GarretSidzaka
Deity
Thanks Fabrysse. good to hear from you too
GarretSidzaka said:Thanks Fabrysse. good to hear from you too
Come help with the new project, Second Revolution: South America
Ok, well, what I'd like to see in 3.0 is a build-up phase, kind of like the WWII scenario (where, if you were playing as Germany, you were stuck until you got submarines). News pops up occasionally which changes things, so your strategies have to change. The scenario should start without control of any cities, and you have to use protesters to convert cities to anarcho-syndicalism. As you start to get sucessful, Bush will switch to police state, which would act like theocracy, but most of the anarcho-syndicalist cities come under your control. At this point all you have are protesters, spies and guerrillas, and all Bush has is police and SWAT teams. Next, you need to convince other countries to intervene on your behalf. A big part of this would be convincing a country like Russia to sell you tanks, jets and ships. When you do this, Bush will recall the troops from Iraq (or Iran), and enact martial law. The reserves will create a huge problem, and a few months later the deployed military will return (he may also seek military support from the UK, Australia, Israel, Canada and Mexico). When you become just as strong as Bush, he'll start using the nukes. This will result in all the nations becoming much more sympathetic to your cause, and you might get direct military support from China or Russia. Cuba and Venezuela will not get involved directly until the nukes are gone, but will quite likely send money, weapons, and resources.
A couple fun details to try:
- Bush as an actual unit that you could take out to end the game early (the AI should treat him as a great person). Likewise, you should have your own unit which has your leader name. If it dies, you lose. These both could be a new type of great person, like a Great Leader, which offers morale bonuses or something.
- Guerrillas that can use IEDs or mines to greatly improve the defensibility of a city (guerrillas should also be resistant to air strikes).
- Propaganda systems. Setting up a radio tower would let you broadcast support for anarcho-syndicalism, and it would create guerrillas, protesters, and spies in nearby cities. Likewise, Bush might have an aircraft that drops leaflets telling your guys to switch to his side or give up.
I can code in C++ now, so I can edit the SDK if that's necessary. I could also probably pick up python pretty quickly, if that's involved.
you're hired.
we don't start till nearly summer.
question: are you at franky?