



. Somehow population, forges, and clean power all contribute to GW. Somehow nukes magically contribute to GW for no good reason (Radiation? Fallout? Nukes are extremely unhealthy but what greenhouse gasses do they contribute? Er...none...they throw a lot of irradiated dust up though, but that isn't exactly a WARMING effect...)
.Maybe global warming should give a health penalty to all cities once it reaches a certain treshold? This penalty keeps stacking up as global warming becomes more severe until the point that no city can expand anymore. It would look like a future doom scenario aswell with the putrid gas eventually hanging over every city.

We can influence the actions of AI civs regarding global warming by using the U.N. to pass the "Environmentalism" resolution, which gives more value to forest and jungle tiles.I kind of like the idea of taking air pollutionyuck
and (de)forestation into account. And like you said - it is a more refined mechanism with somewhat mod-/use-able tweaking variables...
But i just finished a game, and i really did not like the effect.
Even with nukes baned (and no meltdowns i know of) there was no way to prevent GW. You can't influence AI city building, Ecology and recycling centers seem not to be too high on AI priority as well...
And with the AI chopping everything they get they hands on, keeping enought worldwide forest coverage for a significant amount of GW_DEFENSE is utterly impossible (Let alone hitting the green threshold...).
I think it needs a different valuation/policy for AI terrain Improvements.
And the effect is still completely irreversible of course... Be it feature removal (even with Forest Preserves the Regrowth is laughably slow) or straight desertification...

The post you are responding to was written during the Bush administrationI don't remember my Political compass score, but it's something really negative![]()
