member66170
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- Oct 30, 2005
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Ah I see, I get you now.Lord Olleus said:I was talking about each round of combat, and not each combat it self.
As for your other ideas, wouldn't it make life even more annoying for the player? Loosing a 99% battle makes me angry enough, but if the other units become even stronger then it would make my blood boil. Besides, doesn't experience provide enought of a boost for unlucky winners?
Lord Olleus said:Beat you by 1 minute.
I was trying to think of ways of implementing fear and terror and came up with this.
Fear
A unit has to take a leadership test when it goes into combat with a fear-causing enemy. If it charges and fails the fear test then it automaticaly flees and does nothing. If a unit is charged and fails a fear test, then the attacking unit gets +1-2 first strikes (to represent the time it takes for the defending unit to get organised).
Terror
A unit has to take a leadership test the first time it comes next to an enemy terror-causing unit. If it fails it becomes immobile for 1 turn. If it is the terror causing unit which moves next to the other unit, then it runs away in a random direction. If a unit passes it terror test then it gains the 'Immune to Terror' promotion for the rest of the game.
Duke van Frost said:Epic for Warhammer Fantasy or what is it?
Psychic_Llamas said:Is Warmaster the same thing? i always just assumed thast because it has a different name it must be a different game?