3 Third Unique Unit For Sevomod {addon}

Hi, Keldath!

I think I found a bug - or an installation error from my part. When I play as Germany and order the training of an arquebusier, the game crashes to desktop. Any ideas of what's going on?
By the way, thank you for all your efforts. The ultimate mod is the only one I've been playing.:goodjob:
 
propunk hi,

thank you for the info - this unit made me a lot of problems - ill see to it at once.


***EDIT***

OK I FIXED THE BUG - I WONT UPLOAD A FIX FOR NOW - BUT ILL EXPLAIN HOW TO FIX (I WANNA GET A NEW VERSION SOON).

1. GO TO THE FILE CIV4UNITINFO.XML UNDER XML\UNITS FOLDER

2. LOOK FOR UNIT "TEST 16"

4. GO TO ALMOST THE END OF THE UNIT DEFENITIONS - YOULL SEE SOMTHING LIKE THIS:
<Button>,Art/units/ARQUBRASIR/RED_COAT_128.DDS,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,10</Button>


5. COPY PASTE WHATS WRITTEN HERE INSTEAD
<Button>,Art/Interface/Buttons/Units/Rifleman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,2</Button>

THIS WILL SOLVE YOUR PROBLEM :)
 
Hi Kaldeth I've been playing your ultimate mod for awhile now and think its really great. I got up to about 400AD in one game but I decided to start a new game because the city maintenance costs were really getting in the way of having a sizeable empire on a large map. I believe the megalopolis mod doubled the number of city maintenance. To me this makes little sense as for most of the game the mod provides few bennefits other than allowing your cities to acess more resources. As a result I restored the values to their original numbers, but that rendered my save game incompatible so I have to start again. Anyways I was just wondering if you could make a version of the ultramod with the original city maintenance rates? As far as the AI goes I think it does reasonably well. I was playing on emporer and the AI has started catching up to me in score. I think its biggest problem was in the early game. Anyways great mod. I'm looking forward to future versions.
 
HELLO POLY,

I THANK YOU FOR YOUR INSIGHT!

i will make the change in my next version - not to worry, you may wany to try the kelgit mod - its just without mega, you can enjoy just as much :)

i want to make the techs cost higher - what do you think about it?

i will start immidiate work on a next version after the 8.8 :)

if all goes as planned - there will be a partisan unit with in the mod - like in civ 2...
 
Keldath:
Thanx! I got to fix the bug. It's fine now. In my file, the line was something like "arquebusier/musqueteer...".
Great twist the one with the new civics, they improve game playing a lot.
In addition, I remember you asking about the future units you added some time ago (yeah, I know I'm late). Well, I took a look at them and they are great, but... to tell you the truth, I think future units take some of the realism away. I'd prefer if you stuck to the near future units only, such as
Su 47, F 35, Eurofighter, stealth gunship... Anyway, with or without future units your mod will still be awesome.
Suggestion: I'm crazy about tanks, and there are some really cool ones in the realism mod; how about adding them to your new release? What's more: the extended mod has new melee units that would fit right in.
To finish: What about a slight decrease in the rate of efficiency of the ICBM defence system? Say, to 65%?
 
hey prop,
glad to here that it worked..acctually by mistake i changed the graphic of the arqubrassir in my cpu to be nicer - i dl another version that i like more ..

so... i kinda guessed that this what people say about the future units...i know - at first i made them as an addition for anyone who whants them, but then i decided to add them permennatly.
i try to make then out of the mod next time as an addition.

so your crazy about tanks...well so am i :)
but most of the graphics out there are to regular tanks,
but i thought to my next version to make a parallel unit for the modern tank,
i thought of this sort of game play:
to make a few modern tanks, and each will have other bonuses, one will be better against other tanks, one will be against cities, one against arrtillery...and so on...
so when getting to the modern era, youll need to build varius units in order to have a counter unit for each situation...and ot like in the vanilla civ, that when you get to modern era you either build moden tank, and mechanized infantry. this way - the armies will be compiled of different models, and when going to attack, youll have to have sime of this and that unit.
think of this just like on a real time strategy game...when you attack - you do not build only one unit of he same type - your army is made of several types :)

about the icbm? no problem....ill do that.

oh and which melee unit exactly are you reffering to?

im planning to add a few more civs ill use some from alh mod.
id love to get more ideas - anything you can think of... im currently creating a "to do list" for the next version.
i belive that by the 15/8 ill be able to release the new version for vannila civ, then update it for "warlords".
 
hey carpe....oh man - ill have to fix it also...its the same problem with the german units...

i know why its happan - i know the cause - and it turns up in every unit that i had trouble to make -
i didnt get the chance to build all of this units

ill fix this one too....no worries....

to my next version - ill go over every unit to make sure .

i cant thank you enogh for your help carpe - i decided to create a bonus building - and ill call it carpe diem as a tribbute to you :)
 
its ok! i barely go through a whole game!!! i think tomorrow i will buy warlords or not!! i do not no! sevo for warlords!!!!!!!



i have to say it is hard if you take over for example two civs by ad as thy might hav 4 cities each and matenaince is -79gold with 0 research! its pretty tough! i have just aboive average units!


but i think this is my expanisve mind :) KILL CRUISH DESTROY
 
don't know if it is known but it seems there is a problem with the celt UU Fienna - everytime i try to attack a babarian city civ iv crashes
 
Hello Desert Wolf,

Mmm...i Did Not Knew That -this Unit Isnt Mine, Its From The Old 2uu Mod That I Used.

So You Say It Happens Each Time? = Well - Ill Replace The Entire Unit And The Problem Will Go Away.

I Started Working On The New Version, Im Fisrt Going On The Base Version To Currect All Reported Bugs,
Then Ill Start Work.

Thanks Man.
 
hey keldath is there a world map that we can use for this mod
 
keldath said:
Hello Desert Wolf,

Mmm...i Did Not Knew That -this Unit Isnt Mine, Its From The Old 2uu Mod That I Used.

So You Say It Happens Each Time? = Well - Ill Replace The Entire Unit And The Problem Will Go Away.

I Started Working On The New Version, Im Fisrt Going On The Base Version To Currect All Reported Bugs,
Then Ill Start Work.

Thanks Man.

i used the ultimatemod of your sevomod and yesterday i tried to take over an babarian city - had a few of those Fiennas around it and i guess beside one attack, i lost, every other attack lead to a crash and i had to restart Civ IV - i did it at least 5 times - after that i abandoned all my fiennas (maybe its only the winning animation that doesn't work ?) and attacked with a newly aquired elephant warrior (or how they are called ;)) - and with those i haven't had any problems

thats what i experienced

and btw: keep on with the good work (as well as sevo and the rest of this, the ultimatemod and sevos original mod team(s))
 
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