Eg Atma Oom
Chieftain
- Joined
- Feb 22, 2010
- Messages
- 14
Hello KJ Jansson, first of all let me say that your ideas are great and your work seems to lead colonization in a very interesting direction. I downloaded and played your resources pack. I played on a huge random map and the game crashed a couple of times but, as you said in a previous post, i was able to restart from my last saved game. I don't really know if i should report any bug because i'm actually playing with mac via crossover (xp) (though i never had any problem with the core game patched or with AoD). By the way, when i tried to play on the huge earth map, i couldn't start the game 'cause the king dialog window started to pop up with, I guess, all the possible messages the king can give you during a game. I was stuck and had to shut down crossover. I can't say if that's an actual bug or it's related to the emulator.
About the gameplay. I enjoyed very much my game (played on marathon until the beginning of 1600). I had the feeling of how hard can be to settle in a new world and, more important on my point of view, i could develop in a realistic way (had camps to collect resources and cities to work those resources). If i can make a critic, is about incense. You now need incense to produce crosses but that's a real pain and there's no point in it. You can think at incense as a resource to sell (though it was more precious and strategic in ancient times than in XVI century) but the use of incense for crosses is really a distraction from the main objective of the game: produce, loot and trade the rich resources of a new land.
Though I love complex mods, sometimes i had the feeling there are way too many resources in yours. I assume that in the final version of your mod we won't be able to find any resource anywhere, but mind that in a random game, as the one I played, sometimes you can get lost or lose interest (and think that I play civ games since ever, so i'm not scared by complexity or new challenges).
Anyway, great work. I don't really know if my bug reports will be useful but I will continue to play and test your mod in the next days.
About the gameplay. I enjoyed very much my game (played on marathon until the beginning of 1600). I had the feeling of how hard can be to settle in a new world and, more important on my point of view, i could develop in a realistic way (had camps to collect resources and cities to work those resources). If i can make a critic, is about incense. You now need incense to produce crosses but that's a real pain and there's no point in it. You can think at incense as a resource to sell (though it was more precious and strategic in ancient times than in XVI century) but the use of incense for crosses is really a distraction from the main objective of the game: produce, loot and trade the rich resources of a new land.
Though I love complex mods, sometimes i had the feeling there are way too many resources in yours. I assume that in the final version of your mod we won't be able to find any resource anywhere, but mind that in a random game, as the one I played, sometimes you can get lost or lose interest (and think that I play civ games since ever, so i'm not scared by complexity or new challenges).
Anyway, great work. I don't really know if my bug reports will be useful but I will continue to play and test your mod in the next days.
I've never been able to do that!












Are these going to be implemented in new buildings? Or are you going to use the old ones? One thing I think would be cool is if a building's slots could be used for different professions.
Of course, not! First of all he needs food, everyday goods, tools to build his new home, arms to protect himself from wild animals and enemies, money to buy necessary goods from Europe, etc. "Independence" is his last priority".
I find vanilla Civ4Col to be too peaceful.