2.0 grams - The Whip and Saddle (C3C)

Taking in the comments... will play shortly, dispatches tonight.
 
Pre-Flight Check

Options for GL build:

A) Palace Pre-build is at 20 turns, Lit in 23. Taking science to 30% gets us 22gpt, Lit in 20 turns.

B) Hiring Scientists in Chengdu and Nanking gets us nothing by itself, but taking science to 20% with those 2 scientists gets us lit in 22 turns, +27gpt, palace done in 23.

C) Firing the scientist in Nanking and taking science to 30% gets us Lit in 18, +21gpt, palace done in 20.

Aztecs have Mysticism, Philosophy, Code of Laws, MapMaking.

Monty (Gracious?) will sell MapMaking for 346g+5gpt+Spices. I talk him down to 310g+4gpt+Spices. That should keep him off our butts until we're ready to strike.

I go with Plan "C" for the GLib build, and we now have GLight as a possible option, same shield cost as GLib.

I am tempted to Whip the horse in Shanghai, but it is producing 5 uncorrupted SPT. I spare the whip.

IBT, an Aztec Sword enters our land near Sugar Hill. The Romans request an audience, and are rebuffed, advancing a horse and archer north from Rome, pesky archer moves south towards Tsingtao. Sugar Hill trains a horse.

Turn 1 (975) - send the fresh horse south, found Tientsin, start a Galley

Curraugh contacts Carthage, up Myst, Math, down MapMaking. Will trade either tech for MapMaking, or both for MM+53g+6gpt. I take him down to MM+30g+4gpt for the 2 techs. Sell Temujin Writing for 17g (his treasury).

Put a spear in Shanghai, wake the warrior and send him south.

Wake 3 horses in Neaopolis to skirmish with the Archer/horse pair.

IBT - Aztecs (also at war w/ Rome?) send LOTS of troops into our territory. Roman Archer fortifies. Pompeii Riots, and a heavy tax is levied on Pompeii.

Turn 2 (950) Interesting... we're now 15 turns from literature. MM citizen to Iron Hill in Nanking, Palace now due in 16.

To whack or not to whack. I have a warrior who could take a crack at that archer, but he's forted in Jungle. I fort the warrior in Tsingtao instead. (He cant kill 2 units w/1...)

North of Rome, Elite Horse kills Roman Reg Horse (2/5) Roman archer retreats Vet horse, Vet Horse kills 2/3 Archer. Move a horse south...

IBT - More Aztec incursions make me nervous. A Roman Archer picks off one of our horses North of Rome, Beijing and Chengdu train horsemen. Carthage starts the Great Lighthouse.

Turn 3 (925) Nanking is close to rioting, hire a scientist. Lit in 13. Give the Aztec interlopers the boot (again). Kill a Roman Archer with an Elite Horse, no leader. Vet Horse kills Roman Archer between Pisae and Tsingtao, promoting.

IBT - Hannibal complains of our trespassing Curraugh, Monty moves... 4 Swords outside Sugar Hill, 5 Swords, a spear and a warrior (?) outside Tientsin. This is making me nervous. Shanghai trains a horse, Neaopolis a worker.

Turn 4 (900) Start marshalling horses for our assault on Rome. Give Monty the boot, again.

IBT - Monty is up to his usual stuff. This is getting old. An Aztec galley shuffles down the west coast. A roman archer dies attacking a fortified horse.

Turn 5 (875)
Beijing is not happy (no garrison) change queue to settler. Set lux tax to 30%, put citizen on Iron in Nanking. Lit in 13, Palace in 14.

Elite horse loses 4 hp attacking Roman Archer.

IBT - DANGIT I am getting tired of watching these Aztec troops march in.
Canton trains a horse.

Turn 6 (850)
Canton Horsre to Beijing (MP). Sail the Curraugh, advance 2 horses on Pisae, 8 on Rome.

I am really glad I signed that GPT deal with Monty... once again, give the Aztecs the boot... Lit in 12, Palace in 13.

IBT - the usual crap with Aztec swords, a Roman archer dies flawlessly to one of our horses outside Rome. Another retreats a horse outside Pisae.

Turn 7 (825)
One of these turns Monty is not going to be booted so politely..
retreat the horse pair outside Pisae to heal.
Change Beijing back to Horse

*****Siege of Rome
Vet horse flawlessly kills reg spear
Elite horse kills reg spear (1/5)
Elite horse flawlessly kills reg spear
Vet horse retreats to reg spear (2/3) and it's the last spear!
2/3 spear kills Vet horse, promotes
Vet horse kills 2/4 spear, and the city is ours...

gram2_750BC_ROME.jpg


Sail the Curraugh a bit, and get ready for the stupid Aztec interlopers.

IBT - Beijing trains a horse, and will build a settler to replace Pisae (which will autoraze). Sugar Hill trains a horse, starts another. Chengdu trains a horse, starts a settler.

Turn 8 (800)
Hmmm... the Aztecs have somehow amassed 867g.
They have also ceased interloping. I guess they're not interested if they can't have the Pyramids.

I lose a vet Horse attacking Antium, another retreats, kill a spear, Lose another horse.

IBT - a Roman Archer pokes his head out of Pisae. He's toast. Neaopolis is pop 1 now, having produced a worker. Start a Rax.

Turn 9 (775)
Retreat some horses from Antium to heal.
Stupid Roman Archer kills our Elite horse outside pisae. Vet horse dispatches it, promotes.

Start clearing some marsh west of Beijing for a future city site.

IBT - Shanghai trains a horse, starts another. Hangchow completes its Rax, opens a riding school.

Aztecs start Mausoleum of Mausollos.

Turn 10 (750)

Vet horse dies to spear at Pisae
Elite horse redlines killing 3/3 spear.
Vet horse kills 2/3 spear, and Rome is now a OCC.

gram2_750BC_PISAE.jpg


Wake the warrior in Tsingtao for coastal duty. There is an Aztec galley off the coast of Rome, and if it's got a settler pair, I don't want it to turn back and claim that site.

Tech check, Lit in 8, Palace build in 9.

Some worker moves, and it's time for the next better player.

gram2_750BC_MAP.jpg
 
EXCELLENT Set-up Gozpel! :thumbsup:

After action review:

The Good: Rome ought to be gassed. There are a half-dozen or so horses down there that need a few turns to heal, and the next player might want to try to get a couple more down there, but he's done.

The Bad: We need to decide whether we want the GLib or GLight, and the next better player needs to really watch our science when we pop out some settlers in the next few turns. Assuming we want GLib, the Palace build might get ahead of science, and Nanking will need some micromanagement.

The Ugly: Monty has a LOT of Swords, and we need to finish Rome quickly to get our horses back to our border cities.

When the time comes to fight the Aztecs, my recommendation would be to declare... let his swords come in, and try to skirmish them down to size.

Here's > > The Save < <
 
Wow, Rome certainly sounds like it went well. We need to get to chivalry quickly. I still vote Glib and suicide boats.
 
Rome went well thanks to Gozpel's set-up.

Whatever we build, we need to be prepared for Monty to come after it.
 
barbslinger said:
Looks like we can get 2 more cities west of the capital too.
That's kinda what I thought. I've got a warrior over there with the 2 horses that just sacked Pisae. The should be able to keep a settler pair from landing there. I've also got a crew of workers hacking at some marsh directly west of Beijing. And 2 settlers in the queue.
 
Agree. Great setup and nice job finishing things up, Scoutsout. Rome is about to cease to be. I agree, Great Library would be my choice. At least in my turn of curragh explorations, its seemed that other landmasses are not that far off. The landmass Carthage is on should hopefully reveal some more coast to the east. Let's prep to take on those Aztec swords and build us a shiny new libary in the mean time.
 
Great Library is the only one we really need now, and who knows, maybe the mighty Aztecs will be kind enough to built the Lighthouse for us :)

We should build 2 cities on the goldhills next to Rome, they are proven wonderful for commerce and science, whatever we choose. Maybe not perfect today, but tomorrow...in an other government. I ALWAYS build on top of goldhills, if I don't have a better option.
 
Just an afterthought, I simply love waging wars with horses. I build swords only if the terrain doesn't give the horses the advantage they need, namely speed.

And as nice as this turned out so far, we still have riders coming. :)

And nicely done scout, both taking care of Caesar and the trades.
 
If it's still undecided, I'm for the Great Library too...

@Gozpel, glad you liked the trades and my treatement of your setup. And I like mounted units a lot myself.

Some random thoughts: We need to clear the jungle NE and N of Tientsen as soon as we reasonably can. No need to give Monty's swords any more bonus than needed.

There are a bunch of workers between Hangchow and Rome that were there to try and get some stuff cleared and some roads built. (Rome is slightly less likely to flip if connected...)

Have any of you guys ever messed with Feudalism as a government? Based on unit support, it appears powerful if an empire is built of little towns. I was thinking of Gozpel's Gold Hills, and the swampy stuff to the west...

This looks awfully ICS-ish, but have a look and tell me what you guys think:

GRAM2_ICS_DOTMAP.jpg
 
i'm clearly in the minority regarding GLight. GLib is fine but we need to get galleys out meeting new friends and future foes :) the extra movement point will help.

re: fuedalism -> imho, republic is best unless in an AW scenario, then monarchy is still better since it doesn't have WW and you don't have to pop rush.
 
Don't get me wrong - I'm a big fan of Republic. But take a look at those unit support stats for Feudalism. I think you also get a maintenance break on certain city improvements.

One thing I do know, they changed governments in C3C, and I think Feudalism is there for a reason. I think that reason is to have a government (beyond despotism) that works with ICS...
 
I played in the Charis open SG with Feudalism. The unit support is great but, as I remember there we're very few productive towns. Also, though unit support is high any units over the limit cost 3gpt. If you have a LOT of units and plan on warring perhaps it is recommended. After, and if, we get chivalry and can knock the Aztecs out it might work nicely for the conquest of the other continent. Some day we will ahve a lot of knights/cavs.
On the Glight I'm hoping the Aztecs build it for us. Once we get knights from the Glib the game if afoot.
 
Preflight check: Send a warrior to garrison Tientsin so we don’t draw any unwanted attention. Turn on tele. Move elite horse out of Neapolis so he can partake in the capture of Antium. Veii citz is content so I set him to work. Lit in 8T, palace in 9T. Sacrifice growth to get both in 8T.
Wow, Aztecs have 2 big SoD N of Sugar Hill (stack 1 = 7 swords and 1 spear, stack 2 = 3 swords and 1 spear). We have 2 warriors, 1 spear, and 1 horse protecting Sugar Hill. Monty is annoyed with us but we are feeding him spices and 4gpt for 10 more turns.
Tsingtoa’s spear goes to Shanghai and Shanghai’s spear goes N towards Sugar Hill. Sugar Hill is switched to a wall (1T).

I switch Beijing to a horseman from a settler cause I feel we need more military and Chengdu will have 1 in 3T. Also, I wouldn’t mind if Beijing is a little bigger than Chengdu (pop size) so that we can make more money.

IBT: Monty demands 26g and we cave; Switch Pompeii from worker to warrior since it’s only pop 1 and the game won’t let me build a worker right now (it actually asks me if I want to abandon the town :lol: never saw that before). Plus, this will free-up the horse there.; Sugar Hill walls -> horseman

T1: 730BC Looks like we have enough horses to take the last Roman town so we go for it.
Attack on Antium: vet horse retreats; vet horse kills vet spear (3/4); vet horse kills reg spear (2/4); elite horse attacks ¾ spear and kills it; 4/5 horse kills reg warrior; 3/5 horse kills reg archer and we take the city + 2 workers. Tax starve the town. Rome is destroyed.
Move horseman out of Pompeii.

IBT: Beijing horse -> horse; Canton horse -> horse; Pompeii warrior ->harbor; The palace gets a new front door; Aztec’s complete GLight in Teotihuacan :lol: Aw shucks, for me?

T2: 710BC Spikeit’s explorer spots a new coast off Carthage’s East Coast. Sell Myst to the Mongols for 48g (Aztec’s will meet them soon as their galley just went south of Antium)

IBT: Chendu settler -> settler

T3: 690BC Check all governors and set to “emphasize production”. Taxstarve Rome. Spikeit’s explorer goes to new island. Horses from Rome begin migrating N.

IBT: Antium riots due to elite horse moving out last turn.; Tsingtao barracks -> worker; Aztecs are building Great Wall.

T4: 670BC Horses continue N. workers improve land.

IBT: Veii barracks -> spearman

T5: 650BC Spikeit’s explorer sees blue borders :) Aztec’s now up construction. They have to know someone to the north.

IBT: Beijing horse -> horse; Shanghai horse -> horse; Tientsin galley -> temple

T6: 630BC Tatung founded -> harbor; Spikeit has to turn around to get to the blue border.

IBT: Sugar Hill horse -> temple

T7: 610BC Our SoD near Sugar Hill contains 12 horses while Aztecs have only added a reg warrior. Turn research down to 20% still get Lit in 1T but get an addition 7g.

IBT: Lit -> WTBP -> switch Nanking to Glib (due in 11T); Rome barracks ->spear; Canton horse -> horse; Chengdu settler -> horse

T8: 590BC We meet Korea! They are up CoL but down Mas, Lit, and HBR. Sell them Mas for 207g. They also have 3 incense and 6 silks hooked up. Set research to Philosophy @ 40% (10T, +6gpt, will time nicely with Glib and which will give us CoL. We can then research Republic while the Glib gives us the rest of the AA tech’s) edit: sorry, i realize today this was a bit ignorant. i'll blame it on lack of sleep. if the team doesn't want to go with republic, that's fine with me. Philo was also the only tech we could do in 10T or less and only 1 known civ had it so I would have researched it either way.

IBT: Neapolis barracks -> spear

T9: 570BC Build an Embassy with the Aztecs and with Carthage. Aztecs are 12T from building the Great Wall :( We may need to go after them soon. Carthage has 3NM’s and 2 warriors and is building a settler. He has iron hooked up.

IBT: Beijing horse -> horse (doing 10spt now so every 3T :) ); Hangchow horse -> horse

T10: 550BC Move some more horses north. Galley is exploring around Carthage while Spikeit’s dingy is around Korea to the East. Our SoD is at around 16 horses (counting the one in Sugar Hill and S of the stack). We should make our move soon against the Aztec’s or we’ll be up against spears behind walls. We could probably ally Carthage for Spices if we wanted. We are no longer feeding him spices or money so expect him to move on us soon if we don’t move on him. A spear fortified on that hill would be nice.

I think the settler's in position but it's not hard and fast. The marsh clearing in the area is revealing many BG's which is really nice.

20gram-550bc.JPG
 
A few nerver wracking sets of turns there with Monty circling like a vulture around our NW holdings. Nice job. How many sources of iron is Monty sitting on? I see one on the enclosed picture. If we have the troops to take the Aztec core (Teotihuacon and Tenochtitlan), we can stop the Wall build, take the Lighthouse, and take some Aztec iron which will hopefully break their back. But if they build that wall, its going to be a tough battle. I have a feeling we'll be at war by the time Barbslinger's turns are up. Do we have any forces to the East to distract the Aztecs a bit?
 
SpikeIt said:
Do we have any forces to the East to distract the Aztecs a bit?
Do not underestimate Monty in the East. When I was giving him the every-turn boot on my turns, there were as many (if not more) swords coming from the east than from the north.

My guess, he's either re-positioning his swords, or he's got a stack in the east lying in wait just under the fog.

Edit: IBTurns 3-4 on my set:
Monty moves...
4 Swords outside Sugar Hill
5 Swords, a spear and a warrior (?) outside Tientsin.
 
The more I think about this and look at the save I'm feeling we should hold on Monty and wait until Chivalry to take him/her on. Horses with 1 defense will be no match against MI's and swords. Even with 40 horses we're looking at 2 fronts adn possible ship landings behind the lines. Once the GL comes in we can turn off research, start a prebuild for Leos, and build infra, pults, galleys to find other civs. Wait for Monarchy, switch governments, get Leo's and mass upgrade to knights. Then with our new librarys and markets beeline to cavalry and take the planet.
 
Back
Top Bottom