#502: Helicopters just take off from the landing pad when built and hover in the air (Act of War)
#503: When the pad is full, the helicopter always chooses the side of the field with the most AA (Command & Conquer series)
#504: By giving a force a commander, they can start advancing in ranks and not forget it next level (Blitzkrieg 2)
#505: In order for a tank to fire the main gun while moving ,they have to be a veteran
#506: When that tactic is used ,they stop firing the machine gun, when clearly that's a better tactic to use against infantry
#507: You can shoot up trucks with just infantry machine guns or tank machine guns, but you can't shoot up an armoured car or a light wheeled armoured vehicle with machine guns
#508: Seriously, wouldn't trucks in WWII have more armour against mere bullets?
#509: Money is taken by harvesters which are always on the front line (Command & Conquer) as the resource fields always happen to be there
#510: Harvesters cannot shoot each other, even when passing near (Perhaps GDI harvesters can, but a nice cannon there would be better to use)
#511: Only a specialised mercenary sniper can take out the crew of a vehicle, while US Army Pathfinders, the best of the best snipers can only rapidly shoot out infantry with great accuracy and speed
#512: The mercenary sniper's rounds can pass through several tons of high, tank proof armour and knock out everyone in one hit (Magic bullets! Seriously, Jarmen Kell killing an entire Overlord Tank crew with one bullet... from the back!?)
#513: Oh and helicopters always have infinite fuel