Sounds good

i like it.
I was just thinking though, using those as a base, should we perhaps replace one improvement with a civ/group specific improvement? like the ore fields?
Perhaps Even just renames to add to flavour?
i was thinking maybe renaming 'farm' to 'estate' for Bretonnia, the empire, kislev, tilia, and estalia, and perhaps letting them all unlock a tech which gives all 'estates' +1 food in the 3rd age.
Perhaps undead could build a 'buirial ground' instead of a village, which acts exactly the same, as a village, just with different graphics? and can be built on any terrain (desert, tundra)
Dwarves, Dark Dwarves, Dark Elves and Skaven could upgrade the mine to an 'Underground Gallery' at the last phase of the mine.
Lizardmen and Amazons and Woodelves could get the 'Tree top Village' which is already in the game instead of the village. which acts exacly the same but can be built in forests and jungles only.
Ogres, Orcs, Goblins and Dwarves and Dark Dwaves could get 'Mountain Holds' as well as villages which can be built in Peaks, making them accessable.
Cathay, Ind, Nippon could get the Terrace farm as well as ordinary farms, which could be built on hills. (we could then put crop resources on hills that only they can see)
Albion and high Elves could build that 'monolith' thing in WH3 which could be built ontop of villages and lets the village recruit militia, instead of citizens.
Norsca, Kislev, Hung, Kurgan could build 'Out Posts' instead of hunting camps, and increases the Line of sight sround them.
Chaos, and beastmen could Build the Herdstone which could be built ontop of villages and lets the village recruit militia, instead of citizens.
This is, of corse, only contemplation for the future
