Dunkah
Emperor
Using the Public Release 108 version.
This has happened to me 4 times so far in my latest game. I'm not 100% sure of what the circumstances are leading up to the bug as it happens seemingly random.
Basically what happens is that I will give a unit an order to move to a location that is two turns away. (I believe it only happens with two, at least so far). The unit will immediately move to the end location, (the location it is supposed to end up at the turn after next), then it will not be able to be moved for an extra turn.
I did this with an archer near to an enemy city. I planned on moving all of the other attacking units into the city radius at the same time. However he poped right in there as soon as I let go of the mouse and took damage on the first turn, I was unable to move him out the second turn and he took enough damage to kill him.
Another instance was with a Caravel (before it was able to move through ocean hexes). I told it to move near an enemy so that I could attack it. It moved both movements right away and the enemy had two attacks on it before I was able to move it again, sinking it.
Same thing with a Longsword and again with a Balista. Luckily the Longsword survived.
I'll try and get more info as I go. At least one of those occasions that unit was the last in the queue to move.
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Another potential bug is if I have an artillery unit or a ranged unit.
Lets say I have a unit that hadn't completed it's movement and the game jumps to it while trying to end a turn. If I set up artillery or move my unit into a city before I want to shoot with it. The game goes on without allowing me to finish the rest of that units move.
It's possible that since the game is going to them at the end of the turn that I have spent enough movement points prior that I can't do anything further that turn but I thought on two occasions that I stil had movement points and the game still moved on.
Will try and get more info on this and post later.
This has happened to me 4 times so far in my latest game. I'm not 100% sure of what the circumstances are leading up to the bug as it happens seemingly random.
Basically what happens is that I will give a unit an order to move to a location that is two turns away. (I believe it only happens with two, at least so far). The unit will immediately move to the end location, (the location it is supposed to end up at the turn after next), then it will not be able to be moved for an extra turn.
I did this with an archer near to an enemy city. I planned on moving all of the other attacking units into the city radius at the same time. However he poped right in there as soon as I let go of the mouse and took damage on the first turn, I was unable to move him out the second turn and he took enough damage to kill him.
Another instance was with a Caravel (before it was able to move through ocean hexes). I told it to move near an enemy so that I could attack it. It moved both movements right away and the enemy had two attacks on it before I was able to move it again, sinking it.
Same thing with a Longsword and again with a Balista. Luckily the Longsword survived.
I'll try and get more info as I go. At least one of those occasions that unit was the last in the queue to move.
---------------
Another potential bug is if I have an artillery unit or a ranged unit.
Lets say I have a unit that hadn't completed it's movement and the game jumps to it while trying to end a turn. If I set up artillery or move my unit into a city before I want to shoot with it. The game goes on without allowing me to finish the rest of that units move.
It's possible that since the game is going to them at the end of the turn that I have spent enough movement points prior that I can't do anything further that turn but I thought on two occasions that I stil had movement points and the game still moved on.
Will try and get more info on this and post later.