2.0 grams - The Whip and Saddle (C3C)

I'm with 'slinger. Let's see how far we can take this. Who knows? We might actually whack somebody and make it interesting...
 
Haha, this is funny :) Cramped pangea on demigod, this will hurt!

But let's see how our archers do, nothing is impossible.
 
grahamiam said:
ok, i figured out why we are meeting so many people. i used seedbeast to look at the save and we are a pangea! i'm real sorry and can generate another 5 saves tomorrow to try again. not sure what the hell happened other an my misclick when looking for the 1st save while using mapfinder.

let me know what the team wants to do. in reality, this start does stink but i have no problem battling thru it. it just annoys me that i stated arch and then sprung a pangea on you.

lets discuss before we go any further. :blush:

At last!

An exciting looking succession game where the humans could lose so providing some uncertainty at long last to a succession game instead of the lame obsession with Pelago games.
 
kittenOFchaos said:
An exciting looking succession game <snip>
Yeah, that was real #$!$##! exciting all right! :p Watching all those AI show up at the borders while I had our warrior (singular) between the barbs and our worker (also singular). Oh well, at least the cleaning detergent worked on my favorite chair. :crazyeye:
 
knappagh1 any word? coming up on 72hrs from got it. please keep us informed :)

Roster review:
scoutsout
grahamiam <- just played
Knappagh1 <- UP
barbslinger <- on deck
spikeit
gozpel
 
Okay, reviewing the thread while I wait for my, gulp, turn to come around. I need a quick clarification on the rules, especially concerning our present situation. Once we have horses, are we still allowed to build warriors and archers without limits? Given that horses are within range, and several of the AI already have horseback riding, it seems we will have horses rather soon. I just want to make sure we don't need to hold off from connecting up the horses to enable an archer rush.

Also, are there no limits to the numbers of warrior and archers we can build? If so, maybe we want to build extra purely for MP duty in the future. If we can afford the shields, that is... which is unlikely.

And by horse units, if it comes to this, I'm assuming tanks and beyond are out (unless we can teach our horses to drive, of course!)? Granted if we become a part of the Iroquois nation by then this question is moot. :p
 
SpikeIt said:
And by horse units, if it comes to this, I'm assuming tanks and beyond are out <snip>
Though I suspect the game will be decided by that point, armor basically is cavalry. Branch insignia for "Cavalry" and "Armor" for the US Army is below to make the point... but I suspect Grahamiam would really enjoy sending horse-mounted cavalry against Mech Infantry for some reason. As long as we're allowed to bring some fire support along, we should be okay....

Calvalry.jpg


Armor.jpg
 
scoutsout said:
Though I suspect the game will be decided by that point, armor basically is cavalry. <snip>

Yup. Although not really well informed about all of the military branches and units, I was aware of armor being cavalry. But, as you pointed out, I think our rulesmith has in mind being limited to actual horse units. Just trying to get some clarification. Within the scope of the game, of course... ;)
 
given the current playing conditions, an archer rush to secure our base and beyond is fine. as many vet archers as possible will be needed. if things sink really low, we may want to allow cats as well.
edit: definitely secure the horses if possible. i'm not gonna hold hard and fast to the rules till we get some breathing room

we'd have to discuss things regarding tanks. imho, if we play this right, we should win before RP or shortly thereafter so no need. cav's with arty support can do just fine vs. infantry. but first we have to make it to the MA :)

since we are beyond 72hrs from got it, if knappagh1 doesn't post an update/status/extension request in the next couple of hours, then barbslinger can take it.
 
Since the game changed with grahamiam's delicate touch on the mapmaking, I agree that we need those archers to secure some more lands :)

When we have a few more cities, if we live that long, then it's time to discuss the horses. But as I proposed to grahamiam, one defensive unit per city and artillery would be allowed withing certain limits. And this game is The whip and Saddle after all, if we change the allowance of all units we better ask a mod to rename the thread :lol:
 
Will play tonight if knappagh1 has not shown up. Hopefully we can get 4 cities down and some rax and archers built before the fur flies. Pop rushing may be beneficial with our growth the way it is.
 
ok barbslinger, sounds good. if you have the time, you may want to take a couple extra to ensure both the archer and settler pump in good shape for spikeit. good luck :thumbsup:

imho, the game will start to turn once we have hbr, if we get there :) we should probably pick a close neighbor as a designated "friend" for now, perhaps the iroquois especially since we're paying them 6gpt atm. in fact, we'll need all the friends we can get for the short term.
 
Well, who's golden age do we want to risk kicking off first? I imagine that at demi-god level, an AI golden age is something to behold. Would we rather face Aztec Jaguars, Mayan Javs, Iroquois Mounted Warriors, or Incan Chasqui Scouts? Somehow, the Incans seems like a good early choice. Not to mention they are crowding us from the immediate north. Of course this is all speculative as if we are going to have a choice of opponent...
 
Nice points on the AA UU's. I would prefer the Iro's because they may not have MW's yet. If we can plop a city N-NW of Shanghai. It will deny horses to Iros and give us horses. They are probably building a temple for the expansion already. At small map there are probably not many horses around. I'm hoping that I can get another settler out for the horses before the expansion. (see yellow dot). Second settler near sugar and perhaps another near the oasis in the SW. After that it is pop rushing rax and archer building. Archers are 20s vs. horses at 30s. The workers should build up the infra before hooking up the horses, IMO. If our 1st war does not pan out it will probably be over for us anyhow. Build around 10-12 archers and then go for it with archers in the cue. We can disband them for rushing spears when we get to that.
 
i agree yellow should be our primary objective and then settle to the south. looks like a good short-term plan. The yellow dot should also start a barracks since it will easily make 5spt @ size 4 or 5. the blue dot also looks nice but we may be stopped already.

Also, it doesn't hurt to "snake" some settlements thru a friendly neighbor. it'll be annoying and a bit of a threat but may work out if we keep him happy. the iroquois without MW's would be the best bet if we initiate. if they get them then they should be our allies for the AA.
 
Gram2.0 – 2470BC – Shanghai swaps off of plain 1s1f to dyes tile that is 1f2s. Everyone has BW, Alpha with Abe and Hiawatha also up Myst. No deals and I also note that Hi has the most cities at 6. Can’t see the need for the granary when we need settlers due to breathing room and the town already makes more food and can grow very quickly.

IT – We get hit with disease. Down to 3 pop.

2430BC – Swap off the irrigated FP and move to unirrigated FP with fingers crossed. Due to jungle and not seeing the border I move into Iro territory next to Allegheney, on coast and in jungle. No tech changes.

IT – Down to pop2. Iro give me a warning.

2390BC – Move out of Iro lands. This pop loss it hurts our economy too. Sliders at 0-0 and only making +3gpt with 20g in the bank. Use both FP to try to balance with settler in 4.

IT – Dye road comes in. Warrior>Rax in Shanghai. Need to go get to FP for Shanghai to invigorate growth.

2350 – Worker heads to FP by way of chopping forest SW of town for Rax and then on to the FP. Aztecs will give us BW for CB, 20g and 3gpt. Little too expensive. Though we need it to see IW. Alpha is close but no deal for all we have. No other tech changes. Growth in 1. Settler in 3 at 1spt. Set governor to emphasize food so it does not complete next turn.

IT – Nothing but interlopers cruising our territory. The American settler just went south after hanging out on that spot for a few hundred years. Bejing settler is due in 2 with growth in 2.

2310 – Aztecs must have discovered HBR because the Iro’s have it now too and the Heshee Monty has picked up CB.

IT – Lots of colossus builds start.

2270 – Waiting on settler.

IT - Settler>Settler. It will be tricky doing one with growth this time.

2230 – Settler heads for Sugar in the south. Tiwakanu borders expand and reach for the horses. We’ll have to settle 1 SW of original dot. Rax in Shanghai should complete this turn. We need 11s and chop will complete this turn. Move off of dyes for a +2fpt tile. Aztecs now have Myst and Abe got a new town, Chicago, probably with that settler from earlier. In our south. No deals. This is tough.

IT – Iro pair heading towards the sugar.
2190 – Workers head to help with Shanghai FP and road other FP wheat for new city.

IT – Nada

2150 – Plant Sugar. Begin FP irrigating. Swap governor to emphasize production because we don’t need the food this time.

IT – Nada

2110 – All AI have the techs they all else have except Inca so we are at a dead end without being able to 2-fer or having the opportunity. I have to make a deal to see a tech. Everything is out of our reach except BW and I see no need for IW. Have to wait until our cash will get alpha. That and HBR and Myst are the short objectives.

IT –Iro settler move off. Collosus and pyramids are started in a few towns in America.

2070 –Workers working. Not much else to do except imagine the techs the others must have. Myst is close to a deal and the Inca still don’t have it.

IT – Nada.

2030 – Settler in 5 with growth in 3. I set governor to emphasize production so settler should pop at 4 if it works the mined hill. It is doing 7spt. Abe and Monty each get a new city.

IT - Nada.

1990 – The deal can be had with Monty but now Inca has Myst. Damn again. Inca also has horses hooked up. No one else does.

IT – Nada.

1950 – I’m mining the sugar now. We’re at 75 and +12gpt. We can get alpha now for around 65g and +8gpt. However we have a settler popping soon that will lower that. I don’t want to go negative. Wait a minute. Maya still don’t have HBR. Iro are cheapest at 9gpt and 65g for HBR. Maya give us Alpha if we toss in 2gpt and HBR. We’re at 10g +1gpt. Settler and growth in 3.

IT – Iro demand our last 10g :lol: This is frustrating.

1910 – We are 1g and 1gpt.

IT – Iro expands to cover the horses. Not for long.

1870 – Settler in 1.

IT –Archer in Shanghai > Another.

1830 – Head for horses. This is getting ridiculous with the amounts of AI troops and settlers wandering about.

IT – The Oracle is started by a few AI.

1790 – Well, we are on site for the horses. I’ll settle but it takes them from Iro culture expansion.

IT – Not much

1750 – Settle Horses, swiping the horses from Iro’s and a BG from Inca.

We still have one more spot we can settle next to the oasis. Watch the cash and MM’g off of gold tiles. I have the governor in Bejing set to emphasize production so turn it off if you see fit. There won’t be any deals until we get some more cash. That will be in about 10 turns and hopefully we can swing writing to get a lit run going.

gram2.0-1750BC.jpg
 
looking tough. nice set barbslinger, not much you can do about demands with the shape we're in :) glad to see we have two more cities though we may want to MM Beijing for some growth so we can get a little more gpt. i have a feeling that town is going to be fighting disease the whole game.

edit: nice job getting alpha and HBR :thumbsup: just caught that :)

Roster update:
scoutsout
grahamiam
Knappagh1 ???
barbslinger <- just played
spikeit <- UP
gozpel <- on deck
 
Great job Barbslinger. Yeah, it wasn't at first clear to me either whether you took the deals, but you did. Nice job.

It looks like I should be able to settle the oasis city and continue the archer buildup. I only hope I can manage the MM'ing as well as Barbslinger did. Now if I could just stay out of war. Let's see if the Iroquois mind our city taking the horses from them. :rolleyes:

Got It. Can start this evening.
 
We can probably squeeze in 2-3 cities more after the obvious site W of the capitol, but it will be an ultra tight build. If for nothing less it will help us with unit support and to build the occational unit.

We also might want to send out at least a warrior to bust some fog, we know way too little about our surroundings.
 
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