Hi all,
New to the forums, first post! I have two questions. I'll try to parse them out as best as possible. Thank you in advance for any insight!
1. I'm working on a scenario concept at the moment (at the drawing board), and at a pivotal point where I am trying to decide between Civ 2 MGE and ToT. I was wondering if anyone had direct insight on the advantages of making a scenario in ToT. More than that, though, I am curious if ToT scenario crafting is as "easy" as MGE. I know the general characteristics of MGE scenario creation, while I have never touched it in ToT. In fact, I have barely even played ToT. Curious about the ease of creating events, graphics (I do NOT want to create animated graphics), and what ToT might bring to the table -- other than multiple maps -- that MGE does not.
2. This one is about resources. I am thinking about clever ways resources could work in the Civ2 engine. I remember a long, long time ago a scenario had a fuel resource that needed to be supplied to tanks, or something like that. It may have been Nemo's Red Front. My memory is quite fuzzy (I may have been 12 years old), though, so forgive me if this is totally off-base. I am looking for fun ways to do resources that could be akin to Civ3 (i.e., resources being necessary for a unit). The running thought I have now is to have a "nature" civ, wherein resources are units that can be destroyed, thereby causing an event to spawn a special unit for the player. The issue I see with that is that the unit would have to appear in the same city (right?), as opposed to the closest city. Please, please feel free to tell me I'm totally off base here.
Finally, I'd like to explain why I am looking at Civ2 at all, as opposed to later versions of the game. I am looking for something relatively simple and streamlined - isometric, retro, and capable of being text-heavy. I want to be able to draw all of the art, and I appreciate the simplified graphics. The excessive dithering is a partial turn-off for ToT even, but I have seen a lot of scenarios by folks here where the art of ToT has been improved. I think it might just be my lack of familiarity with ToT, which gives "normal" Civ2 a sort of romantic nostalgia. But I'd be happy to hear about ToT's modding/scenario advantages, if they serve exceptional utility.
Thanks again all!
New to the forums, first post! I have two questions. I'll try to parse them out as best as possible. Thank you in advance for any insight!
1. I'm working on a scenario concept at the moment (at the drawing board), and at a pivotal point where I am trying to decide between Civ 2 MGE and ToT. I was wondering if anyone had direct insight on the advantages of making a scenario in ToT. More than that, though, I am curious if ToT scenario crafting is as "easy" as MGE. I know the general characteristics of MGE scenario creation, while I have never touched it in ToT. In fact, I have barely even played ToT. Curious about the ease of creating events, graphics (I do NOT want to create animated graphics), and what ToT might bring to the table -- other than multiple maps -- that MGE does not.
2. This one is about resources. I am thinking about clever ways resources could work in the Civ2 engine. I remember a long, long time ago a scenario had a fuel resource that needed to be supplied to tanks, or something like that. It may have been Nemo's Red Front. My memory is quite fuzzy (I may have been 12 years old), though, so forgive me if this is totally off-base. I am looking for fun ways to do resources that could be akin to Civ3 (i.e., resources being necessary for a unit). The running thought I have now is to have a "nature" civ, wherein resources are units that can be destroyed, thereby causing an event to spawn a special unit for the player. The issue I see with that is that the unit would have to appear in the same city (right?), as opposed to the closest city. Please, please feel free to tell me I'm totally off base here.
Finally, I'd like to explain why I am looking at Civ2 at all, as opposed to later versions of the game. I am looking for something relatively simple and streamlined - isometric, retro, and capable of being text-heavy. I want to be able to draw all of the art, and I appreciate the simplified graphics. The excessive dithering is a partial turn-off for ToT even, but I have seen a lot of scenarios by folks here where the art of ToT has been improved. I think it might just be my lack of familiarity with ToT, which gives "normal" Civ2 a sort of romantic nostalgia. But I'd be happy to hear about ToT's modding/scenario advantages, if they serve exceptional utility.
Thanks again all!