Little Billy
Chieftain
- Joined
- Jan 25, 2021
- Messages
- 37
Occasionally I find myself thinking that, for the purposes of planting a scientist/merchant/engineer, a blank desert tile would be better to have than an oasis in a huge tradition capital or tightly packed empire where every tile is being used, especially if said oasis is on a road where I want to put a town. This seems backwards to me. Oases should be cool and useful for how rare they are, but they only give food and gold, which is not that useful past the mid game. Maybe this means we should buff the oasis, but I will leave it to someone else to make that proposal.
Side effect: oases would become the best tiles to put GPTIs on. I'm not sure if this is good or bad.
Side effect: oases would become the best tiles to put GPTIs on. I'm not sure if this is good or bad.