Building the Great Library is a sure way to fall behind in tech. (Unless you are playing at Deity/Sid level.) Just think about it: the Great Library only gives you techs that the AIs already know. How can you get ahead of them, if you only lag behind these buggers? You need to do your own research, if you want to get ahead of them. That means lot's of (small) libraries and then universities asap. On Monarch level it is possible to build the space ship way before 1993 AD. Take a look at the Hall of Fame tables: fastest spaceship victory on Monarch level is 950 AD (a thousand years before the AI managed to do it in your game). Ok, that was with a super-duper start position, but I would say, with any "average" start position on Monarch level, a spaceship launch should be possible for the human player around 1500-1600 AD.
Hehe, that might be true with respect to calling a UN election, but in general I doubt that...
It is possible to extract the "seed number" from any given save file (for example using CivAssist) and then recreate the 4000 BC start file. I did that for the current game, the result is attached. Does that look familiar?
View attachment 626790
I completely disagree that the Great Library is a sure way to fall behind in tech. It is if you do no research after you build it, but it definitely does not slow your tech advancement unless you choose to do so yourself. It is tempting to just rake in money with the science beaker on low, but that is not the case in the game I played.
On another note you said you extracted the seed number of the game, what is it? Id like to try give that map a go again on a higher level.
Also the HoF tables are suspect in my book as far being a standard. You can have any size world, and land mass type i.e. rig the game to make it easier to achieve a goal. That is why I don't take people who play the game on Deity or Sid settings all that serious, its entirely subjective when it comes to the parameters you put on yourself and most likely its imperative to follow cheesing tactics to win because of the advantage the AI has at the more difficult levels.
The parameters I put on myself for a game are:
*no save scumming or no going back to previous saves to get a better result unless I make an obvious mistake, accidentally ending the turn etc.
*once I start a game I finish it regardless of starting position/ no fishing for prime starting positions. Die with your boots on and play it out to the bitter end.
*standard size map
*roaming barbarian
*continents 70% water
*normal climate
*temperate
*age 3 billion
* 7 rivals 8 total civs.
*Allow Conquest Victory
*Allow Cultural Victory
*allow Diplomatic Victory
*Allow Domination Victory
*Allow Space Race Victory
*Preserve Random Seed
*Allow Cultural Conversions
*no Respawn AI Players
*no Culturally Linked Starting Loc.
*Civ Specific Abilities
*scientific Leaders
*Wonder Victory
and no other cheats like scouting a map, replaying a map over and over i.e. finding and memorizing prime locations etc.