Yesterday we noted that Jon Shafer expects a patch for Civ5 within the next few weeks. Earlier today, community manager 2K Greg posted a list of upcoming changes that Firaxis has been working on to give players an idea of what to expect. For the full list of (expected) changes, please click "Show". Spoiler : UI * Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn. * Aircraft banner corrections now when you rebase an aircraft, the number will move with it. * Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. * Selecting a great general will no longer cause yield icons to appear. * Added option to disable auto-unit cycling. * Fix for full-screen game when running duel monitors. Previously, the curser could scroll off the open side, and not be able to scroll the map in that direction. * Misc additional fixes to mouse controls, and other interface issues. * Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. * Auto-populate save menu with save file name * Allow selection of other cities by hex from within the city screen * Added detailed trade route info to Economic Overview screen MODDING * Category list now displays correctly GAMEPLAY * Workers - Added option to force workers to ignore manually made improvements (so they dont change what you decide was best for a plot). * Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. * Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. * Economy Increased city wealth setting to 25% * Economy Multiple fixes to the way trade-routes are tabulated and recognized. * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Trade Found and corrected a Trade problem that could cause your Resource inventory to multiply. * City States - Fixed a bug where you could not gift aircraft to city states. * Military - Medic promotion now only provides healing bonus for adjacent units. * Military Fix for Minuteman movement. * Military Correct promotions for archer-like units (horse archers, chariots). * Military - Embarked units will no longer slow enemy land units * Military - Improved unit cycling logic. Camera will jump around much less. * Balance - Engineers +1 hammer AI * Military Better handling of unit need (navy vs land, etc.) . * Military - AI will tend to build ships to deal with blockaded cities more often * Military Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces * Diplomacy AI will be more reluctant to offer or accept open border agreements with more powerful opponents. * Diplomacy Fix for never ending deals (peace, research agreements, etc). * City City specialization and city focus improvements. * City - Cities that are Avoiding Growth will not grow while that option is selected * Workers Priority of trading posts reduced, and rebalanced priorities on other improvements * Workers Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing. MULTIPLAYER * Exploit Fix for gifting unit exploit * Chat Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. * Deals Additional deal validation put in place to verify deals before they are committed MISC * Research treaties that end because you declare war will no longer grant the free tech * Save/Load Fix for corrupted saves being experienced by some players in late-game. * Map - Huge map crash-during-load fix that were reported on some specific systems. * Map Terrain caching fix that could cause problems for certain video cards (the glowing red orbs seen on the map are an indicator of this). * Map Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations) * Strategic View Crash fix for units rendering in background. * Strategic View Fix for selecting units either standing on a city plot, or garrisoned in the city plot. * Eyefinity Better handling of leader scenes when using Eyefinity displays. * Tutorials Many tutorial tweaks and adjustments. * Multiple crash fixes. You can discuss the full list of changes in this thread. Thanks to Vlade Divac for the news tip!