1500AD on GEM

How does Tonga usually turn out? I was thinking of trying out a round with them this weekend if my comp. isn't too slow to handle this.

Tonga is a bit too unproductive at the moment. In my next revision, I will add a Moari Status in the capital.
 
Tonga doesn't have any luck at all. I'm almost at 1800 playing as England, and they have the lowest score. Their territory is really bad, and unless they go to New Zealand or Australia early in the game they're pretty much doomed to stay behind in techs.
 
Tonga doesn't have any luck at all. I'm almost at 1800 playing as England, and they have the lowest score. Their territory is really bad, and unless they go to New Zealand or Australia early in the game they're pretty much doomed to stay behind in techs.

Well, that is expected. The Tonga should migrant to new zealand or australia as soon as possible, just like Moari did in history.
 
Yeah, I can imagine, hope that with the moari statues the AI manages to get there. It must be the hardest civ to play tho!

I love how the middle east + India becomes such a big battleground, european civs seem really interested in that area.

In the three games I played (two of them just to 1640~) Turkey seems to stay behind. It never really gets to conquer mesopotamia and therefore gets stuck in their poor agricultural area. Plus Istanbul seems to get captured by Poland/Hungary in every game.
 
Yeah, I can imagine, hope that with the moari statues the AI manages to get there. It must be the hardest civ to play tho!

I love how the middle east + India becomes such a big battleground, european civs seem really interested in that area.

In the three games I played (two of them just to 1640~) Turkey seems to stay behind. It never really gets to conquer mesopotamia and therefore gets stuck in their poor agricultural area. Plus Istanbul seems to get captured by Poland/Hungary in every game.

Yes, that agrees with my experience too. Ottoman always pulled back the veterans and try taking the cities from Hungary instead of the cities in middle east - wasted the good setup I gave him.
 
I was playing as Japan and I had unified Japan and conquered Korea and part of Chinese mainland. I was in peace a couple of turns, then declared war again. This time Jurchen became my vassal so I met nearly everyone in the world because of their explorations. Because Ming was still strongest country, I couldn't make peace since the leader names coverd the right side of the screen.
I could save by clicking my name and then saving as normally, but when I met Poland, my own name went outside the screen like Mings, and that luxury was gone too. Is there any solution to this?
 
Well, yeah, same, had the issue with the names at the right side of the screen. You can always contact them through the diplomacy advisor tho. F4 and click on the leader you want to speak to. With so many civs I found it easier to find them in the advisor's screen.

And Ming in my games always end up being the most powerful civ in the game by quite a lot. I suggest adding additional pressure from the neighboring civs or maybe give them less buildings.
 
As with your previous scenarios....what a great job :D

I started a couple of different civs first, and then played a lot as the chinese. I got up to 1700 AD, but then, while the AI plays, the game suddenly stalls, and goes dead.... :cry:

I tried this 4 times now. Reloading the game, then played a couple of turns, but then it happened again...and not in the exact same game turn... :confused:

Im running vista on my new PC... - anyone experienced problems with vista and BTS?

(My hardware should be more than sufficient - but it is a big map...)
 
As with your previous scenarios....what a great job :D

I started a couple of different civs first, and then played a lot as the chinese. I got up to 1700 AD, but then, while the AI plays, the game suddenly stalls, and goes dead.... :cry:

I tried this 4 times now. Reloading the game, then played a couple of turns, but then it happened again...and not in the exact same game turn... :confused:

Im running vista on my new PC... - anyone experienced problems with vista and BTS?

(My hardware should be more than sufficient - but it is a big map...)

I experienced a crash too, around 1650ish. I went to the auto save and reload and luckily I only had to replay one turn. After that, the game goes alright.

I am using vista too. I think we just need to accept the risk of CTD when playing giant maps like mine.
 
Well, yeah, same, had the issue with the names at the right side of the screen. You can always contact them through the diplomacy advisor tho. F4 and click on the leader you want to speak to. With so many civs I found it easier to find them in the advisor's screen.

And Ming in my games always end up being the most powerful civ in the game by quite a lot. I suggest adding additional pressure from the neighboring civs or maybe give them less buildings.

I know Chinese is too strong at the moment. So in version 1.1 (which I am still testing), I have changed the Handicap setting as follow:

CHINESE -> EMPEROR
ARABIA -> MONARCH
LODHI -> PRINCE

And then Tonga got a MOAI STATUES in the capital.

The reason I make arabia and Lodhi is because they are suppose to be conquered by Ottoman and Mughal respectively. But it never really happen in the game.

I have also changed the GEM setting, such that technologies will take longer to research.

Suggestions are welcome.
 
The reason I make arabia and Lodhi is because they are suppose to be conquered by Ottoman and Mughal respectively. But it never really happen in the game. Suggestions are welcome.

Do the Ottomans and Mughals have an army ready to perform the task you intend them to do?:confused: (Otherwise AI-civs tend not to annihilate one another, in my experience.:goodjob: )
 
Do the Ottomans and Mughals have an army ready to perform the task you intend them to do?:confused: (Otherwise AI-civs tend not to annihilate one another, in my experience.:goodjob: )

They do. They start off with 16 highly experienced Janissary and two experienced Trebuchet. The Safavid also got similar setting and is always able to unite Persia. The Ottoman and Mughal cannot.

I think the AI somehow are more willing to attack Barbarian but not other AIs.
 
I know Chinese is too strong at the moment. So in version 1.1 (which I am still testing), I have changed the Handicap setting as follow:

CHINESE -> EMPEROR
ARABIA -> MONARCH
LODHI -> PRINCE

And then Tonga got a MOAI STATUES in the capital.

The reason I make arabia and Lodhi is because they are suppose to be conquered by Ottoman and Mughal respectively. But it never really happen in the game.

I have also changed the GEM setting, such that technologies will take longer to research.

Suggestions are welcome.

Oh yes, and I have also given an extra Great Engineer to both Spain and Portugal. This is for human player to build the second capital in the new world.
 
They do. They start off with 16 highly experienced Janissary and two experienced Trebuchet. The Safavid also got similar setting and is always able to unite Persia. The Ottoman and Mughal cannot.

A similar setting? With Musketmen-type units? I thought they were defensive, not offensive. Maybe add some Cavalry/Elephant units? In my 1066AD scenario barbs with plenty Siege/Attack units usually captured the cities I placed them right next to. (AI units also tend to wander al over the place, so they need that little extra nudge.) On the other hand, if their attacks were unsuccesful, they moved back to the nearest city and beefed up the defenses of that city.:mischief:
 
Oh yes, and I have also given an extra Great Engineer to both Spain and Portugal. This is for human player to build the second capital in the new world.

Hmm... Spain AI usually gets second after Ming in my games, and generally does pretty well so I dunno if that would make it really easy for the human player. I haven't really played with Spain, but I suppose their power should only last a couple of centuries.

I have never experienced a crash during my games. I'm using Windows XP, so maybe that's why. I'm around 1910 in the only game I decided to play later than 1650~. Using England. Currently second in score after Ming, trying to catch up with them. It was nice that the Japanese actually built the Sid Sushi Co., I managed to build two other corps and been throwing Papal States's (they absorbed all of Italy) corporation from Europe. Spain is currently third in score. I managed to colonize parts of US/Canada, South Africa, Australia, NZ, and south India. So it was nice to have a partially historically correct territory.

In my game with England technologies weren't an issue. Being second in score (not taking Ming) I was discovering Refrigeration by 1900 and building the Eiffel Tower by 1906 or so. Maybe raising Ming's difficulty level might stop them from over expanding and maintaining top score for such a long time.

As for the extra difficulty to Arabia and Lodhi, I agree. Arabia (instead of the Ottomans) was one of the top 5 in my games, holding the territories that they had in the beginning and sometimes expanding to Ethiopia.

The game with England's been heaps of fun tho! Even tho Ming is really powerful by historical means the challenge is still very exciting. :)
 
A similar setting? With Musketmen-type units? I thought they were defensive, not offensive. Maybe add some Cavalry/Elephant units? In my 1066AD scenario barbs with plenty Siege/Attack units usually captured the cities I placed them right next to. (AI units also tend to wander al over the place, so they need that little extra nudge.) On the other hand, if their attacks were unsuccesful, they moved back to the nearest city and beefed up the defenses of that city.:mischief:

Oh ic. That's probably why. Persian got knights instead and he uses the knights very effectively (always can unite the entire Persia).
 
Hmm... Spain AI usually gets second after Ming in my games, and generally does pretty well so I dunno if that would make it really easy for the human player. I haven't really played with Spain, but I suppose their power should only last a couple of centuries.

I have never experienced a crash during my games. I'm using Windows XP, so maybe that's why. I'm around 1910 in the only game I decided to play later than 1650~. Using England. Currently second in score after Ming, trying to catch up with them. It was nice that the Japanese actually built the Sid Sushi Co., I managed to build two other corps and been throwing Papal States's (they absorbed all of Italy) corporation from Europe. Spain is currently third in score. I managed to colonize parts of US/Canada, South Africa, Australia, NZ, and south India. So it was nice to have a partially historically correct territory.

In my game with England technologies weren't an issue. Being second in score (not taking Ming) I was discovering Refrigeration by 1900 and building the Eiffel Tower by 1906 or so. Maybe raising Ming's difficulty level might stop them from over expanding and maintaining top score for such a long time.

As for the extra difficulty to Arabia and Lodhi, I agree. Arabia (instead of the Ottomans) was one of the top 5 in my games, holding the territories that they had in the beginning and sometimes expanding to Ethiopia.

The game with England's been heaps of fun tho! Even tho Ming is really powerful by historical means the challenge is still very exciting. :)

I've tried using Spain and conquered all of Aztec, Maya and Inca as in the history. By then the maintenance cost was too high that I can't do any research.

One thing that I really enjoy when I play Spain was that I am able to trade the resources to nearly everyone in the old world. This is quite historical because thats how Spain gets its wealth in history. I can earn about $5 from every civ which equates to $5 x 30 = $150 per turn!

But even with the money I've earned from trading, the maintenance cost was still too high that my research is at 10 or 20%. So I cheated and gave a second capital on America. Then research can go back to 40% which I feel is a bit more appropriate.
 
Oh, ok! I just thought Spain was already quite powerful since it was always in the top scores as the AI in my games. But they usually don't get to conquer the Incas. Maybe historically that's supposed to happen with the maintenance, and you'll have to break your empire into colonies!

I agree with the resource trading thing. I also enjoyed a good amount of gold because I was trading lots of gems from South Africa (that was till I founded Civ. jewelers and cancelled most of my deals) to the other european nations, and that sustained my expansion for a while, eventually the cities that I founded in the US got really big and became my economic center, building my second capital there.
 
I've tried using Spain and conquered all of Aztec, Maya and Inca as in the history. By then the maintenance cost was too high that I can't do any research.

One thing that I really enjoy when I play Spain was that I am able to trade the resources to nearly everyone in the old world. This is quite historical because thats how Spain gets its wealth in history. I can earn about $5 from every civ which equates to $5 x 30 = $150 per turn!

But even with the money I've earned from trading, the maintenance cost was still too high that my research is at 10 or 20%. So I cheated and gave a second capital on America. Then research can go back to 40% which I feel is a bit more appropriate.

Couldn't you just make those costly overseas territories Colonies? (Thought that was the point of 'em - plus, again, very historical as most Spanish-American colonies got their independence after 1800.) I mean, no need to cheat on your own scenario, is there?;)

PS: Had to break off my own Spain-game due to the release of The Crusades!. Might 've gone back to it, but lo! and behold: Lokolus just released his Earth 1643...
 
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