2.0 grams - The Whip and Saddle (C3C)

The green dot is hysterically aggressive, and we won't probably get it anyways before the Iro town build a temple.
 
The green one works for me but it will be a half city with one edge. 7 tiles. the AI has found other land to the south. By the looks of the mini map there has to be more land about. I like the nomadic warrior scout though it will get the boot and quite possibly foment an early war, which we do not need. 12 arcers and, IMO, it is GO-TIME. 2-3 cities and peace for tech and perhaps another city.
 
while the 1st wave of archers are out, we should consider some horse builds for support. a little more expensive but that's what we're all about :)

good luck spikeit :thumbsup: try to summarize our troop levels at the end of your turns. thanks :)
 
"The green one works for me but it will be a half city with one edge. 7 tiles."

If I could move mountains, I would :) We only need a few tiles to build stuff, that's why I proposed it. A couple of extra reg archers is better than none.
 
gozpel said:
"The green one works for me but it will be a half city with one edge. 7 tiles."

If I could move mountains, I would :) We only need a few tiles to build stuff, that's why I proposed it. A couple of extra reg archers is better than none.
I'm with you a hundred %. With our limited land we should half tile our whole empire, food allowing. Then we will be a tightly wound bundle of explosives when we go for our first few cities. We can always settler disband down the road.
 
Clean underwear? Check. Barf bag? Check. Gatorade? Check. Aleady. Let's play demi-god.

[0] 1750BC
Took a look at diplo screen. Behind Bronze working, Mysticism,and Math to everyone. Writing to Abe and Hiawatha, our benefactor...
Just for kicks, look at the power graph and laugh. Here we go...
Oh. And our army...
Gram20_1750BC_army.jpg


IBT
Incan settler pair heads south. Gunning for our SW city spot, I imagine.

[1] 1725BC
Mine finishes outside of Horses, we road and connect to Incans, but not to trade network.
Note the Incan and Aztec warriors hanging in the jungle. Its a regular pow-wow.
Beijing is size 4. Settler due in 4.
Pulling 10 gpt.

IBT
Sugar rax -> archer
Sumerians complete Pyramids
Mayan warrior comes into view from north.

[2] 1700BC
Mayans picked up writing too.
I guess we are doing zero science use pointy stick research.
Abe has lots of cities. There must be some choice land down there. Send workers to mine hills of sugar.

IBT
America starts Oracle, as do Iroquois, Aztecs. Mayans start Colossus, and Oracle, and complete the Oracle!

[3] 1675BC
Aztecs have writing too. Can't trade for it, although we can pick up BW or Myst for gpt. No 2fer shots at all.

IBT
Incans start Oracle. Iroquois start Great Lighthouse! Someone has MapMaking.

[4] 1650BC
Worker lands on Sugar hill. Beijing settler due next turn. If we trade for Myst, do we have chance at min sci toward Poly? Unlikely. Need more gold for trades. Need cities.

IBT
Incan settler pair pops back into view...
Beijing settler -> settler
Shanghai archer -> archer
Iroquois Dept. of Public Works starts to road our horses.

[5] 1625BC
Sugar grows, switch one worker to taxman to control happiness, archer due in 2. Gives us 12 gpt.
Explorer shows Iroquois have another source of horses just outside their borders.
Gram20_1625BC_unclaimed_Iroquois_horses.jpg

Incans still lack writing, but we can't trade for it.

IBT
Incan settler pair is getting dizzy.
Incans still lack writing...

[6] 1600BC
workers mine

IBT
Iroquois PW finishes our horse road.
Incan settler pairs seems lost.
Sugar completes archer -> archer
Taxman starts working again.

[7] 1575BC
Incans are hemmed in as well - only 4 cities still. No writing.
Do we build horses or trade them for tech? We can pick up writing for horses, 5gpt, and 9 gold from the Iroquois. We should be able to turn this around to the Incas. We don't need horses for our archer army... The time of the horse will come soon enough.
Iroquois have Map Making too.
Turn Writing, 55 gold and 1gpt around to Incans for Mysticism and Bronze Working.

Tech update. We are down Iron Working and Math to everyone. Iroquois have Map Making as well.

Start min-sci on Literature.

IBT
Incan settler pair continues tour of China.

[8] 1550BC
America learns poly and trade with Iroquois for Map Making.
City of Oasis found. Starts a warrior.
Abe has 10 cities at this point.

IBT
Aztecs ask we move from their lands. Sure, whatever.

[9] 1525BC
Warrior continues into Aztec territory.

IBT
Monty kicks us out.
Horses grows and archer -> rax
Iroquois start Temple of Artemis. Salamanca completes the Oracle.

[10] 1500BC
Hah. Monty's move forces us north into Azteca. They must have founded another city the same turn as we're still in their territory. Okay. Let's continue north.

Alright. We're min-sci on Lit right now. Behind on techs, but at least there are more tech possibilities. I only produced a couple archers on my watch, but we have a couple more about ready, and another settler queued up. At least the lords of Demi-god decided to spare me for the moment. The Incans seemed primed to be taken down first. We just have to wait out the deal.

And our army now...

Gram20_1500BC_army.jpg
 
Pretty nice Spikeit. Using the horses for trading is something I thought of because one of my favorite players, Charis, has used it many times to good effect. About 15-16 turns of building archers and then prebuild for 30s horses. We strike as soon as deal expires and prepare for their possible strike.
Nice job again.
 
Nice job spikeit :goodjob: nice trading! nice to know we're not the smallest kid on the block and 4 more towns via Inca conquest sounds good to me. very good attack routes too with a mountain and a hill next to thier closest towns.

Roster update:
scoutsout <- on deck
grahamiam
Knappagh1 ???
barbslinger
spikeit <- just played
gozpel <- UP
 
Yep, good job SpikeIt :)

I got it and will take out Iro's with my 4 archers!

Ah well, maybe not just yet. :)
 
gozpel said:
I got it and will take out Iro's with my 4 archers!
Ah well, maybe not just yet. :)
patience is key now, at least till my turns :D

actually, imho, we may want to hold off on greenie as we don't need to provoke the iroquois any more than we have to atm. once we take care of the inca, we can start acting obnoxious towards the iroquois. i think 1 opponent at a time is all we can handle.

edit: do we want to continue a min run on Lit? we should decide now since soon we won't be able to reverse it without completely stopping. imho, we shouldn't research anything unless we got a shot at a Philosophy tech bonus. otherwise, save the gold for tech buys and allies for fighting.
 
Thanks y'all. :) I'll admit, I've read a Charis game or two in my time. He loves to trade those "not so spare" resources for gains. But really, it was the only thing with enough value to open up our tech options, which we desparately needed to do. And it was mighty kind of the Iroquois to road our horses so we could trade to them. At least Hiawatha put to good use the money he demanded from us during Barbslinger's turns.

If we can ever get the spare production, maybe we should build a Currugh. We might luck out and find another continent or land mass with some other AI. Once we are rid of the Inca, we'll need another AI with which to trade tech with.

Oh, and beware of the Americans. They have around 10 - 11 cities at this point. There must be some vast stretches of land down south.
 
grahamiam said:
edit: do we want to continue a min run on Lit? we should decide now since soon we won't be able to reverse it without completely stopping. imho, we shouldn't research anything unless we got a shot at a Philosophy tech bonus. otherwise, save the gold for tech buys and allies for fighting.

Aargh. Playing tired, I completely overlooked Philosophy. :( I guess I recalled some mention on the thread of trying to grab the Great Library. Not that we are really set up to build any wonders at this point. Kind of a dumb move. As for Philo, what are the chances of grabbing Philosophy before the AI at demi-god? Obviously its seems at least one AI prioritized Map Making over Philosophy. I don't know. The money we'd have to sacrifice to make a run at Philosophy could probably be used to buy a couple of techs if more 2-fers become available... And there is no guarantee we'll even have a shot at it. We will have more gold coming to us once a deal expires with the Iroquois in the next 10 turns.

I say either keep min-sci or stop research. We'll need the money for battle and we could start pointy stick research. :hammer:
 
Pre-turn - Teleportation on.
Check cities, set Beijing to grow next turn and change Oasis to worker.

Check diplo, 5 turns left on gpt deal with Iro. Everything is good.
Turn off research to save us 3gpt. Work roaded tiles make our income 9gpt, not enough.
Decide to switch Sugar to settler in 3.

1475bc - America is building ToA.
Aztecs asks us politely to move our troops; Sure thing, Monty.

Luxtax 10%.

1450bc - America is building the Lighthouse.

Beijing settler -> settler
Shanghai archer -> archer

1425bc - Sugar settler -> archer
Luxes 0 again, we make 8gpt with 2 settlers out.

1400bc - Aztecs kicks us out of their territory. Fortify warrior up north, he is trapped anyways, I hope for a Aztec cultural expansion. Who knows where he ends up then ;)

Oasis worker -> barracks
Xinjian founded -> curragh, will be built with forest chop...I hope.

1375bc - Sneakville is founded -> barracks

Slow growth in Beijing to get settler in 3t, the city can raise pop very fast later.

We got 9gpt extra after the deal with Iro expired, we have 23gpt atm and 53g.
No good deals possible.

1350bc - Shanghai archer -> archer

1325bc - Horses barracks -> archer
Xinjian curragh -> barracks. Curragh S.

1300bc - Beijing settler -> settler

1275bc - Sugar archer -> archer

1250bc - A couple of civs are building the Lighthouse, Including Aztecs, trading time.

Shanghai archer -> archer
Hangchow founded -> barracks

I knows it's "rude" to trade the last turn, but I worked damn hard to get the gold, so next player please forgive me.

Polytheism from Iro for 161g and 21gpt.
Poly, 4gpt and 2g to Maya for MapMaking.
Poly, MM to Inca for IW, Maths and 25g.

We are on par with everyone except Iroquois, who knows Construction.
Aztecs only have 3g, so I didn't sell Poly to them.

We have iron in Sneakville.

Sugar is unhappy, so I set luxes to 10%. We should consider a temple there, whip it! That would give us happiness and the whale. The luxtax is 3gpt, I think it's worth the life of a citizen to keep the gold.

We only need one more town, 2 NE of Beijing. It will give us a couple extra gold.
Beijing needs barracks after next settler.

We have 8 archers, 5 warriors and a curragh. We are getting there.

I don't think Iro's will do anything silly, they seem very content with us giving them all our gold :lol:
 
Nice turns there. You did a bit better MM'ing than myself, building two more cities and another settler. Nice. And great trade at the end. I think war is coming soon... :goodjob:
 
iron, horses, what more do we need :)

nice turns gozpel :thumbsup: looks like scoutsout gets to play setup-man. 4-5 more archers and a couple of spears should do the trick. try to get those units NE or E of Shanghai and N of Horses. we'll enter thru the mountain and the hill. good luck :)


Roster update:
scoutsout <- UP
grahamiam <- on deck
Knappagh1 ??? Please check in and give a status :)
barbslinger
spikeit
gozpel <- just played
 
It was nothing wrong with your setup SpikeIt, it's just a way of thinking ahead and to maximize pop when you have a chance. Make it a habit to always scroll through cities every turn and soon it will become a second nature :)

Next player: Whip that temple in Sugar and we might think of a temple in Horses too, just to ease the pressure from the Iro towns. It won't cost us too much as temples are cheap.
 
I was just looking over the wonderless is wonderful game. We had 10 archers and attacked in 550BC. It was Emporer but none the less we could have wiped the Koreans out. I'm even thinking we should ally Aztecs with us when we attack Inca so that we can turn on Iro's before they get horses.
 
barbslinger said:
I was just looking over the wonderless is wonderful game. We had 10 archers and attacked in 550BC...
i was looking for that game to take a look but had trouble finding it. who hosted that game?
 
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