2.0 Discussion

  • Python :
    • The Gir's Partisans mod is integrated. I have not yet suppressed the promotions. Actually it runs. I'll work on desabling promotions this evening...
    • International events we talk about yesterday. I'll purpose you something constructed in a few days... I have to think about that before, search some ideas...
  • SDK :
    It's the first time I try something like that. :crazyeye: When I compile Dale's mod (with only Ranged Field Bombardment and Missiles enabled), I have a syntax error. :( Of course, I don't know why !
    Code:
    [B]Code::Blocks v1.0 - build logs : [/B]
    
    Project   : CvGameCoreDLL
    Compiler  : Microsoft Visual C++ Toolkit 2003 (called directly)
    Directory : C:\My\Personnal\Path\
    --------------------------------------------------------------------------------
    Switching to target: Final Release
    CvArea.cpp
    c:\My\Personnal\Path\CvUnit.h(773) : error C2061: syntax error : identifier 'BattleUnitTypes'
    Process terminated with status 1 (0 minutes, 29 seconds)
    1 errors, 0 warnings
    I sent a PM to Dale, I hope he'll help me.
  • Mixed SDK + Python :
    The TheLopez's Sniper mod contains python and SDK elements. I'll have a look as soon as possible to understand how to modify files to suppress building and promotions element. Hope I'll find...
    Problem : will I be able to mix TheLopez code and Dale's code ? No, I won't !! Like I did it yesterday, if I just have to move files and compile, and that no problem occurs, it'll be good. But if there is any problem, I will be out :confused:


Garret, don't you think we should open a new thread about modpacks integration, SDK and Python work ? All about this is written here, and this thread becomes big...
 
Moved SDK discussion to main discussion thread.
 
a very very cool suprise!!!

Spoiler :
Civ4ScreenShot0009.JPG
 
the intro screen you posted is fabulous!!!
good job,carry on:)
I 'm looking forward to your mod
it seems very well at the moment:cool:
 
Jaythekiller said:
the intro screen you posted is fabulous!!!
good job,carry on:)
I 'm looking forward to your mod
it seems very well at the moment:cool:

yes, i agree. Fabrysse is very very artistic, and has made this mod memorable with that!:goodjob:
 
Ok fabrysse,

i asked Thunderfall about featured download, and he says they are posting this thursday. So i then told him that we would wait till after next week to get the "mini-review" written for it, and to release the (hopefully) post beta.
 
ok,
the main version is with dale. he is going to implement the sniper and missile mods. i was able to implement the ranged bombard mod (with dale's help)

@everyone
the beta will be out soon. within two days of getting it from Dale, i hope to release the beta. plan for next week!
 
GarretSidzaka said:
the beta will be out soon. within two days of getting it from Dale, i hope to release the beta. plan for next week!

I suppose Dale didn't add sniper's python elements ?... Did he or not ? If not, I have to do it...
 
I'm wondering, could it be possible to make an "action" version? Like the original, but with less hassle relating to building buildings and maintaining your empire and more attention given to making war and battle. So, fewer buildings and a slightly increased production.
 
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