1a.d.

okeefephil27

Chieftain
Joined
Feb 23, 2003
Messages
17
I want to start setting some goals to help improve myself.
When you get to about 1 A.D. how many cities do you try and aim for?
About how often well u get discoveries?
Aare your cities connected with roads?
Have you started using caravans yet?
What wonders have you built?
And have you gone to war with other civs yet?

once i see what other people have done by this time well help me see the main things i should do
 
I know this will sound like a cop-out, but it depends on the situation and your approach to that particular game. I've had games with dozens of cities at 1ad, and many OCC games with only one city. I don't remember specifics, but in general I'd expect most cities to have some connections by road, caravans should be rolling by then, and I should have at least a couple wonders in the bag.

I highly recommend that you check out the Game of the Month (GOTM) forum. Read the "spoiler" threads where many people list fairly detailed logs of their games. One of the main reasons the GOTM was formed was so different people could try the same situation and compare different strategies and results. Try one of the games (even try an old one) some time and compare your results to others. Load up the save files from those games to get a feel for what people were doing. The players there represent a wide range of skill and often use very different approaches, all starting from the same situtation.

Note that there is a mild competetive angle to the GOTMs, but to me the biggest benefit is the ability to play, compare and learn.
 
Thats a very very good answer to my question. I didnt know they logs for some people games in the GOTM, thanx for the tip!

But whats an OCC game? Only one city? Thats a odd concept
 
Learn more about the One City Challenge. I really enjoy it because games go much quicker with only one city to manage. It's a great way to learn how to manage a powerful city, and that the AI civs can actually be your friends.
 
You will NEVER learn as much about playing Civ as playing the One City Challenge! Throw out most of what you have learned about conquering; this is a perfectionist game of learning to seek the minimal in everything - size, power, gold, even tech path. The starting point needs to be good, though. There are several threads with saved starting games. You are looking for a spot with 3-4 special tiles, grass and hills, rivers if possible, and access to the ocean. Most OCCers set up with Deity, 7 civs, and Raging Hordes, but you can use easier settings to get a feel for it.
 
How can you win with one city?! I have had the game since it first came out yet I have not even attempted to win with one city. What about science and production levels?
 
Originally posted by Shahadet
How can you win with one city?! I have had the game since it first came out yet I have not even attempted to win with one city. What about science and production levels?
It's actually quite simple once you get the hang of it and if you have a decent site. Your one city is usually a very nice city. It should have lots of trade (rivers and trade specials are ideal), the SSC wonders and all the science and trade improvements. Once it gets going, you can often research a tech every two or three turns and sometimes you can get several at 1 turn per tech (on a small map). You also try to exchange techs with the AI using their research capabilities to your advantage.

I believe Samson has landed a spaceship only ever having one citizen (at least you don't need an aquaduct!)
 
Originally posted by TimTheEnchanter
I believe Samson has landed a spaceship only ever having one citizen (at least you don't need an aquaduct!)

Was that 1 citizen a Kryptonian by any chance?
 
A one citizen city? I can understand how a fully developed single city might be able to launch a space ship but a 1 citizen city!? That sounds impossible without cheating. Aside from the science requirements how can you ever hope to have a decent level of production?
 
Originally posted by Shahadet
A one citizen city? I can understand how a fully developed single city might be able to launch a space ship but a 1 citizen city!? That sounds impossible without cheating. Aside from the science requirements how can you ever hope to have a decent level of production?
It involves alliances, trading techs, managing beaker cost with the "key civ" and asking for lots of gifts from generous civs. Don't know if it could be done with MGE. Probably need classic to keep the other civs happy and generous enough.

Read'em and weep
 
A one citizen city? I can understand how a fully developed single city might be able to launch a space ship but a 1 citizen city!? That sounds impossible without cheating. Aside from the science requirements how can you ever hope to have a decent level of production?

A super trade tile may bring you quite some cash.Use it to rush build lots of transports and caravan's ,and constantly send them to the most interresting location's.Like that ,you may get in enough cash to rush build everything.

The real power in CivII lies em in the caravan's and the gold.You'll virtually never need production if you have that much gold to buy anything.And with lotsa gold you can do all the most important thing's ,like rush buying stuff ,even buying city's or unit's ,researching tech's ,etc etc.Youll never need all of the rest if you have Gold and spy's ,and a good trade network.
 
The hardest thing about One City is being small and weak. There is actually an advantage to it, though, as the AI civs are programmed to "feel sorry for you" if you have alliances and gift you gold and tech when you "beg". You have to carefully watch their attitudes and gift them techs you develop in return. Playing One City is a balancing act, and depends very much on a good starting site and a minimized tech path plan. Games such as Samsons and some others have shown that it can be done (there is still a lot of luck involved) with very small, single cities. But it is based on learning a completely different way of playing Civ.
 
Originally posted by okeefephil27
a city of one? how did he keep it down at one the whole time?
Read the log in my post about 6 up from here. He founded the city on a Gold mountain (1 food) and used the worker on either ocean, or forest (1 food). That gives 2 food for one citizen. No surplus=no growth.
 
Read the log in my post about 6 up from here. He founded the city on a Gold mountain (1 food) and used the worker on either ocean, or forest (1 food). That gives 2 food for one citizen. No surplus=no growth

Well ,try'd that in diety.Had to restart 6 times due to never finding good location.then also founded a city on a gold mountain near a river with plains that i mined.This all in diety ,still hard as hell though.Managed to build 3 trade routes in it ,collusus and copernicus ,im in republic ,have all the financial and scientific improvements in the city withought .Hardest thing is to keep friendly with the AI ,it worked out for some time due to tech's that i gave ,and after alliances been made asking some money ,wich i got good.But eventually i winded up in war with all six of the AI nations.Very hard.
 
Hehehe, not exactly the best position to be in when you're at war with the other six :D
Did you manage to finish the game?
 
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