Blkbird was so kind to send me the save (Thank you!) and I took a thorough look at the situation!
After checking the save I have to say:
City placement
Blkbird said:
Outlook part 1: Territorial development and conflict
Southern region
As discussed by many of us before and mentioned by wcil right above, we should grab the Copper at the N end of the Southern Peninsula rather sooner than later. The narrow victory of securing the Horse should have taught us that we're not the only nation trying to expand, and that so far we've been too self-centric about our own plans, neglecting possible moves of our opponents.
I still believe spot A (as marked in the map) is the best settling point. The alternative suggested by wcil, A1, is not bad, either. If we do settle at A1 instead of A, we should build another city later at A2.
I agree that spot A makes perfect sense for the next city to get established and I will produce a settler asap. I will take the risk (if there aren't heavy objections here, of course?!?) to not produce an escort but to postpone that for later (until we are done with a library in Beshbalik respectively until Beshbalik grows +1 citizen or the new city builds it itself...)
The settler will have poor protection by scouts respectively our warrior (don't know right now where he exactly is (I'm @work and cannot check right now))but I strongly feel we should close this bottleneck with a city asap! (Without open borders Saladin hereby would need to go to the peninsula with triremes to get ther

).
If the spot gets taken by one of our opponents, I'd settle near the marble (spot c) I feel it's a stronger place for a city strategy-wise to begin with than B (although B is a very good spot)...
We have to be careful here since I think we'll have to slow down expansion from city 4 until we built up some infrastructure (I'm concerned about our finances, Ladies and Gentlemen!)
infrastructure and production
Before claiming the copper by building culture in the new city I'd built an archer in the new city (if Beshbalik couldn't do the job earlier) (I know it's not perfect but better than using Karakorum for that!)
If Beshbalik isn't busy improving our civ's defenses I would go for a worker because we don't have enough for 4 cities (Which we will have when finishing the lib there) and after that (might very well not be my turn any more) I'd set up another workboat there... this would mean no triremes right now...
As a rule of thump I try to have one worker per city... We have 3 cities right now and 2 workers...
I strongly feel Karakorum could do very good with a library and put up a specialist after finishing worker (in 1) and settler afterwards. We would start with GPP
AND would have slowed down growth of the city... Comments??
As for Turfan: Will take a while to get the lib done, afterwards (not my turn I think) worker? and/or barracks (city in the eye of the storm later on)
This means: NO wonders immediately.... Comments?
worker-actions
There's so much to be done: They will be VERY busy! I'd grab the wheat near Beshbalik first and cultivate other resources where possible. Another priority would be a road to city4...
Research
It's still alphabet to me! Masonry would be nice to have as well, but my second priority would be Metal-casting (good points there, BlkBird!

)... I'm not setting IW as top-priority right now. I generally tend to research sailing later in the game, any comments on how to use it right now (except as bargain??)...
diplomacy
We definitely need to slow down growth but so does Egypt. I agree that we should try to get on friendly terms with them. I'd offer open borders to Hatshepsut. What do you think?
Saladin will be the bad guy of choice for us...
That's it for now! I'm waiting for replies and will start playing in 24hours after checking this thread!