The very first time global warming struck it pointed to a mountain tile. No global warming has taken place since (about 150 turns now I think). Many nukes have been launched since (and as far as I know once global warming starts it cannot be stopped no matter how much global health is reduced etc).
I do not know where to check some kind of log that would show me the error if the game is failing to run some script or code.
I am running the neoteric world mod, however this mod does not touch global warming as far as I know, especially where global warming strikes (I assume it striking a mountain caused the code to break). I personally changed a value in the xml but shouldn't be stopping it or causing it to strike a mountain.
I believe it is vanilla game behavior causing this bug
xml looks like this:
I do not know where to check some kind of log that would show me the error if the game is failing to run some script or code.
I am running the neoteric world mod, however this mod does not touch global warming as far as I know, especially where global warming strikes (I assume it striking a mountain caused the code to break). I personally changed a value in the xml but shouldn't be stopping it or causing it to strike a mountain.
I believe it is vanilla game behavior causing this bug
xml looks like this:
XML:
<!-- GW Mod Variables -->
<Define>
<DefineName>FROZEN_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_SNOW</DefineTextVal>
</Define>
<Define>
<DefineName>COLD_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_TUNDRA</DefineTextVal>
</Define>
<Define>
<DefineName>TEMPERATE_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_GRASS</DefineTextVal>
</Define>
<Define>
<DefineName>DRY_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_PLAINS</DefineTextVal>
</Define>
<Define>
<DefineName>BARREN_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_DESERT</DefineTextVal>
</Define>
<Define>
<DefineName>COLD_FEATURE</DefineName>
<DefineTextVal>FEATURE_ICE</DefineTextVal>
</Define>
<Define>
<DefineName>TEMPERATE_FEATURE</DefineName>
<DefineTextVal>FEATURE_FOREST</DefineTextVal>
</Define>
<Define>
<DefineName>WARM_FEATURE</DefineName>
<DefineTextVal>FEATURE_JUNGLE</DefineTextVal>
</Define>
<Define>
<DefineName>POWER_HEALTH_CHANGE</DefineName>
<iDefineIntVal>-2</iDefineIntVal>
</Define>
<Define>
<DefineName>DIRTY_POWER_HEALTH_CHANGE</DefineName>
<iDefineIntVal>-2</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>NUCLEAR_WINTER_PROB</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_FOREST</DefineName>
<iDefineIntVal>25</iDefineIntVal>
</Define>
<Define>
<DefineName>TREEHUGGER_DEFENSE_BONUS</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_UNHEALTH_WEIGHT</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_BONUS_WEIGHT</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_POWER_WEIGHT</DefineName>
<iDefineIntVal>5</iDefineIntVal>
</Define>
<Define>
<DefineName>GLOBAL_WARMING_NUKE_WEIGHT</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>