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2160 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Jan 18, 2009.

  1. HUSch

    HUSch Secret-monger

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    1. Ari heals at least 1 turn to 97/100 HP before he goes at plains
    2. Pyt 3 at hill, there to look and heal, the east are only mountains, perhaps there is a gap in the north, but I don't think so (with this map!)
    3. Ana 3, perhaps there is a gap in the mountain-chaine, it looks so.
    4. Settler found city, name?, build work boat, clam for :commerce: and :food:
    5. Eup chop forrest
    6. Leo where to road? or what to do?
    7. CERN no change, perhaps cottage for r mine tor get medi in 2 turns.







     

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  2. peter grimes

    peter grimes ...

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    1. Ari heals at least 1 turn to 97/100 HP before he goes at plains Yes.
    2. Pyt 3 at hill, there to look and heal, the east are only mountains, perhaps there is a gap in the north, but I don't think so (with this map!) Yes
    3. Ana 3, perhaps there is a gap in the mountain-chaine, it looks so. Yes
    4. Settler found city, name?, build work boat, clam for and Name: Perimeter?
    5. Eup chop forrest Yes
    6. Leo where to road? or what to do? MINE for new city?
    7. CERN no change, perhaps cottage for r mine tor get medi in 2 turns.
     
  3. HUSch

    HUSch Secret-monger

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    In the moment Eup chop the forrest at hill 9 of Perimeter, should Leo help? Or mean you another city, then where?
     
  4. topas

    topas Prince

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    Leo: 2 -> chop for next settler

    Everything else looks ok.
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

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    I tried to find something to disagree with, but couldn't.

    Ari heal->7 instead of 3 is the only thing that comes to mind, and there is nothing to indicate a change in direction is better.
     
  6. peter grimes

    peter grimes ...

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    I meant Mine for Perimeter - I didn't know if the name was accepted or not, that's why I called it New City. But I didn't realize you already had a guy building a mine. I agree with Topas that another settler chop is good. We're not severely hurting CERN's health cap yet, are we?
     
  7. Tinkerbell

    Tinkerbell Prince

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    CERN's border will grow in about 5 turn, so we should have a worker near the cow's by then.
     
  8. HUSch

    HUSch Secret-monger

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    The cow with pasture brings 4 :food:2 :hammers:
    A plan
    Leo this turn (2160) to CERN, then (2120) help Eup chop the hill-forrest (finish), 2080 both begin to mine, 2040 finish mine, 2000 both go cow 8 and road (finish this turn), 1960 both begin pasture at cows.
    If we get the religion in 2080 (eot 2120) then the cows 'll be in Peris culture 2000, if not then the cows 'll be in CERNs culture 1960.


    btw
    Cav is at turn, the forum was down some time
     
  9. topas

    topas Prince

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    We don't have AH -> no pasture available.

    We should get the WB in peri asap and then try to switch the rice between CERN and peri to whichever city should grow at that time. (We should try to coordinate growing times between the cities (e.g. CERN @pop4 building worker/settler with clams+mines and peri grows with clams+rice+(X) later whip CERN -> grow CERN with clams+rice+(X) while peri builds worker/settler @pop3/4 with clams+mines)
     
  10. HUSch

    HUSch Secret-monger

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    Thx Topas for the correction. AH will be needed.
     
  11. HUSch

    HUSch Secret-monger

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    Because there is no reason for Leo to go west to Peri, he goes 2 at hill/forrest to chop.
    The turn is clear, so I 'll play it.
     
  12. HUSch

    HUSch Secret-monger

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    Bad news
    Cav has Buddhismus found this turn, what should we do, what want we do?
    Finish researching medi or change for poly or change to other techs?

    I 'll wait with the turn 20 hours at least.
     
  13. topas

    topas Prince

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    Too bad Cav founded buddhism...

    I try to have a look into the save later, before I vote upon our research.
     
  14. Tinkerbell

    Tinkerbell Prince

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    Guess finishing Meditation doesn't make any sense for now, so let's do Poly, Iron working of Animan Hus.
     
  15. peter grimes

    peter grimes ...

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    POLYTHEISM.... of course, the other teams that were hoping to poach a religion from us will also switch.... we must work MAX commerce! :old:
     
  16. topas

    topas Prince

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    After sleeping a night over the decision I think we should switch to polythism.

    Poly takes 7 turns right now and after some calculations I think we can't get any faster.

    I made some MM calculations which let poly still be researched in 7 turns, but fastens developing our cities:
    t46 (now): leave MM as it is right now
    t47: peri: clams -> forrested hill (1:food:+2:hammers:)
    t48: CERN: new citizen works cottage; CERN begins settler?; Peri: chop-yield in WB
    t49: Peri: WB finished and improves the clams; forrested hill -> WB

    Doing so, we get Peri running fastest and don't slow down poly.
     
  17. HUSch

    HUSch Secret-monger

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    Ok
    we change to poly.
     

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