Civ VII Developer Update - July 2025 | What's coming in tomorrow's 1.2.3 update!

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That (together with the welcome nerf in form of also kept maintenance costs - I tend to drown in Gold at some point in the Exploration age) would be a good change, as it makes building late in age more rewarding.
I thought the maintenance was already there. I specifically remember prioritizing overbuilding obsolete buildings when I had happiness issues because of this.
 
But we need to remember that you can’t really do anything useful with those settlers until cartography is reached anyways. I usually finish to produce my first settlers pretty much at the same time that I reach cartography, so at best I will save a very few turns on this by producing them in antiquity… I’m not totally convinced that it’s as much a game changer as I first thought when learning about this…

Actually it's a pretty major buff if you weren't able to establish cities on both coasts, as you can now pre-position settlers and scouts and save multiple turns of travel. I've found that enabling fast action by scouts is actually much more important mainly because it allows you to discover good settlement locations more effectively. Additionally, scouts are comparatively expendable, which is important because there's still the bug that if you have multiple notifications in a turn, it can cause ocean damage to be applied multiple times (I've seen health drop from 100 to 54.)

Edit: YMMV on the above advice - the resource distribution code seems to be tweaked with each patch, from feast to famine and back.)
 
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