• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

2K Greg's recent posts on the 2K forums

V. Soma

long time civ fan
Joined
Apr 13, 2004
Messages
4,051
Location
Hungary
Well, since 2K Greg is not showing up here,
I thought I copy here his posts on 2K forums, as lately.

I do search on his posts on 2K forums to get his words on how things are...
I look for new posts, as possible. I quote here what I find interesting for us, CFC:

I try to update it every other day :)

So:

(I don't put here posts that are directly about the content of the coming patch, but some dated after that news I do...)

Jan 12 or 13
here
"I do want to assure everyone that we are working on more patches; we're not even close to being done improving Civ V!"

2011

Oct 16th
This
"The demo will most likely not be patched with these changes."

Oct 16th
Here
"Multiplayer will be getting more attention in future, but right now the focus is on the types of changes you see in this thread."
(i.e. what will be in the first patch)

Oct 15th
This
"In order for QA to test one "fix," the entire game must be tested. Changes, especially when they affect important low-level parts of the code, can have cascading effects unforeseen by the programmer. So it's not like they hand a build to QA and say "make sure the 70 city crash bug is fixed" and then someone builds 70 cities and calls it a day. The entire game must be tested which is a lengthy process.

And then when a problem is found, it has to go back to the programmer who has to fix the issue for the next build sent to QA. In the mean time, other fixes and improvements to the game have been made, and there's even more to test in the next QA build. At some point there has to be a "freeze" on new features and fixes being added in to a patch release candidate or this process would go on forever, with a stable release never happening!"

Oct 14th
This
"We're always looking at the balance of the game and seeking to improvement.
Constructive feedback on these forums is especially useful for this and the information does make its way back to the devs.

Right now the priority is to fix the sort of things you see in these patch notes;
crashes and big blocking bugs (permanent peace, etc) are the highest priority."


Oct 9th:
This:
"I'm overwhelmingly happy to get to publicly speak for my favorite game franchise of all time. I've been a huge Civ fan since Civ 1. It makes the occasional rudeness I have to deal with completely worth it.

...

I'm currently working on getting some information for you guys that I think you'll be really happy with. No ETA"

Oct 8th:
This
"Animations are not simply something that we turned off and forgot to provide an option for. There are underlying technical reasons why they aren't in multiplayer at this time. We will be evaluating what it would take to allow them in multiplayer, but at this time I don't have any guarantee that it will be added. We definitely have heard your feedback on the issue though."

Oct 7th:
This
"The developers have been listening to feedback on the worker AI and are evaluating how we can improve it."



Oct 7th
This.

"the future of hotseat. Yep we're adding it, but I don't have any sort of ETA yet"

Oct 6th
This.

"I always post a new reply to that thread so that anyone who has subscribed to it will get an email letting them know a new patch is out. "
the thread is here


Oct 6th
This.

"My favorite thing about the new graphics engine is how the mountains flow naturally over many hexes. I love that a huge mountain range actually looks like natural mountains! Similarly, I love how some of the improvements (mainly farms) flow from one tile to the next, as if it's all part of the same farmland."

Oct 6th:
This.

"There was a big day-0 patch. It's not in the patch notes thread because nobody could play the unpatched version anyway."


Oct 6th:

This:
"The developers do read these boards, and I personally pass lots of reports from these boards on to the developers so they know what issues the community is facing.

Rest assured that these posts ARE being read, and we are working on improving the game. The moment I have more information about what specific improvements are being made first, I will let you guys know!"

and:
"We are all working hard to improve Civilization V as quickly as possible.

But keep in mind that the last thing we want to do is introduce new issues. So these patches need to go through a rigorous QA cycle of testing and fixing more, and that takes time.

I will have more details for you regarding what issues will be worked on first, but the fact of the matter is I do not have that information yet. I need to be absolutely sure that any information I bring to you about the patch is going to be true.

Basically, I have two options:
1. Give you information early that might be unreliable, or
2. Make you wait a little longer (keep in mind that 2 weeks is not very long in the development world!) but then the information I have is guaranteed to be correct.

We choose to do option number 2; I really and truly believe it's the more respectful to you.2"

OCt 5th, on wonder movies:

this:
"I am a big fan of the new paintings, plus the voiced quote you get when you discover them.

In Civ 4 I found myself skipping the videos after I saw them once or twice, but in Civ V I always watch them because they're short enough to enjoy every time. "
 
Excellent find! I think the wonders videos were cool, but from my limited Civ5 experience from the demo, the new paintings were pretty good too.

Yeah, I myself also like the paintings, I always skipped the videos, Civ4 videos especially were boring (to me)...
 
It would be nice to know what they were working on.

The game does have a couple larger issues, a many minor ones. Then there's the insanely huge issue (the AI, which is really, really, really bad on almost all levels).
 
I think we have to be patient.
A reasonable patch will take long weeks (long for us, not for the devs)).

BTW, how much time passed till the first big patch in case of civ4? :)
(I try to search for that)
 
I think we have to be patient.
A reasonable patch will take long weeks (long for us, not for the devs)).

Pretty sure the weeks will be longer for the devs.

Probably a couple months or more before a big patch in any case.
 
Civ4 was released on Oct 25 2005, got first patch on around Nov 20...
That makes ca. 4 weeks... are we at half-time now? :)
 
We choose to do option number 2; I really and truly believe it's the more respectful to you.2"
Lol, I don't think it's so much a matter of respect, but averting the massive forum wars that break out when something that was "promised":lol: doesn't get delivered. Everything that is ever stated is always interpreted as promises by at least a vocal few. Even politicians get off easier for the actual promises they break.

I think they are wise in taking that path. :)
 
Civ4 was released on Oct 25 2005, got first patch on around Nov 20...
That makes ca. 4 weeks... are we at half-time now? :)

Civ IV wasn't as rushed as Civ V (though IV had many similar issues like a bad engine and poor AI, Civ V seems a bit worse in just how bad these are). As such, it might be a bit longer than that.
 
Civ IV wasn't as rushed as Civ V (though IV had many similar issues like a bad engine and poor AI, Civ V seems a bit worse in just how bad these are). As such, it might be a bit longer than that.

I respectfully disagree. Civ IV had huge memory issues upon initial release, and it took 4 weeks to come up with an initial fix (which if memory serves didn't fix the problem for everyone yet).

Civ V doesn't seem to have those memory issues at least, so you can actually *play* the game!

Also, the AI in Civ V has been reported to pursue every available victory option upon release, which is more than can be said for the Civ IV AI for awhile. I think we are just accustomed to good AI now that we know what is possible due to what Civ IV's AI became.

Perhaps the original Civ IV AI was "more difficult", that is a different issue that I will concede...but that is just because the original Civ IV AI knew how to build large SODs. I'll gladly trade off some time for them to figure out a good non-SOD AI to be rid of those ugly things once and for all. If you just refuse to take advantage of some AI "exploits", you can have a very enjoyable game of Civ V. You may have to play at a level or two of difficulty higher, but hey they already dropped one level from the playable list so V Prince = IV Noble (the equal level that doesn't favor either side).
 
I respectfully disagree. Civ IV had huge memory issues upon initial release, and it took 4 weeks to come up with an initial fix (which if memory serves didn't fix the problem for everyone yet).

Moreover, there was a fan patch from a person who was able to optimize Civ 4 memory usage by 20-30% without even seeing the code (I remember the person's nickname Harkonnen). And only after this the developers were able to implement similar solution.

I don't think Civ 5 is much worse on release and waiting for it to be polished soon.
 
I respectfully disagree. Civ IV had huge memory issues upon initial release, and it took 4 weeks to come up with an initial fix (which if memory serves didn't fix the problem for everyone yet).

Civ V doesn't seem to have those memory issues at least, so you can actually *play* the game!

Also, the AI in Civ V has been reported to pursue every available victory option upon release, which is more than can be said for the Civ IV AI for awhile. I think we are just accustomed to good AI now that we know what is possible due to what Civ IV's AI became.

Perhaps the original Civ IV AI was "more difficult", that is a different issue that I will concede...but that is just because the original Civ IV AI knew how to build large SODs. I'll gladly trade off some time for them to figure out a good non-SOD AI to be rid of those ugly things once and for all. If you just refuse to take advantage of some AI "exploits", you can have a very enjoyable game of Civ V. You may have to play at a level or two of difficulty higher, but hey they already dropped one level from the playable list so V Prince = IV Noble (the equal level that doesn't favor either side).

Civ V crashes a lot. Much more than Civ IV did even with the memory leak. There's also the bug where you can't declare war on someone ever. Civ V has really, really stupid AI on almost every level. I'll grant Civ IV was stupid too, but Civ V seems noticeably dumber. I don't exploit the AI, but it just blunders in to you acting stupid with its troops, irrational with its deals, etc, etc.

Combine that with the poor civilpedia (which has lots of missing info and some wrong info) and other information you just can't get (maintenance for troops), inability to get rid of built buildings, and so on and so forth, and the game is lacking a certain level of polish.

Don't get me wrong, I like Civ V and I like pretty much everything it has done. Heck, I even like how there isn't a silly rush to get a belief system for your people at the beginning of the game. I reluctantly must admit it was released in worse shape than Civ IV though. Naturally EVERY civ has had a crappy engine and crappy AI...it just seems to me V is notably worse than IV on release (I don't really remember how III or II were and never played I).
 
The major problem - apart from the crashing some people seem to be experiencing -- is the absolutely brainless combat AI. If you produce a version of Civ that is combat-heavy and advertise the new combat system as the big selling point, you can't deliver an AI that is this stupid. Unfortunately, AI programming seems to be slightly non-trivial, so the really important patches will take time. In the meantime, it would be nice to fix the smaller stuff ASAP.
 
I agree with him on the wonder "paintings", i much prefer them to the movies.
Idk, there's something much more appealing about a dynamic artistic painting, than a sterile 3d animation.
Which is also why i was drooling like hell over the Shogun Total War trailers, back to art. But thats another story :)
 
In Civ 4 I found myself skipping the videos after I saw them once or twice, but in Civ V I always watch them because they're short enough to enjoy every time. "


In Civ 2 we found ourselves watching the wonder movies thousands of times, every single time like it the first one, with the eyes of a children BTW.
 
Good to know they are doing something anyway. Combat AI and diplomacy are the biggies, if they can fix those I'll be half happy with the game as it stands. I'm really staggered by how little attention was paid to the role of diplomacy, when it's always been so central to the whole concept behind Civ.

Tidying up the interface and making the stats, info etc more comprehensive would also be a nice and relatively easy fix, in fact there are a few mods already that go some way to doing this.
 
The advisors for Civ 2 were also awesome.

Indeed. I'm not so sure it bodes well for any nation if the emperor is advised by: a psychotic military advisor, an ultra egghead, a marketing VP, a Russian? French? spy, and an Elvis impersonator.:)
 
Back
Top Bottom