11 semi-new resources

CornPlanter

Emperor
Joined
Dec 3, 2005
Messages
1,103
Location
Lithuania
Some resources I used in my mods. Maybe they are not masterpieces but some of them looks quite nice on the map so maybe you will find a use. In the brackets I put my own ways of using them.

1. Crystals (I had them as Crystals from Atlantis in unfinished new-age religion mod)
2. Amber (luxury resource)
3. Hamburger (dummy resource for USA specific buildings. Sorry americans :D )
4. Helix pomatia. (Either bonus food resource or dummy resource for French-specific buildings. Sorry French :D)
5. Amanita muscaria. (Strategic resource for different shamanism related units and buildings in my almost finished goblin wars mod).
6. Fungi. (Just a Bonus food resource).
7. Steam engine. (Could be used in steampunk mods. If you want that steam engines laying around the map would make any sense you can think of them as artifacts from ancient dwarven civilization :) ).
8. Heroin :D (I used it at new age mod as a strategic resource. With the help of heroin you can make buildings and units you couldn't even dream of without :D Dont try it at home and dont use it in mods for kids).
9. Seal. (Bonus food resource in Tundra terrain).
10. Carrots. (Bonus food resource. Good for health, especially for eyes).
11. Gears. (Steampunk strategic resource).


I'm not that happy with steam engine, heroin and amber look on the map, something is not quite right. Carrot looks silly but I wanted it that way.
 

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