jump on the "escort missions" bandwagon. Either what you are escorting is either too vulnerable, too slow, or has some sort of death wish. The only time an escort mission is fun is when you can leave what you are escorting behind in a safe area, clear out the baddies, then continue.

Escorting missions in Space Rangers 2 are the best ones, since the ships you are escorting can have it's enemies fought off quite easily, but not so easily as that they become boring.

Game over screens.

I'm not an infant, I can generally tell when the game is over.

More specifically, going through an epic game and only seeing one lame screen telling me that I won.
 
Back
Top Bottom