140 turn war and counting

mrwho

Prince
Joined
Apr 13, 2013
Messages
394
So Oda declared war on me very early on. I was spain and was first to find two NWs, so naturally he believed I was expanding too aggressively and wanted my land. I get that. What I don't get is why 140 turns later he refuses to even negotiate. Click on 'negotiate peace' and still, 140 turns later, I get the same stock messages you get after a recent DoW. Anyone else experience this, or know how to fix this? Is this by design or a bug?
 
Some Civs are reluctant to sign peace and won't do so if there is a large difference between military strength. Go trash his military and he should sign peace quickly.
 
Well I'm on emperor so it's extremely difficult to match the AI militaristically unless you have a massive tech lead, which I don't. Not really sure how I can trash his military without screwing over my economy and my attempt for a culture victory. But surely he should at least allow me to negotiate instead of just flat-out refusing to have peace, regardless of his military size?

Could he possibly allow negotiations if he was at war with other civs?
 
Yes, I believe there are additional factors when a Civ is at war with multiple empires. Paying off another Civ to DoW and help may do it.

~6 military units is all you need. If you have less than that anyway, you are risking losing late-game if another Civ decides to invade. Just sit outside range of all his cities and don't lose any of your guys.
 
Well I'm on emperor so it's extremely difficult to match the AI militaristically unless you have a massive tech lead, which I don't. Not really sure how I can trash his military without screwing over my economy and my attempt for a culture victory. But surely he should at least allow me to negotiate instead of just flat-out refusing to have peace, regardless of his military size?

Could he possibly allow negotiations if he was at war with other civs?

Even at emperor the size of someone's military doesn't make a big difference as much as having a competent army. For instance early game a solid phalanx of 4-5 comp. bows can defend a city against an army twice its size. Thank 1upt and ranged attacks for that. Even at immortal you can finish wars of extermination against bigger armies without losing a unit.
 
I do have about 6 military units but they're pretty obsolete now as I'm sort of ignoring military techs. However, even when my military was pretty close to Oda's he still wouldn't even allow negotiations for peace. I've never seen this happen beyond, say, 15 turns. He's not really a threat to me, the only problem is that he's stopping me from forming sea trade routes.

Unfortunately it seems nobody is willing to go to war with him.
 
Even at emperor the size of someone's military doesn't make a big difference as much as having a competent army. For instance early game a solid phalanx of 4-5 comp. bows can defend a city against an army twice its size. Thank 1upt and ranged attacks for that. Even at immortal you can finish wars of extermination against bigger armies without losing a unit.

Sure, if I stay on the defense. But the problem is that he isn't even attacking. He's just been doing nothing for 150 or so turns, never attacking but pillaging my cargo ships! It'd take a better player than me to be anything but slaughtered on offense.

Thanks for all the replies so far BTW, hopefully something will work!
 
In G+K, as Korea, I once was at war with Spain for a couple thousand years without break. My unique siege unit in the capital (catapult replacement) had range 4 logistics by the time I lost it as a rocket artillery (I made a really stupid mistake) in the same war. I got nuked a few times, and eventually beat back the spanish threat and singed a peace treaty, but then around 20 turns later they declared war on me again.

Despite having a far smaller empire than Spain for most of it, and having Spain raise 2 of my cities in the first 10 or so turns of the war, I somehow managed to survive and I may have even won the game, I don't remember. I don't trust Isabella anymore though. She has a unique ability to make life very difficult for me when we spawn near each other.
 
It'd take a better player than me to be anything but slaughtered on offense.

Build 4-5 ranged units and go harass his army. Build a couple fast units (horse or tank) and cap his workers and pillage for money and healing. You can at least benefit from the war. If you're lucky he decides to mobilize and you can fall back and massacre his army on defense. None of that requires taking cities which are the only 'hard' part of war in this game. If you are bad at war think of this as the perfect training ground.
 
Build 4-5 ranged units and go harass his army. Build a couple fast units (horse or tank) and cap his workers and pillage for money and healing. You can at least benefit from the war. If you're lucky he decides to mobilize and you can fall back and massacre his army on defense. None of that requires taking cities which are the only 'hard' part of war in this game. If you are bad at war think of this as the perfect training ground.

This is solid advice. Don't just sit back and defend; profit off pillaging and the AI worker rush. You can bring em back to your territory to sell for even more gold.
 
In one of my G&K diety/marathon games I was at war with Atilla from turn 20(stole his workers).. we never made peace, but I did have him stuck on a small island he settled before I removed his empire. Almost 6000 years of war... and all he got was a 4 tile snow island,2 fish and some oil.. Long game.. had to switch to domination to win.. had to kill space, science and culture leaders, and then decided to kill everyone else off, Atilla last.
 
Well, he finally decided to attack me and I was overwhelmed. Capital was about to fall so I ragequit. Such a shame, I was doing really well in that game. Feels like a real waste.
 
The lesson: don't skimp on military in your next game.

I don't think there's really much of a lesson to be had. From the sounds of it Japan isn't really doing anything. He's just pretending to be at war. Not exactly a huge disadvantage, and in fact means there are no diplomatic modifiers for pissing him off with expansion etc. This coulda gone a lot worse :goodjob:
 
Even at emperor the size of someone's military doesn't make a big difference as much as having a competent army. For instance early game a solid phalanx of 4-5 comp. bows can defend a city against an army twice its size. Thank 1upt and ranged attacks for that. Even at immortal you can finish wars of extermination against bigger armies without losing a unit.


Just a query here and I have long wondered the answer.

Certainly, a competent high tech military would be better for me, but if I simply defend and not attack his cities will it force him to the peace table?

Or does the AI simply count the units and see you have 200- they may be archers- and back off, rather than if you have ten tanks?
 
Even at emperor the size of someone's military doesn't make a big difference as much as having a competent army. For instance early game a solid phalanx of 4-5 comp. bows can defend a city against an army twice its size. Thank 1upt and ranged attacks for that. Even at immortal you can finish wars of extermination against bigger armies without losing a unit.
While it's always good to seize any opportunity to take grind the 1UPT axe, I think the point here is simply about the AI refusing to negotiate because its stick is pointier.

I'm at war with Shaka in an Emperor game now. As of the last notification, his stick is around 4500 and mine around 2500. Of course, that's mostly impi that he's paying half-maintenance for, and he window of opportunity to overwhelm me with them has all but closed, but he doesn't know that.
 
Well, he finally decided to attack me and I was overwhelmed. Capital was about to fall so I ragequit. Such a shame, I was doing really well in that game. Feels like a real waste.

That's a bummer, but next time think of it this way: You had the opportunity to wage a war of harassment with zero diplomatic repercussions. Even if he was stronger right from the get go you could have used hit and run tactics to keep occupied instead of giving him 100+ turns to build up.
 
In one of my G&K diety/marathon games I was at war with Atilla from turn 20(stole his workers).. we never made peace, but I did have him stuck on a small island he settled before I removed his empire. Almost 6000 years of war... and all he got was a 4 tile snow island,2 fish and some oil.. Long game.. had to switch to domination to win.. had to kill space, science and culture leaders, and then decided to kill everyone else off, Atilla last.

I've had something like that happen in vanilla Civ. It was a 3000 year war triggered by me being small so basically when one country declared war on me, almost every other country did as well. Pretty annoying. I beat up the ones that really posed a threat and were sending troops so they negotiated, but there were a handful on the other side of the planet that weren't sending units to attack me or anything, but were just not willing to negotiate peace.

That's Civ 5 "internet kid" AI for you though. I've had kinda opposite wars happen where I've taken like 5/7 seven cities from a Civ and have them on the ropes, but asking for even 1 gold in a peace treaty is seen as "unacceptable".
 
Would you make peace with someone who keeps sending out cargo ships you can snipe for 200 gold but doesn't have the military to do anything about it?

Also, how can you be at war for over a hundred turns and not build up an army? At least send a scout with scouting 2 out to his lands to see how huge his army is.
 
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