But it isn't a war game! The two of you keep saying it's a wargame then go on ranting about non-relevant stuff without ever backup up your claim. It's just a really long troll at this point.
And FYI
Small empires actually dominate in happiness/GAs and cultural policy branches. It's the first Civ game to actively discourage imperial sprawl with no drawbacks (well Soren tried uber corruption in Civ3, but you people hated it)
OK... so... if you're not into a warfare focus game, your answer is to essentially play one city challenge? And who cares about dominating happiness? Adding a "happy heaven" victory condition isn't going to make that matter... it would just add another way to click through 1000 boring next turns, with a tiny handful of automatic builds and Adopt Policy clicks sprinkled in every few centuries.