Eg Atma Oom
Chieftain
- Joined
- Feb 22, 2010
- Messages
- 14
Hello KJ Jansson, first of all let me say that your ideas are great and your work seems to lead colonization in a very interesting direction. I downloaded and played your resources pack. I played on a huge random map and the game crashed a couple of times but, as you said in a previous post, i was able to restart from my last saved game. I don't really know if i should report any bug because i'm actually playing with mac via crossover (xp) (though i never had any problem with the core game patched or with AoD). By the way, when i tried to play on the huge earth map, i couldn't start the game 'cause the king dialog window started to pop up with, I guess, all the possible messages the king can give you during a game. I was stuck and had to shut down crossover. I can't say if that's an actual bug or it's related to the emulator.
About the gameplay. I enjoyed very much my game (played on marathon until the beginning of 1600). I had the feeling of how hard can be to settle in a new world and, more important on my point of view, i could develop in a realistic way (had camps to collect resources and cities to work those resources). If i can make a critic, is about incense. You now need incense to produce crosses but that's a real pain and there's no point in it. You can think at incense as a resource to sell (though it was more precious and strategic in ancient times than in XVI century) but the use of incense for crosses is really a distraction from the main objective of the game: produce, loot and trade the rich resources of a new land.
Though I love complex mods, sometimes i had the feeling there are way too many resources in yours. I assume that in the final version of your mod we won't be able to find any resource anywhere, but mind that in a random game, as the one I played, sometimes you can get lost or lose interest (and think that I play civ games since ever, so i'm not scared by complexity or new challenges).
Anyway, great work. I don't really know if my bug reports will be useful but I will continue to play and test your mod in the next days.
About the gameplay. I enjoyed very much my game (played on marathon until the beginning of 1600). I had the feeling of how hard can be to settle in a new world and, more important on my point of view, i could develop in a realistic way (had camps to collect resources and cities to work those resources). If i can make a critic, is about incense. You now need incense to produce crosses but that's a real pain and there's no point in it. You can think at incense as a resource to sell (though it was more precious and strategic in ancient times than in XVI century) but the use of incense for crosses is really a distraction from the main objective of the game: produce, loot and trade the rich resources of a new land.
Though I love complex mods, sometimes i had the feeling there are way too many resources in yours. I assume that in the final version of your mod we won't be able to find any resource anywhere, but mind that in a random game, as the one I played, sometimes you can get lost or lose interest (and think that I play civ games since ever, so i'm not scared by complexity or new challenges).
Anyway, great work. I don't really know if my bug reports will be useful but I will continue to play and test your mod in the next days.