108 Movement Bugs?

Dunkah

Emperor
Joined
Feb 7, 2007
Messages
1,186
Location
Just north of Boston
Using the Public Release 108 version.

This has happened to me 4 times so far in my latest game. I'm not 100% sure of what the circumstances are leading up to the bug as it happens seemingly random.

Basically what happens is that I will give a unit an order to move to a location that is two turns away. (I believe it only happens with two, at least so far). The unit will immediately move to the end location, (the location it is supposed to end up at the turn after next), then it will not be able to be moved for an extra turn.

I did this with an archer near to an enemy city. I planned on moving all of the other attacking units into the city radius at the same time. However he poped right in there as soon as I let go of the mouse and took damage on the first turn, I was unable to move him out the second turn and he took enough damage to kill him.

Another instance was with a Caravel (before it was able to move through ocean hexes). I told it to move near an enemy so that I could attack it. It moved both movements right away and the enemy had two attacks on it before I was able to move it again, sinking it.

Same thing with a Longsword and again with a Balista. Luckily the Longsword survived.

I'll try and get more info as I go. At least one of those occasions that unit was the last in the queue to move.

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Another potential bug is if I have an artillery unit or a ranged unit.

Lets say I have a unit that hadn't completed it's movement and the game jumps to it while trying to end a turn. If I set up artillery or move my unit into a city before I want to shoot with it. The game goes on without allowing me to finish the rest of that units move.

It's possible that since the game is going to them at the end of the turn that I have spent enough movement points prior that I can't do anything further that turn but I thought on two occasions that I stil had movement points and the game still moved on.

Will try and get more info on this and post later.
 
I have noticed something similar to this recently, though I in my instance it wasn't bugged, I think.

It happens when I send a unit along a long path. Occasionally I will end my turn and watch units expend movement points adding up to 2 turns, and I will not be able to move the unit the next turn.

For some reason, it seems the unit was moved (as intended) at the end of the turn, but that it also used its movement points for the next turn (unintended). This is the first time I have noticed this happening.

Hope this helps.
 
Doesn't seem bugged if nothing happens to your units because you don't expect to be able to use them until their movement is done.

However if they end up stopping in front of an enemy they get several attacks on your unit before it will act. That is how I first noticed it.
 
This is strange. I suspect it's a vanilla bug, since mods cannot significantly alter the effects of unit movement (it's done in the game core). I haven't seen this happen yet, so if you can figure out some pattern of when things mess up, it might help narrow down what's causing it.

@Sneaks
Dunkah said it happens in the v108 deployed release, while the combat animation change was in v108.2 beta.
 
I played for several hours today and didn't run into the bug at all. So no further info. Very random apparently.

However each of my sessions ended in crashes. 3 separate sessions all ending in crashes, one on turn 312 one on 318 and one on 319. All different circumstances. Guessing it must be performance issues.
 
I applaud this quick combat fix. It appears I can have the benefits of normal combat without having to endure the long battles. It looks just like quick combat to me.
The more we can reduce the lagging factors, the more worthwhile this mod is to play.
 
Another potential bug is if I have an artillery unit or a ranged unit.

Lets say I have a unit that hadn't completed it's movement and the game jumps to it while trying to end a turn. If I set up artillery or move my unit into a city before I want to shoot with it. The game goes on without allowing me to finish the rest of that units move.

I've encountered this as well, and don't think I've played with any version of v1.08.
 
Those bugs are vanilla related and not VEM related, in terms of not being able to do two things with a unit before next turn on UI prompting. This is related to the "Please Wait" fix they put in last patch.
 
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