1st turn gold bug/strike

Badhron

Warlord
Joined
Jan 21, 2007
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The Great White North
I recently had this happen to me two games in a row: When I built my first City my gold per turn changed to -1. I left it like this instead of reducing my research rate. The next turn my gold jumped to about 12000 with 0 GPT. Every turn my gold would increase by about a thousand no matter what. Then at about 400 AD my units would go on strike. This set my research to 0%, my gold to 0 and about 45 GPT, the thing is I didn't get that 45 gold and my up to 2 units got disbanded every turn because of 'lack of funds.' Does anyone have any information about the gold bug or what strike is and how to prevent it.
 

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could you post a save where this happens please?
Strike occurs when you have negative income at 0% research and culture rate and no money left. All you units will go "on strike" (nothing really happens it is just a warning) and after a turn or two the game will automatically disband enough units to put you back to 0 income if you don't do it.
 
This is one of the saves in which this happened. I beleive it is shortly bfore the start of the strike.(The other file is over 300 KB so I can't upload it)
 

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ok this is complicated:
you are using a mod (ehnically diverse units) AND Mac
I probably could open a normal mac save but there is no way I can open this modded version without downloading the mod and then we would not know if the PC version of the mod is the same as the Mac version...
Anyway does this also occur in an unmodded game?
 
This hasn't happened without the mod. In fact I had been combining a bunch of mods into that one so it could be a bad python file. I redid the assets/python folder and it hasn't happened since.
 
This hasn't happened without the mod. In fact I had been combining a bunch of mods into that one so it could be a bad python file. I redid the assets/python folder and it hasn't happened since.

That would explain the weirdness. If it does happen again, just post :xmas:
 
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