Yep, amazing how much difference the map can make
Preflight check: Change Teno build to settler and rush for 16g. Tlatelolco and Tlacopan switched to a starving settlers as well. Thought we were rid of the Aztec citizens?
Looking at the strategic situation, we have 6 caravels and 5 galleys which is enough for now.
Carthage does not have any lux but does have 2 salts, horses, iron, and could be a pain in our backyard later.
Celts have furs but are also technologically advanced. We are giving them Spices but should have got their furs in return or at least waited till we could.
Korea is even in tech.
Mongols have nothing but rocks, both in terms of useful resources and brain cells.
America has wines and dyes and are stupid as well. They can be reached safely thanks to the GLight but the lux wont come home.
Japan is really slow, making the Americans and Mongols look like rocket scientists. They are still missing Mas and Pottery! Its 760AD for crying out loud, what happened?
Russia has dyes and are a little behind the Americans, however, they wont reach us till Nav or Mag so no real advantage getting them right now.
Based on the above, imho, we should take out Carthage and then use that island to launch on the Celts.
I can get peace with the Aztecs for 82g, 55gpt and 1 city. Would like to take Tamuin as that will give us a foothold on the eastern Cathage island, but that deal is only for 16gpt. Apparently, it is valued by the Aztecs so I take it

(16gpt and 12g). Looks like I got it just before Hannibal was going to take it.
Based on the above, riders start migrating southward. No galleys or caravels can move so I will have to start reinforcing Tamuin next turn.
IBT: Celts finish Leos
T1: 770AD Switch Shantung to Copernicus.
IBT: the palace gets 4 phalus symbols.
T2: 780AD Troops loaded but Ill Still need a few more turns to make sure we can hold onto Tamuin. Also, realizing that we have Suns, I go thru all our non-Aztec towns and sell as many barracks as possible.
T3: 790AD ditto.
T4: 800AD ok, Ill be ready next turn to launch
IBT: Palace gets some trees; Celts are building Magellans, hope they finish it
T5: 810AD Celts have Navigation, of course, so I swap WMs and also get 87g. Scotland looks perfect for cavalry. Try to demand each city on the Eastern island from Carthage but hes not putting up with it. He does give me 6g from a demand. Not enough, chubby.
Demand that he move his troops out or declare, and he declares for us! Last thing youll do, fatso. Land an 8/8 army, 11 riders, and 1 musket next to Leptis Magna.
Upgrade 1 pike in Tamuin and rush walls for 20g.
IBT: Finish Copernicus in Shantung; Palace gets a roof; no counters from Carthage, though 2 MDI move next to Tamuin.
T6: 820AD Near Tamuin: Rider kills 1 MDI (3/4)
@ Leptis Magna: Load elite* rider into Army; rider retreats from NM (2/3); rider kills NM (2/4); elite rider redlines but kills 2/3 NM; rider kills MDI flawlessly and we take the city plus 2 settlers. It also retains its harbor.
@ Utica: Army kills NM flawlessly. Move 5 loaded caravels into Leptis Magna. Move the settler out onto Carthage hill with 8 riders.
IBT: Celts and Carthage sign peace. Carthage drops off an NM next to Leptis Magna.
T7: 830AD Found New Shanghai
@ Utica: Army kills 1 NM and we take the city.
@ Leptis: Kill NM with rider (3/4)
Move 16 riders out to take Thevested next turn. Maybe even Leptis Minor.
T8: 840AD @ Theveste: elite* rider kill NM and we take the city.
@ Leptis Minor: rider kills NM and promotes (4/5); rider kills NM flawlessly, promotes, and we take the city.
@ Carthage: Army kills NM; Army kills NM (6/13)
T9: 850AD @Carthage: rider kills NM; rider redlines but dies to NM; rider redlines but kills NM; Army kills NM flawlessly (6/13); elite rider dies to redlined NM

; Army kills that tough NM (4/13) and we take the city + 2 workers.
Near Hippo (new capitol): elite rider kills LB; move SoD of riders (qty 11) up to Hippo. Cannot attack this turn due to mountain.
Raze and replace Utica with New Canton.
IBT: Carthage drops off NM next to New Canton
T10: 860AD Adjust sci slider to get gold boost (Metal due next turn); Drop of 3 riders next to island town of Sabretha. Upgrade 2 galleys @ Leptis Magna
@Hippo: rider redlines, kills NM, then promotes (2/5); rider dies to NM without scratching it; rider kills NM (3/4) and we take the city + workers + settler
Near New Canton: rider kills NM (3/4)
Notes: 1. Metal due in 1T
2. Theres a galley with 1 rider E of Malinalco. It is fortified so you can see as much sea as possible next turn. It does not have enough mps to get to safety this turn.
3. Caravels are loaded and moving northward to take the remnants of Carthage. The NM outside of Tamuin is about all Ive seen since an MDI and NM killed themselves against the walls.
4. Theres a settler on the former Carthage island heading east. I was planning on razing and replacing Leptis Minor next turn due to the strong resistance. You may want to get that elite rider out of there this turn.
5. Korea is looking tasty as well. I bet barbslinger could take thier island, with a bunch of cav and a combat settler or 2, in less than 4 turns. Too bad MT won't come in soon enough

That'll leave it for SpikeIt to try to meet the challange. In fact, since the Celts are building Magellans for us, it might be better to crack the Koreans 1st, seriously

6. I'm sending all newly built riders to Tatung. I have caravels there to send them to Russia and America.
Sorry for delaying this turns by a couple of days. Just got stacked up with SGs.
Our new getaway spot