Kolyana said:
It was noble, for those that are interested, and I understand COMPLETELY why some would be skeptical, but - believe me - I'm not some meth addict just out for attention: I'm an older woman, a programmer by trade, intelligent and - I believe - somewhat rationale. I don't jump to conclusions unless my own eyes see something they should be seeing.
CASE IN POINT 1:
I move - manually - 2 caravels half way around the world to complete the cirumnavigation 'challenge'. Once complete I really don't have any use for the two Caravels that are now staring at eachother, so I put them on "auto scout".
One of them immediately moved into territory belong to the Japanese that I had NO OPEN BORDERS WITH. By all accounts, such a human movement would be illegal, correct? (and I may be wrong here), but with no open border agreement, that ship cannot end it's turn in the AI sea space ... and it DID, I watched it with my own eyes. (And this is post 1.09 patch).
Caravels, and only Caravels, are allowed to move into another civs territory even if you don't have open borders. Problem one solved.
Kolyana said:
CASE IN POINT 2:
The instance of the attacking scout. I know this is hard to picture in your minds eye, but the sequence of events and who-moves-when actually makes it IMPOSSIBLE for the warrior to have done the attack.
It's Jungle everywhere, the three units in question are only moving 1 square a turn, the entire sequence of events takes place only over two turns.
AI: Scout appears in Jungle.
My Turn: Ends with Warrior in Jungle close to Scout.
Barbarian WARRIOR appears (it's not a Archer graphic, okay?!).
The Barbarian ihas moved adjacent to the Scout and myself.
Now the barbarian's turn is OVER ... he has moved his 1 square.
AI Moves: Scout is now in the old square where the BArabarian was, barbarian is gone, Scout is injuried and has gained experience.
The important part is the barbarian had 1 movement available to him and ended his move next to us ... so he could not attack as well; his movement was spent ... the move sequence had moved on to the AI players.
Without a doubt, 100%, this Scout attacked the warrior and won. Without a doubt.
As you post more about this problem and I think more about it, it makes less and less sense.
If you moved and ended your turn, then the barbarian warrior moved in next to your unit and the AI, then the barbs turn would be over and it would be the either the AI's turn or your turn depending on how Civ 4 works in regards to player turns. You would have been able to move away from the barb before it could attack and there would have been no need to fortify.
If the Barb was already there and you moved next to the barb and the AI scout, then you could have fortified before your turn was over and the barb could have moved away.
Lets just say though that the barb moved in next to you and the AI.
I have, in many of my games, ended my turn. A barb unit moves into line of sight of one of my units. Now it is my turn. I get to the unit that had a barb near it and the barb is now gone. It is probably a bug of it's own which for some reason, deletes the barb unit.
Picture this:
The turn ends with you, the AI and the barb right next to eachother. It is now the AIs turn but because of the disappearing barb bug, the warrior is gone. The AI moves into the spot that the barb occupied and is then attacked by a different AI civ. That is how the scout could be in the spot that the warrior occupied without attacking.
Based on everything you say and the way you say the events occurred, I think you are mistaken on the whole thing. As I noted above, the order of events that you list could not happen. If you could fortify, then you could move and the barb would have been able to move after you.
Anyway, the reason everyone is so sceptical is because you seem to be the ONLY person who has seen this and there are explainations for what happened.
Oh, and you don't have to be a stupid meth addict to make a mistake or misunderstand what happened, even smart people make mistakes.