Scout - glad to hear things are going to be fine by you. I'm just looking forward to lots of rain.
Now onto civ stuff...
Right. At war with both Russia and Celts. Russia has a slew of swords. The Celts? Who knows. Celtic saltpeter is on a mountain.
Korea is up Banking and Navigation, has Incense and silks avail, lack spices. 14 on alliance vs Celts/sending 12gpt
Mongols lack Republic, Mono, Feud., Eng. 14 on alliance vs Celts, lack spices
Abe: lacks Currency, horses. 19 on alliance vs Russia
Incas: lack Lit, Mono, Eng, have no iron
Aztecs: 1 left on peace/16gpt, lack Metallurgy
Japan: woefully backward
We have 29 D units including an MDI, a warrior, and 2 swords.
[0] 950AD
Hangchow, our FP city is stuck at size 6. Switch Rider build to aqueduct. MM to use mountain cutting 1 turn off build.
Specialist at Tatung called up to avoid riot.
IBT
Russian swords and spears march right by our troops, even passing through St. Pete's w/o stopping.
Military Tradition comes on-line, start Navigation, but unsure if we need to keep researching. With everyone at war, only Korea seems to be pulling ahead.
We can build the Miliary Academy.
Fudge! Missed Tlaxcala. It riots.
Wow, I really missed things. Macao riots. This is going to be painful. What I get for starting late in the evening.
Ningpo, Anyang
[1] 960 AD
Units in Russia rest for now.
Oea: Celtic Uber musket proving too strong. Will wait for reinforcements as lost 2 riders and retreated a third.
Found New Tsingtao.
Start upgrading Riders to Cavs. To ease upgrading, switch temple build to temple due in 1 at Leptis Magna. This will help to upgrade riders in Carthage faster to get them to Celtic lands. Thinking focus of these turns is to get foothold into both Celtic and Russian lands.
Korea has Printing Press available too.
Switch research to Physics due in 12.
IBT
Aztecs and Celts sign alliance against Mongols
Aztec peace deal for 16gpt is up. We can't trade with them, but their citizens are still in our cities. Trying to keep unrest under control, I decide to extend the peace deal for now.
Shantung start Military Academy due in 27.
[2] 970AD
More upgrades, moving cavs.
Abe has money to burn and since we're in an alliance for 17 more, I sign up by trading Monotheism for 22gpt and 20 gold. This gives us a bit more income for upgrades.
IBT
Russia keeps sending troops past us.
[3] 980AD
More movement, upgrades.
Celts have Banking and Navigation now.
Trade Korea Spices, horses, contact with Japan for silks and 2gpt. Wanting to see their world map, I trade contact with Inca (will likely get from Japan anyways) for WM, 6gpt, 15 gold.
Doesn't reveal a whole lot more, but does reveal small land mass with Celts on it to the west of Mongolia.
IBT
That wasn't good. Our riders hanging next to Oea waiting for cav reinforcements learn something new... The Celts have Military Tradition! Celtic cav kills a rider.
[4] 990AD
More movement.
IBT
Celts reinforce Oea.
Americans take Yekaterinburg.
[5] 1000AD
Try Oea again: vet cav vs elite Musket, retreats. vet cav vs elite musket, wins.
Vet cav vs reg musket retreats. Vet cav vs reg musket dies.Vet cav vs vet cav, wins.
Vet cav vs 2/3 musket, wins. Vet cav vs 2/4 cav, wins. 3/5 elite rider vs 1/3 musket loses and promotes. Vet cav vs 2/4 musket wins and Oea is ours. We'll keep it for now, starvation diet.
St. Petersburg: Vet cav vs vet spear, retreat. Vet Cav vs Vet spear, wins.
Vet cav vs 2/4 spear, wins and St. Petersburg is ours. Chock full of improvements, but no connection to our mainland, so can't use rax to promote riders.
Position some troops at Yaroslavl'
IBT
Nothing to speak of. Celts have Music Theory and start JS Bachs.
Leptis Minor riots.
[6] 1010AD
Yaroslavl': Vet cav vs vet spear: wins. vet cav vs vet spear: wins. Figures, elite cav vs vet spear, lose. Rider army vs 3/4 spear wins. Yaroslavl' is ours. Keep it to sell improvements, will replace. Sell courthouse, harbor and rax. Abandon.
IBT
Celtic Caravel heads north toward our lands.
Korea wants to trade Navigation for Military Tradition. I decline.
[7] 1020AD
New Xinjian is founded 1 north of old Yaroslavl spot.
Moves a few troops toward Moscow which is size 2.
IBT
Americans raze the northern Russian town. American swords start streaming down.
We complete the Pentagon in Canton. Can't really take advantage too much as we can't ship the larger army. Canton goes on Cav duty.
Some of our Aztec workers, in a last act of defiance, add on a strange looking addition to our palace.
The Celtic caravel has almost entered the strait between Carthage and China. Our northern empty cities must look tempting.
[8] 1030AD
Seige of Moscow: Rider Army vs vet spear, wins. Army vs reg spear, wins. We capture Moscow and get a catapult. Since the Chinese people would never fool with such silly contraptions, we prompty destroy the catapult for use as firewood.
Seige of Novgorod: Vet Cav vs vet spear, redlines, but wins. Vet cav vs vet spear: retreats.
With only two troops left, I hold off this turn.
IBT
The Celtic caravel heads back as I blocked the straight with a caravel. Going around Carthage?
Well, what do you know. Old Abe, not being able to get to the last Russian city, and apparently not thrilled with sending money our way, decided to declare war. We'll likely lose St. Petersburg at least.
Abes swords wipe out a rider and a redlined cav and St. Petersburg is no more. Abe's swords are up to New Xinjian is next, guarded by a lone musket.
[9] 1040AD
Army attacks vet spear at Novgorod: wins. Army attacks vet spear: wins. Army attacks vet spear: wins. and Novgorad is ours! Aargh, that darn Russian settler to the north stops us from eliminating them. I send troops back north to take him out and to hold back the Americans.
Walls are rushed at New Xinjian.
Some reinforcements are landed from the sea.
Vet cav takes out Russian sword and the settler and Russia is ours.
We clear a couple of American swords.
Moscow was quite wipped as I can't put the lone citizen to work.
IBT
Celts land troops on Carthage near our poorly defended cities. Longbow, MDI, musket. Time to move our army. Two more Celtic caravels are off shore.
American stream down a ton of swords. They impale one sword on our musket.
Celts take Mongolian horse island.
[10] 1050AD
Cavs take out first two swords threatening Moscow. Large stack is one turn away.
A few cavs and our army are healing near Novgorad. Can wait another turn before moving.
Our rider army clears out the Celtic landing party.
Our naval transport of 15 cavs heads toward Celtic saltpeter. Upon approach see it guarded by a small welcoming committee.
I'll leave it for the next leader to decide what to do. With that in mind, I'll leave the moves on the boats over there.
Physics is due in 2
The Celts are going to be fun to deal with. They have cavs and lots of troops. We are going to need many more troops than I have lined up at the moment. I felt a bit hamstrung as our cities don't seem to produce a whole lot of shields. Cav builds take a while.
We should be able to handle Abe just fine, once we weather the initial onslaught. Good luck. The local brigade is a bit undermanned at the moment.