1620 AD - Techs

dutchfire

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Constitution - Democracy seems to be the plan right now, that should be done in about 17 turns.

So, what's next after that?
 
Engineering? and then Replaceable parts.
 
Democracy can actually be finished in 15 if the research slider is moved up to 60% (+11 gold per turn)

After that I see a couple of good options

can't hurt to grab engineering(3) and get that out of the way gives the +1 movement bonus for roads

Military tradition (6) would be good if we're planning on attacking Rome quickly. If we also researched gunpowder (3) we could build cavalry, which would easily defeat roman longbows.

We can also grab divine right with theology (6 total) Islam has already been founded, but building Versailles would be great for reducing our maintenance costs, and the spiral minaret would give us an additional 12 gold per turn as things stand right now.

We can also get corporation, with economics (9 turns total) which would allow us to build wall street, if built in EA this would provide an additional 38 gold per turn.

Aside from those we have the options we've already discussed a bit, replaceable parts (5) would let us build lumber mills finally, and would allow us to research steam power, which would increase the speed at which workers build these new improvements.

That's the summary as I see it, are there any options I'm missing? I'm still undecided on what option I'd pursue.
 
Cavalry: Need Military Tradition, Music, Gunpowder. Gives West Point (national wonder giving extra experience in one city)

Replaceable Parts+Rifling: Gives Riflemen, lumbermills, boosts windmills and watermills

Engineering - Cheap, gives extra road movement, will make our former warlord happy, leads to Chemistry (grenadiers) with gunpowder

Economics - Corporation, extra traderoutes and more income
 
I really want Engineering now. I feel very uncomfortable with the limitation in road movemement we still have at this moment.
 
Assuming we have time, which we should, I'd like to see the major options polled. I can't say that Democracy isn't the favorite for the immediate path, but it would be worthwhile to be sure.
 
I also think it is high time to get engineering. We are getting to the point that I feel it is my support to Engineering that is holding it back from being chosen.
It is no need to make some connection between engineering and my persona, as I am out of office.

I am merely stating that engineering will speed up worker tasks, as we got a huge continent with several redeployments, and that the two remaining wars may see the need to double the speed or reinforcements and redeployments.

<snip>

Moderator Action: Let's play nice. Just because someone's idea of strategy doesn't sit well with you doesn't give you the right to flame them.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Engineering did not matter because the speed in enemy territory would be the same slow one anyways... To that I will say, most of the travel would be on our side, thanks to some decision to place all the military production centers way behind the frontline. I also stated, numerous times (as if anyone actually listened), that engineering would mitigate the problems of having military production far away from the front.

Also add pikemen to the equation, as the Romans still got horses.

I say we repoll, and get engineering, takes only 3 turns, and has nothing to do with me being former "Warlord". It is a mere gameplay-feature that makes sense right now.

When we have squandered numerous worker and troop moves, it would be too late anyways, and we can as well go straight for railroads. It should be now or never.
 
I even saw the most stupid counter-argument here the other day.
Thanks :D
You really need to be less aggressive with your opinions, just because people don't agree with you, doesn't mean that they're flawed somehow, it's a democracy, the opinions of everyone else outrank your own, unfortunately, as they do everybody's.

Anyway, this was already voted on, it's Constitution, Democracy, RP, I'm thinking that going for Railroad would be a good idea after that.
 
Sorry there, but that argument was very weak, as we waste 4-5 turns more per unit moving a middle distance. As we got a large continent, that is an issue.

I still think that the argument was not very good. Of course, democracy prevails and votes count more than anything else.

It is already voted on, but can be repolled of course, as we see all the time.
Only the last poll counts, as we saw with Astronomy.
 
Provo, you attack the statement that engineering will have no effect in enemy territory as the only argument against engineering, in fact it is one argument in a large group of arguments against it. The largest argument against engineering being the argument for democracy.

I'd also like to point out here that engineering adds +1 to road movement, it does not double road movement as has been said so many times.
 
As we shall begin one war now, then another (it seems) war techs look more
urgent.
For this reason I think Eng. now is best.
And, about the turns to get all that techs, please remember our GA is not far.
Best regards,
 
I agree with Fed here, we are about to fight Germany, and with Engineering, we can quickly retool and relocate for the Roman war as well. Engineering is a key tech here in facilitating a speedier conquest of the continent, if played properly.

Building nice democratic principles down south, would not be jeopardized by spending 3 turns wisely on an imminent war-related tech.
 
I'm always for engeneering, because our military options will be better, also the supply can reach better the front.
 
Well, this thread is an example how a technology discussion could be made very one-sided, by setting a premise that 17 turns of tech research is practically already decided on and spent, taking the words out of our mouths.

I am happy this method is getting some resistance, and I am willing to become more reflected and consider more pros and cons in arguments if I see some of the same in the other camps.

Point is, this is not how it should be done, and my "Case for Replacable Parts" is unfortunately written in the same tradition.

This is why standards on discussion threads would make things more civic.
 
I think we need drama to get lucky citizens, that is more important than anything. I didn't know about before.
We have 29 unlucky, it's too much.
 
Lucky is in German "Glucklich" is another mean. Luck is the same as "Fortune" or "Good Chance", whereas happiness would be the right term. This is why English is better than German, as one might have good luck, but not be a happy person (like Jack Bauer in 24).
 
I don't want a philosophical discussion about the merits of different languages, especially in english, where i 've to look in the dictionary often.
I only wish for a change in research on drama: Can adjust culture rate.
We need 1 turn.
 
Yes, that is the happiness factor Husch, and yes I do like the German language :)
 
I don't want a philosophical discussion about the merits of different languages, especially in english, where i 've to look in the dictionary often.
I only wish for a change in research on drama: Can adjust culture rate.
We need 1 turn.
Do we really need that badly now though? The Germans are almost wiped off the face of the earth and the Romans will be next. There is no danger of foreign cultures expanding their cultural territory on our continent once we dealt with the Romans, is there? I personally rather see us getting Gunpowder (4 turns) and Replaceable Parts (6 turns) after Constitution and Democracy.
 
There is no need to take on gunpowder right now, rather replacable parts. The War with Rome will be decided by a Medieval Army anyways, so we rather get the hammers from RP and then research gunpowder when the Romans are gone.

The democracy beeline is too long for this to make sense.
 
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