20k Culture game

brennan

Argumentative Brit
Joined
May 12, 2005
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Worthing, Southern England
Hi all. Playing PTW again, I may have a couple of HoF submissions over the next few weeks, but wanted to describe an ongoing game to get a few suggestions:

Firstly: I just tried mapfinder, and after the first iteration it tried to save every map (none of them matching my specifications), and all on the same filename.

Why? :(


Anyway, I got bored generating maps manually and started a 20k Culture game (Large, Pangaea, Chieftain - Mongols) on the first half decent start I found (On the coast, by a river, at least 1 cow), I figured following a couple of trial runs that having an uber-productive start point was less important than getting leaders to rush wonders.

My basic tactics have been:

1) Take the Mongols. Expansionist for popping huts, Militaristic for farming leaders. My opponents are all Scientific so that I can trade techs with them at the start of each age.

2) To scout like crazy, intending to pop the entire Ancient Age from barb huts while accumulating cash from being at 0% research until the Middle Ages. This has been a total success so far as I can see - I easily gained every AA tech from huts, and my Capital has used the cash to 2 turn rush a Colosseum, University and Cathedral; can't remember if I rushed the temple or library.

3) Following my first settler build to dedicate my capital entirely to the construction of culture builds. In actual fact my initial scout popped an advanced tribe after only about 3-4 turns so I didn't even bother with that first settler. :)

4) As my scouts cleared each of my opponents' territory I declared war, and have stayed that way almost the entire time, trying to leader farm the incoming units. As usual however i've had no luck getting early leaders - after I got irritated and started counting I made 28 further successful attacks with Elites before getting my first Leader (around 900AD.) :mad: By my calculation assuming I had 36 attacks total and turned my first leader into an army to obtain the Heroic Epic I could have turned the next 24 elite attacks into 3 Leaders = 3 Wonders. Damn I hate the RNG.

5) I picked my research goals to aim for popping monarchy (choosing to research Alphabet at the start blocks off most of the other options), which I switched to early and have stayed in due to the ongoing wars. I'm fairly sure that switching to Republic after 4000 years at war would be a major mistake...

As things stand I saved last night at 1000AD, my empire has grown a lot slower than usual, thanks to less than perfect expansion potential, my decision not to use my capital to aid the expansion, and the fact that i've made sure I have plenty of veteran units built to turn into elites and keep all my opponents at bay rather than go all out for growth as I normally would.

My capital is at a paltry 84 cpt - total culture around 8400, i'm definitely not going to be high on the table, still 140 odd turns from that 20k, hopefully things will accelerate from now on - the incoming tide of enemy units has become about a kill every turn for me, if it keeps accelerating I should be getting a decent rate of leaders now I have the Epic. I hope.

I researched the entire top half of the Medieval tech tree, for all the Culture Wonders, once I ran out of other options I opened negotiations with the AIs, found that they had all recently entered the Medieval and took all their gold and maps for peace, traded someone Theology for Engineering and Feudalism and then instantly declared war on them all again. :devil:

That was just a couple of turns ago. Now i'm researching Chivalry at 4 turns, and making a fair bit of gold at the same time, not sure how fast my research will be at the other end of the table though, but i'll probably beeline Newton's as the only major Culture Wonder I don't have access to this age. I researched Printing Press, Democracy and Free Artistry at about 6-8 turns each, not sure how this will translate down to the bottom half of the tree, my research potential is growing all the time however.

Karakorum has built The Great Library, Oracle, Hanging Gardens, Colossus, Sistine Chapel, Pyramids, Great Wall, Shakespeare's Theatre. I've always gone for the wonder that produces the most culture, regardless of whether the older, cheaper wonders were available. I only built the pyramids because I noticed the Babylonians were trying to build it and didn't want to potentially lose a culture build. Now a couple of AI cities are trying to build Sun Tzu's, but Babylon just built a settler and dropped from size 7 to 5, Persepolis is in the middle of the jungle IIRC and is only size 4. So not much to worry about there.

I may post some screenies tomorrow, but any thoughts for now?
 
sounds good :) bad luck on the early leaders, though.

Conquests is often better for 20K games - early SGL's help a lot and some of the wonders are better (Soz, ToA, shakespeare's acts as a hospital)
 
I wish you luck. I've got a few 20K games in the HOF played with PtW but it is more difficult to get a good 20K date. The simple fact is that although in the long run you can generate more leaders in PtW than SGLs in C3C, those early SGLs can make such a difference. I think my best PtW date is 1590 which is about 300 years slower than my conquests best. Still, I think that the PtW leader farming is more fun which is why is still try it out every so often.

I'm looking forward to the details and the upcoming submission.
 
Took some screenshots over lunch:

Here's the start:
Spoiler :
LgChMongol_20k_4000BC.JPG

I'd manually rolled umteen starts and was bored, so two cows on plains was good enough, I moved North one to get a better look, be on the coast and next to the river, then adjusted NE one to get off the cow. That put me on a corner so I knew at the outset i'd not be getting many shields.

My next save wasn't till 10AD:
Spoiler :
LgChMongol_20k_10AD.JPG
]

9 cities at 10AD! I'm starting to concentrate on expansion at this point though. You can see i've kinda drawn a front line behind a patch of desert by expanding along the river.

310 AD:
Spoiler :
LgChMongol_20k_310AD.JPG
Building settlers here, you can see my troops have just repelled an incursion. I've just founded a city to claim Iron, this wasn't exactly a priority as the invaders were mostly warriors with the occasional archer early on.

And this is how things stand before this evening's session:
Spoiler :
LgChMongol_20k_1000AD.JPG
22 cities, i've finally filled up all the south lands, looking to expand north. My army is getting rather larger at this point as several cities have built all the improvements I want - libs/markets/unis/banks + barracks & courthouse.

Forbidden Palace was built in Darhan.

You can see the influx of enemy troops has gone from being the occasional incursion to being a steady stream. They almost all seem to be trying to get to Karakorum as well, which is making them trivially simple to deal with. Catapults redline, then Elite archers or horses kill them. My first army is sitting around, I think i'll move it out into no-mans land and sit him atop a hill so I can get a good look at what's incoming. There's a mountain over there that looks about right.

You can see i'm halfway through researching Chivalry in 4. + 137gpt at 50% seems good at this stage in a monarchy, hopefully a bit of expansion will keep me at or near 4 turns, i'm a bit smaller than i'd like for the Industrial age though, I think i'll get some of my larger cities to produce settlers - there's a lot of floodplains along the river, so they'll grow back in no time.

What's really bothering me is that 30 more turns for JSBach's... I really need those Leaders if this is going to go anywhere...
 
I normally prefer to get hospitals. As I prefer better spacing to maximise my cities late-game potential, which means I normally favour the population (and therefore tax/science) boost from hospitals over the production boost from rails/industrialisation. I also have less workers than usual. A lot less, altough I only need to concentrate on Karakorum obviously.

I see what you mean about Conquests for 20k Tone! SGLs just for getting techs and Shakespeare's acting as a hospital?! that'd make things a lot easier. Although with this start what I really need is an offshore platform...
 
Overnight progress has been good, I kept a detailed log, so here's a rundown:

1030: I research Chivalry, Invention next in 4 turns at 70%, with 51gpt still going into my treasury.
1060: Nalayh founded at a defensible spot in the turn of a river, not that I expect it to get attacked, every AI unit is beelining for undefended Karakorum and getting exterminated with ruthless efficiency by my forces. Set research to Gunpowder, again in 4 turns.
1100: LEADER #2! :woohoo: My borders are relatively clear and I see that switching Karakorum to the Great Lighthouse will complete in 4 turns, so I decide to keep the leader for a few turns before using him to rush.
1110: Tes founded. In all the excitement last turn I forgot about maxing my research - Chemistry will have to go at 5 turns, still at 70%. To my irritation I notice that the nearest saltpetre is half the map away. :mad:
1140: Karakorum builds the Great Lighthouse, I use my leader to rush Bach's for next turn.
1150: Busy year this: Having researched Chemistry normally i'd be going for Metallurgy and MilTrad, but with no saltpetre, and my 20k culture goal, that's completely pointless this time around, so Physics it is - at 5turns.

Karakorum builds JSB's Cathedral.

LEADER#3! Karakorum will now build Copernicus' next turn, it was a toss-up between that and Smiths - for the boost to my treasury - but i'm pleased with the way research is going and want the culture more.

1180: LEADER #4! Smiths Trading Company in 1 turn...
1200: With Smiths active I can set research on the Theory of Gravity in 4 turns at 80% :)
1210: LEADER #5! He can't make it to Karakorum so my decision on using him is delayed for a turn...
1220: Hmm, I see that if I keep my leader for a few turns he can rush Newton's University. I'm low on Elites now anyway due to all these Leaders so I can afford to spend a couple of turns getting promotions for my Keshiks. I can rush a bank in Karakorum in the meantime.
1230: Hutag founded. This is actually in a front-line position, where all the AI have been advancing across the desert, my forces are easily strong enough to push forward, some Pikes and plenty of Catapults make for strong defensive positions while teams of workers build roads asap.
1240: TOG researched, I use my Leader to Rush Newton's and set to research Magnetism in 4, again at 80%, still making +47 gpt too.

1250: This is how things look:
Spoiler :
LgChMongol_20k_1250AD.JPG

- In these 25 turns i've made 37 attacks with Elite troops and gained 4 Great Leaders ('bout bloody time!)
- Karakorum has gone from 84 to 105 culture per turn.
- My treasury has gone from an income of 512 gpt to 813. :goodjob:
LgChMongol_20k_1250AD_treasury.JPG


Priorities for the future: continue expansion and economic development. My research is bound to take a hit going into the Industrial age and there's a shortage of Wonders to build in the medium term. It looks like I can successfully leader farm to boost Karakorum's production so my first priority is going to be those hospitals. More population = more research and it's more important in the long run to sprint through the tech tree than get a factory in Karakorum. Hopefully i'll be able to trade for techs at the start of the next age anyway, so Suffrage shouldn't be too long delayed.

Two of my floodplains cities have enough food to produce a settler and be back at 12 in 3 turns. I've used this trick twice and currently have 2 more settlers active, the first will be settling on the coast of the large bay to the North East next turn, claiming a cow and two whales. The second, and the next few, will be forming a new frontline further out, as soon as I can get worker stacks to build roads out there. Only 35 workers active at this stage. that's half what I usually have and I don't have the usual mass of slaves as I haven't conquered a thing!

I'm also thinking that to max my population, and thus research, i'll need to start irrigating grasslands down where some of my cities are grown big and fat and producing wealth - I don't need units and there are no more improvements I need there until the Stock Exchange or the Research Lab.
 
In these 25 turns i've made 37 attacks with Elite troops and gained 4 Great Leaders
That's more like it! If only they had come 500-1000 years earlier.

What's your projected finish date now?
 
Well i've finished now in fact, so read on!

Here's a run down of the next 25 rurns:

1255AD - I set my two floodplains Cities, Almarikh and Tabriz to pop another pair of settlers.
1260AD - I destroy an intruding archer landed by trireme outside Karakorum (This happened a couple of times and I barely managed to remember to get rid of the opposing unit both times! Karakorum was left undefended most of the game because it seemed to attract the AI units, which meant they were all following the same suicidal route into the waiting jaws of my armies, I didn;t want the hassle of dealing with a change in their approach.)
1265AD - Arvayheer founded, with the recent incursion and a number of triremes nosing about my coast I decide to produce several Keshiks to guard my relatively undefended cities around the Southern coast.
1285AD - I enter the Industrial age. The choice is to research Steam->Industrialisation to improve production in Karakorum, or to go Medicine->Sanitation to increase my population and get more research done. At this point my last 4 Wonders have been rushed using Leaders, I hope that this pattern will continue (numbers of incoming AI troops are on the increase) so I bite the bullet and Hospitals it is. Medicine in 5 turns at 80%, several cities start colluseums as hospital pre-builds over the next few turns.
1300AD - Leader #6 appears. For some reason I haven't noted what I use him for, but I assume he rushed Leonardo's Workshop.
1310AD - Ondorhaan founded. Research Sanitation in 4 at 90% (-36gpt but I turn down to 80% after 2 turns)
1330AD - Steam power in 6 at 80%
1340AD - Saynshand founded. Karakorum build hospital.
1360AD - Industrialisation in 5 at 80%
1365AD - Leader #7. I decide to rush Sun Tzu's instead of a better culture Wonder since some of my opponents have been building it for about 50 turns now.
1370AD - Sun Tzu's built.

In 1375 the Babylonian treasury is operating at 1031gpt.
- Karakorum is at 109cpt
- In the last 25 turns 42 Elite attacks have given me only 2 Leaders.
 
And onwards!...

In 1380AD Karakorum is fully railroaded. Apparently I set research to something illegible in 5 at 70% Ah, it's the Corporation I think (Stock Exchanges)
1385AD - Several cities start pre-builds for Stock Exchanges.
1390AD - I Cash rush a factory in Karakorum. Production there has doubled from 23s/t to 46 since I industrialised. Leader #8 appears.
1395AD - My Leader rushes Universal Suffrage in Karakorum.
1405AD - Coal Plant cash rushed in Karakorum.
1410AD - Research Electricity in 6 turns at 80%.
1425AD - Leader #9. Magellans will complete in 3 in my newly productive Capital so I save the Leader for now.
1440AD - Magellans built. Leader rushes Battlefield Medicine. Leader #10 also appears - i'll save him for the ToE.
1445AD - Scientific Method in 4 at 80%.
1455AD - Karakorum cash-rushes a Stock Exchange.
1465AD - Theory of Evolution built by my Leader. We master Atomic Theory and Electronics.

At this point i'm anticipating a finish in 40-50 turns. Now the next Great Wonders are not going to be available until the Modern Age. Which is still 40 odd turns away at 4 turn research (assuming I can keep that up). So I decide that the best way to accumulate culture is to concentrate on the small wonders that are more quickly available.

- With this in mind I set to research Military Tradition in 4 turns, at only 50% (Military Academy)

1480AD - Leader #11 appears.
1485AD - Rush Hoover Dam. Nationalism in 4 turns at 90%.
1495AD - Leader #12. The first enemy Knight appears! (German) I'm sure you can smell the fear!

As of 1500AD my income is 1227gpt,
- Karakorum is accumulating 132cpt
- In the last 25 turns 44 attacks have produced 5 leaders.

That's the end of my detailed notes, with only a few small wonders to build I assumed nothing much of interest would happen over the next 40-50 turns or so. here are the highlights:

1510AD - Wall Street built.
1515AD - Leader #13 rushes the Military Academy.
1525AD - I cash-rush an Army.
1530AD - Leadere #14 rushes the Intelligence agency.
1535AD - The Persian found Samaria near my borders. Right next to a brand-new three-Keshik Army. Obviously I destroy it.
1540AD - I cassh-rush a third Army.
1545AD - My last Leader (#15) rushes the Pentagon.

After my last Leader is produced in 1540 there was no point being at war anymore (nothing to build!) So I offer peace deals with all my opponents, mainly to get the rest of the game over quickly!:

Korea give 3g and the town of Manp'o.
Persia - 92g, 5gpt and the town of Gordium.
Germany have 501 gold in their treasury, but only give 340.
Ottomans - 37g.
Greece - 96g and the town of Rhodes.
Babylon - 36g and the towns of Larsa and Izibia.

Obviously I update my map with everybody.

As a result of this outbreak of peace there is much unrest in 1545! In 1550 we have a revolution and emerge as a Democracy in 1565. With the boost in income we stay at 4 turn research for the rest of the Industrial Age.

We modernise in 1720 - my opponents are still stuck in the Middle Ages.

The end result is a win in 1730 for 759 points. Karakorum standing at 143cpt. I miss out on winning the previous turn by only 2 culture.

Spoiler :
Karakorum_20k_1730AD.JPG


Edit: Some post-game thoughts:

A better score is certainly possible, particularly as the early wonders were all 100% built. I couldn't have had a vastly more productive city but it would certainly have made a difference. Starting with the GL seems to have had a big effect as well, after all it's 12cpt for a couple hundred turns.

Early Leaders would have made a big difference as well. TBH I suspect that Leader Farming would be better at Warlord. Here at Chieftain the trickle of incoming units early on was pathetic, it never got to more than about 2-3 units per turn arriving, and my artillery (catapults) was always more than sufficient to redline everything, in fact when I had leaders on hold I was cheerfully keeping 7-8 units redlined for a few turns waiting to start the farming again.

It was a shame to be hamstrung at the end by having nothing to build for so long. I think next time i'd make sure to grow faster so as to keep the tech rate higher.

The only aspect of this game I think was really going for it is my position. With only one way for all the AI to come at me I could hold them off with a tiny army.

On the subject of AI, I can't remember why I chose only 6 opponents instead of the full amount. More AIs would have meant more units incoming -> more Leaders (even with my luck). Next time (!?) i'll have the maximum. Also I don't think i've played at Chieftain level since my first game of Amiga Civ way back when. The feebleness of the AI was something to behold. When I finally declared peace the Babylonians still weren't even on the trade routes, and the Greeks and ottomans only had routes between each other. I think thogh that the constant state of war had slowed the AI somewhat, there was definitely a surge in growth following the Great Peace of 1540.
 
Great posts on your warmongering Mongols getting a cultural victory.

I have a question concerning GLs though. The lack of scientific GL really prevents early finishes in my games. I've played some games with Babylon and got only one in the entire game. Seldom do I get a military GL.

LEADER#3! Karakorum will now build Copernicus' next turn, ..

1180: LEADER #4! Smiths Trading Company in 1 turn...

1210: LEADER #5! He can't make it to Karakorum so my decision on using him is delayed for a turn...
1220: Hmm, I see that if I keep my leader for a few turns he can rush Newton's University.

How do you use your military GLs to rush great wonders? I thought only scientific GLs had that power.
 
He is playing civ3 PTW where MGL's are allowed to rush Great Wonders

I guess some devolution is in order.

Are early date achievements for cultural and space races therefor easier to attain in the older version?:confused:
 
I don't think so, not for 20k culture anyway. C3C has more wonders, and it's easier to get super-early SGL's than it is MGL's.
 
I don't think so, not for 20k culture anyway. C3C has more wonders, and it's easier to get super-early SGL's than it is MGL's.

Namely, Mauselum, Statue of Zeus, and to a lesser extent Temple of Artimis and Knights Templar. Wonders are Far more important to 20k victory than any other. Another big factor is your start, please read this for more information. Last, an early SGL is huge, multiple is very helpful, so research is very important, and luck. After all, having Coal and Iron in your starting capital's X is just as much luck as getting an SGL.

Wether we like it or not, luck is a huge part of civ.
 
Theoretically, a 100K victory should be easier under CSC, with ToA, lower requirements for smaller maps, agri and feudalism pop rushing.

that said, the fastest 100K time is a PTW game.
 
Theoretically, a 100K victory should be easier under CSC, with ToA, lower requirements for smaller maps, agri and feudalism pop rushing.

that said, the fastest 100K time is a PTW game.

Sorry, friend, but that's not true, this is the fastest 100k game, and you can see it's conquests. That's what the HoF annex is for, to see the all time fastest leaders and other niffty stuff.
 
Huh.

I don't know what I was thinking. I thought that I had seen a game in the early 700's, as Russia, under PTW, on a large map. Clearly I'm wrong!!!

Thanks, Marsden!!
 
Oh, that was a vanilla game using the banned Emsworth Agreement strategy. Sorry. That's not there anymore.
 
sanabas said:
The idiot's guide to 20k

--------------------------------------------------------------------------------

Step 1: find a city location that is coastal, with 6 cows and reasonable shields.
6 Cows. Cheeky sod. Best i've ever seen is 3. :mad:
 
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