I don't see the 'it's a wargame with city building' critique. It's a Civ game, war has always been central to civ games. In fact, it took civ3/4to try and pull the series back from just being building a bunch of cities then spies and spamming the AI with it (remember how unbalanced Civ2 was?)
Jon is one of us, he was a fan before he became a Firaxian and I appreciate his vision. He seemed to really like Civ3 because Civ5 reminds a lot of that game, aesthetically.
The top level AI was also moved away from the straightjacket Soren put them into in Civ4 to be more like the sandlot dog eat dog AI of Civ3.
hECK, AI now takes lump sum upfront for per turn deals. Freaking finally. Civ4 can't even manage that because it was deemed an exploit.
Unless you've designed a game, you don't know what's involved. Stop slandering someone because he didn't make the Civ BTS 2.0 that some of you want. I liked Civ4, but am ready to move on.
I have to disagree -- strongly - with this.
Warfare was a necessary part, but it was NEVER "central" nor did it have to be.
A lot of us never really cared about issues with quecha/axe whatever rushes because we weren't particularly war-focused.
It was entirely possible to play a Civ game without any wars - or very few - in fact, the majority of my Civ IV games went that route. Quite often, the only wars I got involved in were repelling attacks (and making the attacker pay for their bloodlust).
Civ V is terribly easy for a lot of us builders because the 'balancing' of our peaceful ways in IV was that you had to put a lot of TLC into either kissing up to the AI (or using religion or diplomacy or pacts) to keep it from attacking, or -- you have to devote some resources to being adequately able to defend yourself.
V is easy because the military AI is an absolute pushover... but I certainly think that the 'peaceful' gameplay is terribly boring, terribly rote, and terribly un-fun, with a ton of boring next turns. Fix the military AI issue -- and you still haven't made the game very interesting for a lot of us builders.
As I said above -- I really quibble with the idea of Civilization becoming just another 'wargame'. Civilization was never supposed to be that.
If it is now, well.... I guess the lineage ends with me. There are better wargames on the market than Civilization has any hope of becoming. I could probably tick off half a dozen titles that have already mastered hex/1UpT (heck, panzer general!). I don't need another one.
Military strategy and tactics was always a complementary aspect to Civilization.
Call it Civilization: Total War -- but give the mainline title to someone that appreciates the fact that you were supposed to be able to enjoy the title without ever firing a single arrow.